Changes between Version 7 and Version 8 of List:_Entities:_Player:_Structures
- Timestamp:
- Feb 12, 2012, 7:49:25 PM (12 years ago)
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List:_Entities:_Player:_Structures
v7 v8 6 6 7 7 = STRUCTURES = 8 == S tarting Structure==8 == STARTING STRUCTURE == 9 9 === Civic Centre (Village Centre=>Town Centre=>City Centre) === 10 10 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. … … 24 24 * '''Special: ''' 25 25 * Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory. 26 * Starting structure. Also buildable in the Town Phase.26 * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]]. 27 27 28 28 == VILLAGE PHASE == … … 79 79 80 80 === Outpost === 81 81 * '''Requirements:''' Own or Neutral Territory. 82 * '''Territory Radius:''' 0 meters. 83 * '''Footprint:''' 7x7 meters. 84 * '''Vision:''' 80 meters. 85 * '''Garrison:''' 1 (Infantry, Support). 82 86 83 87 === Palisade Wall === 84 88 * '''Requirements:''' Own Territory. 89 * '''Territory Radius:''' 0 meters. 90 * '''Footprint:''' 4x8 meters, 4x12 meters, 4x16 meters. 91 * '''Vision:''' 0 meters. 92 * '''Special: ''' 93 * Long segments (4x16) may be upgraded to Palisade Gates. 94 95 === Palisade Joint === 96 * '''Requirements:''' Palisade Wall. 97 * '''Territory Radius:''' 0 meters. 98 * '''Footprint:''' 6x6 meters. 99 * '''Vision:''' 0 meters. 100 * '''Special:''' 101 * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments. 102 103 === Palisade Gate (Upgrade) === 104 * '''Requirements:''' Unbroken Palisade of required length. 105 * '''Territory Radius:''' 0 meters. 106 * '''Footprint:''' . 107 * '''Vision:''' 0 meters. 108 * '''Special: ''' 109 * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units. 85 110 86 111 == TOWN PHASE == 87 === Civic Centre ===88 112 === Dock === 89 * '''Requirements:''' Town Centre. 90 * '''Footprint:''' 4x4. 91 * '''LOS:''' 1. 92 * '''Housing:''' +15. 93 * '''Train: '''Merchantman, Bireme, Trireme, Quinquereme. 94 * '''Special:''' 95 * 1 per Province. 96 * Must be built on shoreline. 113 * '''Requirements:''' Town Centre. Shoreline. 114 * '''Territory Radius:''' 0 meters. 115 * '''Footprint:''' Varies. Roughly 20x20 meters. 116 * '''Vision:''' 40 meters. 117 * '''Dropsite:''' Food Wood Stone Metal. 118 * '''Housing:''' +5. 119 * '''Train:''' Fisherman, Merchantman, Bireme, Trireme, Quinquereme. 120 * '''Special:''' 121 * Must be built on shoreline. No other territory restrictions or effects. 97 122 * Merchantmen use them as waypoints in trade route. 123 * Fishermen use them as dropsites for food. 124 * Is a required structure for Advancement to City Phase. 98 125 99 126 === Market === 100 * '''Requirements: '''Town Centre.101 * ''' Footprint:''' 4x4.102 * ''' LOS: '''1.103 * ''' Housing: '''+10.104 * '''Garrison:''' 10 ( Traders). No prop points.127 * '''Requirements:''' Town Centre. Own Territory. 128 * '''Territory Radius:''' 40 meters. 129 * '''Footprint:''' Varies. Roughly 24x24 meters. 130 * '''Vision:''' 32. 131 * '''Garrison:''' 10 (Support). 105 132 * '''Train:''' Trader. 106 133 * '''Special:''' 107 * 1 per Province.108 134 * Traders use them as waypoints in trade route. 109 135 * Has special market interface to barter resources. 136 * Is a required structure for Advancement to City Phase. 110 137 111 138 === Barracks === 112 * '''Requirements:''' Town Centre. 113 * '''Footprint:''' 4x4. 114 * '''LOS:''' 1. 139 * '''Requirements:''' Town Centre. Own Territory. 140 * '''Territory Radius:''' 38 meters. 141 * '''Footprint:''' Varies. Roughly 18x18 meters. 142 * '''Vision:''' 32 meters. 143 * '''Garrison:''' 10 (Infantry, Cavalry). 115 144 * '''Train:''' 116 145 * Infantry Swordsman, Infantry Spearman, Infantry Javelinist, Infantry Archer, Infantry Slinger. 