Changes between Version 6 and Version 7 of List:_Entities:_Player:_Structures


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Timestamp:
Feb 12, 2012, 6:43:27 PM (12 years ago)
Author:
michael
Comment:

Still a work in progress.

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  • List:_Entities:_Player:_Structures

    v6 v7  
    11'''[[TOC]]'''
    22
     3= NOTES =
     4
     5
     6
    37= STRUCTURES =
    4 == VILLAGE PHASE ==
     8== Starting Structure ==
    59=== Civic Centre (Village Centre=>Town Centre=>City Centre) ===
    6  * '''Requirements:''' Settlement.
    7  * '''Footprint:''' 5x5.
    8  * '''LOS:''' 1.
    9  * '''Housing:''' +10.
    10  * '''Garrison:''' 15 (Foot, Support). 5 propped (Ranged Infantry) and attack opponents in range.
     10 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory.
     11 * '''Territory Radius:''' 180 meters. Is a Root structure.
     12 * '''Footprint:''' 30x30 meters.
     13 * '''Vision:''' 90 meters.
     14 * '''Dropsite:''' Food Wood Stone Metal.
     15 * '''Housing:''' +20.
     16 * '''Garrison:''' 20 (Support, Infantry, Cavalry).
     17 * '''Has Ranged Attack:''' Yes.
    1118 * '''Train: '''
    1219   * 1 Hacker Infantry, 1 Ranged Infantry, 1 Cavalry (unit depends on civ).
    1320   * Female Citizen.
    1421 * '''Advancement:'''
    15    * Upgrade to Town Centre (requires 2 different Village production structures: Farmstead, Mill or Village Centre).
     22   * Upgrade to Town Centre (requires 2 different Village production structures: Farmstead and Mill).
    1623   * Upgrade to City Centre (requires 2 different Town production structures: Barracks, Market, Temple or Dock).
    1724 * '''Special: '''
    18    * 1 per Province.
    19    * Must be built on a Settlement.
    20    * If destroyed, Settlement site is revealed.
    21    * A player cannot build or gather in a Province unless he has a Village Centre on the Settlement for that Province (adjustable at Session Creation)
    22 
     25   * Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory.
     26   * Starting structure. Also buildable in the Town Phase.
     27
     28== VILLAGE PHASE ==
    2329=== House ===
    24  * '''Requirements: '''Village Centre.
    25  * '''Footprint:''' 2x2.
    26  * '''LOS:''' 1.
    27  * '''Housing:''' +5.
     30 * '''Requirements:''' Own Territory.
     31 * '''Territory Radius:''' 20 meters.
     32 * '''Footprint:''' 10x10 meters (Barbarian). 14x14 meters (Civilized),
     33 * '''Vision:''' 20 meters.
     34 * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions.
    2835
    2936=== Farmstead ===
    30  * '''Requirements:''' Village Centre
    31  * '''Footprint:''' 3x3 Farmstead; 2 6x3 Lots; 2 3x6 Lots.
    32  * '''LOS:''' 1.
    33  * '''Housing:''' +5.
     37 * '''Requirements:''' Own Territory.
     38 * '''Territory Radius:''' 20 meters.
     39 * '''Footprint:''' Varies. Roughly 14x14 meters.
     40 * '''Vision:''' 20 meters.
     41 * '''Dropsite:''' Food.
    3442 * '''Garrison:''' 5 (Foot, Support).
    3543 * '''Special: '''
    36    * 2 per Province.
    37    * Vacant Lots appear at positions around it as long as they're not obstructed.
     44   * Unlocks Field.
     45   * Unlocks Corral.
     46   * Is a required structure for Advancement to Town Phase.
    3847
    3948=== Field ===
    40  * '''Requirements:''' Farmstead.
    41  * '''Footprint:''' 3x6/6x3.
    42  * '''LOS:''' 0.
    43  * '''Garrison:''' 1 (Infantry Citizen Soldier, Female Citizen). All propped and perform gather animation.
    44  * '''Production:'''
    45  * '''Special:'''
    46    * Must be built on Vacant Lot.
    47    * Infinite supply.
    48    * Garrisoned units "gather" to generate Food.
    49    * Decays if left unattended (ungarrisoned) for a while.
     49 * '''Requirements:''' Farmstead. Own Territory.
     50 * '''Territory Radius:''' 0 meters.
     51 * '''Footprint:''' 28x28 meters.
     52 * '''Vision:''' 0 meters.
     53 * '''Garrison:''' 5 (Infantry Citizen Soldier, Female Citizen).
     54 * '''Production:''' Food.
     55 * '''Special:'''
     56   * Unlocked by Farmstead.
