Changes between Version 7 and Version 8 of List:_Entities:_Player:_Structures


Ignore:
Timestamp:
Feb 12, 2012, 7:49:25 PM (12 years ago)
Author:
michael
Comment:

Mostly done. Still a wip.

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  • List:_Entities:_Player:_Structures

    v7 v8  
    66
    77= STRUCTURES =
    8 == Starting Structure ==
     8== STARTING STRUCTURE ==
    99=== Civic Centre (Village Centre=>Town Centre=>City Centre) ===
    1010 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory.
     
    2424 * '''Special: '''
    2525   * Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory.
    26    * Starting structure. Also buildable in the Town Phase.
     26   * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]].
    2727
    2828== VILLAGE PHASE ==
     
    7979
    8080=== Outpost ===
    81 
     81 * '''Requirements:''' Own or Neutral Territory.
     82 * '''Territory Radius:''' 0 meters.
     83 * '''Footprint:''' 7x7 meters.
     84 * '''Vision:''' 80 meters.
     85 * '''Garrison:''' 1 (Infantry, Support).
    8286
    8387=== Palisade Wall ===
    84 
     88 * '''Requirements:''' Own Territory.
     89 * '''Territory Radius:''' 0 meters.
     90 * '''Footprint:''' 4x8 meters, 4x12 meters, 4x16 meters.
     91 * '''Vision:''' 0 meters.
     92 * '''Special: '''
     93   * Long segments (4x16) may be upgraded to Palisade Gates.
     94
     95=== Palisade Joint ===
     96 * '''Requirements:''' Palisade Wall.
     97 * '''Territory Radius:''' 0 meters.
     98 * '''Footprint:''' 6x6 meters.
     99 * '''Vision:''' 0 meters.
     100 * '''Special:'''
     101   * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments.
     102
     103=== Palisade Gate (Upgrade) ===
     104 * '''Requirements:''' Unbroken Palisade of required length.
     105 * '''Territory Radius:''' 0 meters.
     106 * '''Footprint:''' .
     107 * '''Vision:''' 0 meters.
     108 * '''Special: '''
     109   * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units.
    85110
    86111== TOWN PHASE ==
    87 === Civic Centre ===
    88112=== Dock ===
    89  * '''Requirements:''' Town Centre.
    90  * '''Footprint:''' 4x4.
    91  * '''LOS:''' 1.
    92  * '''Housing:''' +15.
    93  * '''Train: '''Merchantman, Bireme, Trireme, Quinquereme.
    94  * '''Special:'''
    95    * 1 per Province.
    96    * Must be built on shoreline.
     113 * '''Requirements:''' Town Centre. Shoreline.
     114 * '''Territory Radius:''' 0 meters.
     115 * '''Footprint:''' Varies. Roughly 20x20 meters.
     116 * '''Vision:''' 40 meters.
     117 * '''Dropsite:''' Food Wood Stone Metal.
     118 * '''Housing:''' +5.
     119 * '''Train:''' Fisherman, Merchantman, Bireme, Trireme, Quinquereme.
     120 * '''Special:'''
     121   * Must be built on shoreline. No other territory restrictions or effects.
    97122   * Merchantmen use them as waypoints in trade route.
     123   * Fishermen use them as dropsites for food.
     124   * Is a required structure for Advancement to City Phase.
    98125
    99126=== Market ===
    100  * '''Requirements: '''Town Centre.
    101  * '''Footprint:''' 4x4.
    102  * '''LOS: '''1.
    103  * '''Housing: '''+10.
    104  * '''Garrison:''' 10 (Traders). No prop points.
     127 * '''Requirements:''' Town Centre. Own Territory.
     128 * '''Territory Radius:''' 40 meters.
     129 * '''Footprint:''' Varies. Roughly 24x24 meters.
     130 * '''Vision:''' 32.
     131 * '''Garrison:''' 10 (Support).
    105132 * '''Train:''' Trader.
    106133 * '''Special:'''
    107    * 1 per Province. 
    108134   * Traders use them as waypoints in trade route. 
    109135   * Has special market interface to barter resources.
     136   * Is a required structure for Advancement to City Phase.
    110137
    111138=== Barracks ===
    112  * '''Requirements:''' Town Centre.
    113  * '''Footprint:''' 4x4.
    114  * '''LOS:''' 1.
     139 * '''Requirements:''' Town Centre. Own Territory.
     140 * '''Territory Radius:''' 38 meters.
     141 * '''Footprint:''' Varies. Roughly 18x18 meters.
     142 * '''Vision:''' 32 meters.
     143 * '''Garrison:''' 10 (Infantry, Cavalry).
    115144 * '''Train:'''
    116145   * Infantry Swordsman, Infantry Spearman, Infantry Javelinist, Infantry Archer, Infantry Slinger.
