6 | | * '''Requirements:''' Settlement. |
7 | | * '''Footprint:''' 5x5. |
8 | | * '''LOS:''' 1. |
9 | | * '''Housing:''' +10. |
10 | | * '''Garrison:''' 15 (Foot, Support). 5 propped (Ranged Infantry) and attack opponents in range. |
| 10 | * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. |
| 11 | * '''Territory Radius:''' 180 meters. Is a Root structure. |
| 12 | * '''Footprint:''' 30x30 meters. |
| 13 | * '''Vision:''' 90 meters. |
| 14 | * '''Dropsite:''' Food Wood Stone Metal. |
| 15 | * '''Housing:''' +20. |
| 16 | * '''Garrison:''' 20 (Support, Infantry, Cavalry). |
| 17 | * '''Has Ranged Attack:''' Yes. |
40 | | * '''Requirements:''' Farmstead. |
41 | | * '''Footprint:''' 3x6/6x3. |
42 | | * '''LOS:''' 0. |
43 | | * '''Garrison:''' 1 (Infantry Citizen Soldier, Female Citizen). All propped and perform gather animation. |
44 | | * '''Production:''' |
45 | | * '''Special:''' |
46 | | * Must be built on Vacant Lot. |
47 | | * Infinite supply. |
48 | | * Garrisoned units "gather" to generate Food. |
49 | | * Decays if left unattended (ungarrisoned) for a while. |
| 49 | * '''Requirements:''' Farmstead. Own Territory. |
| 50 | * '''Territory Radius:''' 0 meters. |
| 51 | * '''Footprint:''' 28x28 meters. |
| 52 | * '''Vision:''' 0 meters. |
| 53 | * '''Garrison:''' 5 (Infantry Citizen Soldier, Female Citizen). |
| 54 | * '''Production:''' Food. |
| 55 | * '''Special:''' |
| 56 | * Unlocked by Farmstead. |
| 57 | * Garrisoned units "gather" to generate Food. Gather rate diminishes for |
| 58 | * Finite supply, unless seeded onto |
52 | | * '''Requirements:''' Farmstead. |
53 | | * '''Footprint:''' 3x6/6x3. |
54 | | * '''LOS:''' 0. |
55 | | * '''Garrison:''' 6 (Herdable animals). All propped and perform idle/graze animation. |
56 | | * '''Production:''' |
| 61 | * '''Requirements:''' Farmstead. Own Territory. |
| 62 | * '''Territory Radius:''' 0 meters. |
| 63 | * '''Footprint:''' Varies. Roughly 12x12 meters. |
| 64 | * '''Vision:''' 20 meters. |
| 65 | * '''Garrison:''' 10 (Herdable animals). All propped and perform idle/graze animation. |
| 66 | * '''Train:''' Depends on Faction. |
| 67 | * Cattle, Sheep, Goat. |
68 | | * "Gather" Aura: Infantry Citizen Soldiers can only gather Wood, Stone and Ore from objects that are in range of this Aura. Aura covers 9 tile radius, and affects a maximum of 8 Infantry Citizen Soldiers at a time. |
69 | | |
70 | | === Scout Tower === |
71 | | * '''Requirements:''' Village Centre. |
72 | | * '''Footprint:''' 1x1. |
73 | | * '''LOS:''' 2. |
74 | | * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. |
75 | | |
76 | | === Wall === |
77 | | * '''Requirements: '''Village Centre. |
78 | | * '''Footprint:''' 1x1. |
79 | | * '''LOS:''' 1. |
80 | | * '''Special:''' |
81 | | * Can be built in shallows. |
82 | | |
83 | | === Tower === |
84 | | * '''Requirements: '''Unbroken wall of specified length. |
85 | | * '''Footprint:''' 1x1. |
86 | | * '''LOS: '''1. |
87 | | * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. |
88 | | * '''Special:''' |
89 | | * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. |
90 | | |
91 | | === Gate (Upgrade) === |
92 | | * '''Requirements:''' Unbroken wall of specified length. |
93 | | * '''Footprint:''' 1x2. |
94 | | * '''LOS: '''1. |
95 | | * '''Special:''' |
96 | | * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments. |
97 | | * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). |
| 78 | * Is a required structure for Advancement to Town Phase. |
| 79 | |
| 80 | === Outpost === |
| 81 | |
| 82 | |
| 83 | === Palisade Wall === |
| 84 | |
| 127 | |
| 128 | === Defense Tower === |
| 129 | * '''Requirements:''' Village Centre. |
| 130 | * '''Footprint:''' 1x1. |
| 131 | * '''LOS:''' 2. |
| 132 | * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. |
| 133 | |
| 134 | === Wall === |
| 135 | * '''Requirements: '''Village Centre. |
| 136 | * '''Footprint:''' 1x1. |
| 137 | * '''LOS:''' 1. |
| 138 | * '''Special:''' |
| 139 | * Can be built in shallows. |
| 140 | |
| 141 | === Tower === |
| 142 | * '''Requirements: '''Unbroken wall of specified length. |
| 143 | * '''Footprint:''' 1x1. |
| 144 | * '''LOS: '''1. |
| 145 | * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. |
| 146 | * '''Special:''' |
| 147 | * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. |
| 148 | |
| 149 | === Gate (Upgrade) === |
| 150 | * '''Requirements:''' Unbroken wall of specified length. |
| 151 | * '''Footprint:''' 1x2. |
| 152 | * '''LOS: '''1. |
| 153 | * '''Special:''' |
| 154 | * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments. |
| 155 | * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). |