117 146 * Cavalry Swordsman, Cavalry Spearman, Cavalry Javelinist, Cavalry Archer. 118 * '''Special: 2 per Province by default (adjustable at Session Creation).''' 147 * '''Special:''' 148 * Research building for Military Improvements. 149 * Is a required structure for Advancement to City Phase. 119 150 120 151 === Temple === 121 * '''Requirements:''' Town Centre. 122 * '''Footprint:''' 3x3. 123 * '''LOS:''' 1. 152 * '''Requirements:''' Town Centre. Own Territory. 153 * '''Territory Radius:''' 40 meters. 154 * '''Footprint:''' Varies. Roughly 18x24 meters. 155 * '''Vision:''' 40 meters. 124 156 * '''Housing:''' +5. 125 * '''Train: '''Healer. 126 * '''Special: '''"Heal" Aura regenerates health of nearby damaged organic units. 157 * '''Garrison:''' 15 (Organic). 158 * '''Train:''' Healer. 159 * '''Special:''' 160 * "Heal" Aura regenerates health of nearby damaged organic units. Garrison up to 15 units inside for even faster healing. 161 * Is a required structure for Advancement to City Phase. 127 162 128 163 === Defense Tower === 129 * '''Requirements:''' Village Centre. 130 * '''Footprint:''' 1x1. 131 * '''LOS:''' 2. 132 * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. 164 * '''Requirements:''' Town Centre. Own Territory. 165 * '''Territory Radius:''' 40 meters. 166 * '''Footprint:''' 8x8 meters. 167 * '''Vision:''' 80 meters. 168 * '''Garrison:''' 5 (Support, Infantry). 169 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. 170 * '''Special:''' 171 * . 133 172 134 173 === Wall === 135 * '''Requirements: '''Village Centre. 136 * '''Footprint:''' 1x1. 137 * '''LOS:''' 1. 174 * '''Requirements:''' Town Centre. Own Territory. 175 * '''Territory Radius:''' 0 meters. 176 * '''Footprint:''' 6x12 meters, 6x18 meters, 6x24 meters. 177 * '''Vision:''' 20 meters. 138 178 * '''Special:''' 139 179 * Can be built in shallows. 140 180 141 === Tower === 142 * '''Requirements: '''Unbroken wall of specified length. 143 * '''Footprint:''' 1x1. 144 * '''LOS: '''1. 145 * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. 146 * '''Special:''' 147 * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. 148 149 === Gate (Upgrade) === 181 === Wall Turret === 182 * '''Requirements:''' Wall. 183 * '''Territory Radius:''' 0 meters. 184 * '''Footprint:''' 8x8 meters. 185 * '''Vision:''' 60 meters. 186 * '''Garrison:''' 5 (Support, Infantry). 187 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. 188 * '''Special:''' 189 * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments. 190 191 === City Gate (Upgrade) === 150 192 * '''Requirements:''' Unbroken wall of specified length. 151 * ''' Footprint:''' 1x2.152 * ''' LOS: '''1.153 * ''' Special:'''154 * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments.193 * '''Territory Radius:''' 0 meters. 194 * '''Footprint:''' 6x24 meters. 195 * '''Vision: '''1. 196 * '''Special:''' 155 197 * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 156 198 199 === Civic Centre === 200 157 201 == CITY PHASE == 158 202 159 203 === Fortress === 160 * '''Requirements: '''City Centre. 161 * '''Footprint:''' 5x5. 162 * '''LOS: '''1. 204 * '''Requirements:''' City Centre. Own Territory. 205 * '''Territory Radius:''' 100 meters. 206 * '''Footprint:''' 25x25 meters. 207 * '''Vision:''' 80 meters. 163 208 * '''Housing:''' +20. 164 * '''Garrison:''' 30 (Foot, Mounted, Support). 10 (Ranged Infantry) and attack opponents in range. 209 * '''Garrison:''' 20 (Support, Infantry, Cavalry, Siege). 210 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the Fortress' ranged attack. 165 211 * '''Train:''' 166 * Super Infantry Unit, SuperCavalry/Siege Unit.212 * Champion Infantry Unit, Champion Cavalry/Siege Unit. 167 213 * Hero1, Hero2, Hero3. 168 * Onager, Ballista, Ram .214 * Onager, Ballista, Ram, Siege Tower. 169 215 170 216 {{{