     57   * Garrisoned units "gather" to generate Food. Gather rate diminishes for
     58   * Finite supply, unless seeded onto
    5059
    5160=== Corral ===
    52  * '''Requirements:''' Farmstead.
    53  * '''Footprint:''' 3x6/6x3.
    54  * '''LOS:''' 0.
    55  * '''Garrison:''' 6 (Herdable animals). All propped and perform idle/graze animation.
    56  * '''Production:'''
     61 * '''Requirements:''' Farmstead. Own Territory.
     62 * '''Territory Radius:''' 0 meters.
     63 * '''Footprint:''' Varies. Roughly 12x12 meters.
     64 * '''Vision:''' 20 meters.
     65 * '''Garrison:''' 10 (Herdable animals). All propped and perform idle/graze animation.
     66 * '''Train:''' Depends on Faction.
     67   * Cattle, Sheep, Goat.
    5768 * '''Special: '''
    58    * Must be built on Vacant Lot.
    59    * Infinite supply.
    60    * Garrisoned units "gather" to generate Food.
    61    * Garrisoned animals do not fatten.
     69   * Garrisoned animals generate Food at a slow rate.
    6270
    6371=== Mill ===
    64  * '''Requirements: '''Village Centre.
    65  * '''Footprint:''' 3x3.
    66  * '''LOS:''' 1.
     72 * '''Requirements:''' Own Territory.
     73 * '''Territory Radius:''' 16 meters.
     74 * '''Footprint:''' 14x14 meters.
     75 * '''Vision:''' 20 meters.
     76 * '''Dropsite:''' Wood Stone Metal.
    6777 * '''Special: '''
    68    * "Gather" Aura: Infantry Citizen Soldiers can only gather Wood, Stone and Ore from objects that are in range of this Aura. Aura covers 9 tile radius, and affects a maximum of 8 Infantry Citizen Soldiers at a time.
    69 
    70 === Scout Tower ===
    71  * '''Requirements:''' Village Centre.
    72  * '''Footprint:''' 1x1.
    73  * '''LOS:''' 2.
    74  * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range.
    75 
    76 === Wall ===
    77  * '''Requirements: '''Village Centre.
    78  * '''Footprint:''' 1x1.
    79  * '''LOS:''' 1.
    80  * '''Special:'''
    81    * Can be built in shallows.
    82 
    83 === Tower ===
    84  * '''Requirements: '''Unbroken wall of specified length.
    85  * '''Footprint:''' 1x1.
    86  * '''LOS: '''1.
    87  * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range.
    88  * '''Special:'''
    89    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments.
    90 
    91 === Gate (Upgrade) ===
    92  * '''Requirements:''' Unbroken wall of specified length.
    93  * '''Footprint:''' 1x2.
    94  * '''LOS: '''1.
    95  * '''Special:'''
    96    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments.
    97    * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed).
     78   * Is a required structure for Advancement to Town Phase.
     79
     80=== Outpost ===
     81
     82
     83=== Palisade Wall ===
     84
    9885
    9986== TOWN PHASE ==
     87=== Civic Centre ===
    10088=== Dock ===
    10189 * '''Requirements:''' Town Centre.
     
    137125 * '''Train: '''Healer.
    138126 * '''Special:  '''"Heal" Aura regenerates health of nearby damaged organic units.
     127
     128=== Defense Tower ===
     129 * '''Requirements:''' Village Centre.
     130 * '''Footprint:''' 1x1.
     131 * '''LOS:''' 2.
     132 * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range.
     133
     134=== Wall ===
     135 * '''Requirements: '''Village Centre.
     136 * '''Footprint:''' 1x1.
     137 * '''LOS:''' 1.
     138 * '''Special:'''
     139   * Can be built in shallows.
     140
     141=== Tower ===
     142 * '''Requirements: '''Unbroken wall of specified length.
     143 * '''Footprint:''' 1x1.
     144 * '''LOS: '''1.
     145 * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range.
     146 * '''Special:'''
     147   * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments.
     148
     149=== Gate (Upgrade) ===
     150 * '''Requirements:''' Unbroken wall of specified length.
     151 * '''Footprint:''' 1x2.
     152 * '''LOS: '''1.
     153 * '''Special:'''
     154   * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments.
     155   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed).
    139156
    140157== CITY PHASE  ==