    117146   * Cavalry Swordsman, Cavalry Spearman, Cavalry Javelinist, Cavalry Archer.
    118  * '''Special: 2 per Province by default (adjustable at Session Creation).'''
     147 * '''Special:'''
     148   * Research building for Military Improvements.
     149   * Is a required structure for Advancement to City Phase.
    119150
    120151=== Temple ===
    121  * '''Requirements:''' Town Centre.
    122  * '''Footprint:''' 3x3.
    123  * '''LOS:''' 1.
     152 * '''Requirements:''' Town Centre. Own Territory.
     153 * '''Territory Radius:''' 40 meters.
     154 * '''Footprint:''' Varies. Roughly 18x24 meters.
     155 * '''Vision:''' 40 meters.
    124156 * '''Housing:''' +5.
    125  * '''Train: '''Healer.
    126  * '''Special:  '''"Heal" Aura regenerates health of nearby damaged organic units.
     157 * '''Garrison:''' 15 (Organic).
     158 * '''Train:''' Healer.
     159 * '''Special:'''
     160   * "Heal" Aura regenerates health of nearby damaged organic units. Garrison up to 15 units inside for even faster healing.
     161   * Is a required structure for Advancement to City Phase.
    127162
    128163=== Defense Tower ===
    129  * '''Requirements:''' Village Centre.
    130  * '''Footprint:''' 1x1.
    131  * '''LOS:''' 2.
    132  * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range.
     164 * '''Requirements:''' Town Centre. Own Territory.
     165 * '''Territory Radius:''' 40 meters.
     166 * '''Footprint:''' 8x8 meters.
     167 * '''Vision:''' 80 meters.
     168 * '''Garrison:''' 5 (Support, Infantry).
     169 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack.
     170 * '''Special:'''
     171   * .
    133172
    134173=== Wall ===
    135  * '''Requirements: '''Village Centre.
    136  * '''Footprint:''' 1x1.
    137  * '''LOS:''' 1.
     174 * '''Requirements:''' Town Centre. Own Territory.
     175 * '''Territory Radius:''' 0 meters.
     176 * '''Footprint:''' 6x12 meters, 6x18 meters, 6x24 meters.
     177 * '''Vision:''' 20 meters.
    138178 * '''Special:'''
    139179   * Can be built in shallows.
    140180
    141 === Tower ===
    142  * '''Requirements: '''Unbroken wall of specified length.
    143  * '''Footprint:''' 1x1.
    144  * '''LOS: '''1.
    145  * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range.
    146  * '''Special:'''
    147    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments.
    148 
    149 === Gate (Upgrade) ===
     181=== Wall Turret ===
     182 * '''Requirements:''' Wall.
     183 * '''Territory Radius:''' 0 meters.
     184 * '''Footprint:''' 8x8 meters.
     185 * '''Vision:''' 60 meters.
     186 * '''Garrison:''' 5 (Support, Infantry).
     187 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack.
     188 * '''Special:'''
     189   * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments.
     190
     191=== City Gate (Upgrade) ===
    150192 * '''Requirements:''' Unbroken wall of specified length.
    151  * '''Footprint:''' 1x2.
    152  * '''LOS: '''1.
    153  * '''Special:'''
    154    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments.
     193 * '''Territory Radius:''' 0 meters.
     194 * '''Footprint:''' 6x24 meters.
     195 * '''Vision: '''1.
     196 * '''Special:'''
    155197   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed).
    156198
     199=== Civic Centre ===
     200
    157201== CITY PHASE  ==
    158202
    159203=== Fortress ===
    160  * '''Requirements: '''City Centre.
    161  * '''Footprint:''' 5x5.
    162  * '''LOS: '''1.
     204 * '''Requirements:''' City Centre. Own Territory.
     205 * '''Territory Radius:''' 100 meters.
     206 * '''Footprint:''' 25x25 meters.
     207 * '''Vision:''' 80 meters.
    163208 * '''Housing:''' +20.
    164  * '''Garrison:''' 30 (Foot, Mounted, Support). 10 (Ranged Infantry) and attack opponents in range.
     209 * '''Garrison:''' 20 (Support, Infantry, Cavalry, Siege).
     210 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the Fortress' ranged attack.
    165211 * '''Train:'''
    166    * Super Infantry Unit, Super Cavalry/Siege Unit.
     212   * Champion Infantry Unit, Champion Cavalry/Siege Unit.
    167213   * Hero1, Hero2, Hero3.
    168    * Onager, Ballista, Ram.
     214   * Onager, Ballista, Ram, Siege Tower.
    169215
    170216{{{