Changes between Version 2 and Version 3 of List:_Entities:_Player:_Support
- Timestamp:
- Jul 23, 2009, 12:37:30 AM (15 years ago)
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List:_Entities:_Player:_Support
v2 v3 1 __'''UNITS'''__[[BR]][[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]'''SUPPORT'''[[BR]][[BR]]'''Female Citizen'''[[BR]] 1 [[TOC]] 2 = SUPPORT = 3 == UNITS == 4 ■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]] 5 6 == SUPPORT == 7 === Female Citizen === 2 8 ||Id.Class2:||Support|| 3 9 ||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport; !UnitWorker;|| … … 7 13 ||Armour.Value:||■□□□|| 8 14 ||Create.Construct:||■□□□|| 9 ||Create.! CostFood:||■□□□||10 ||Create.! EntityList:||farmstead; house; field; corral;||15 ||Create.!!!CostFood:||■□□□|| 16 ||Create.!!!EntityList:||farmstead; house; field; corral;|| 11 17 ||Create.Phase:||village|| 12 18 ||Gather.Speed:||■■■□|| … … 17 23 ||Vision.LOS:||■■□□|| 18 24 ||Special:||Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;|| 19 20 History: 25 ==== History ==== 21 26 * Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). 22 27 * Women are hard workers, the economic backbone of any civilisation. 23 28 * In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. 24 * [http:// forums.wildfiregames.com/0ad/index.php?showtopic=1526 The Role of Women in the Ancient World]29 * [http://wildfiregames.com/0ad/page.php?p=1526 The Role of Women in the Ancient World] 25 30 26 ---- 27 [[BR]][[BR]]'''Trader '''[[BR]] 31 === Trader === 28 32 ||Id.Class2:||Support|| 29 33 ||Id.Type:||!UnitFoot (or !UnitMounted); !UnitNonMechanical; !UnitSupport; !UnitTrade;|| … … 32 36 ||Armour.Pierce:||■□□□|| 33 37 ||Armour.Value:||■□□□|| 34 ||Create.! CostFood:||■□□□||35 ||Create.! CostWood:||■□□□||38 ||Create.!!!CostFood:||■□□□|| 39 ||Create.!!!CostWood:||■□□□|| 36 40 ||Create.Phase:||town|| 37 41 ||Formation.Category:||protected|| … … 43 47 ||Vision.LOS:||■■□□|| 44 48 ||Special:||!LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);|| 45 46 History: 49 ==== History ==== 47 50 * Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. 48 51 * Trade took place by many forms from foot to caravans to merchant ships. 49 * One of the most notorious examples of the power of trade was the [http://forums.wildfiregames.com/0ad/index.php?showtopic=1587 Silk Road].52 * One of the most notorious examples of the power of trade was the [http://wildfiregames.com/0ad/page.php?p=1587 Silk Road]. 50 53 51 ---- 52 [[BR]][[BR]]'''Healer '''[[BR]] 54 === Healer === 53 55 ||Id.Class2:||Support|| 54 56 ||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport;|| … … 57 59 ||Armour.Pierce:||■□□□|| 58 60 ||Armour.Value:||■□□□|| 59 ||Create.! CostFood:||■■■□||61 ||Create.!!!CostFood:||■■■□|| 60 62 ||Create.Phase:||town|| 61 63 ||Formation.Category:||protected|| … … 68 70 ||Vision.LOS:||■■□□|| 69 71 ||Special:||No Gather; Heal; No Gather; No Repair; No Attack;|| 70 71 History: 72 ==== History ==== 72 73 * Medics/Healers were not a 'normal' member of society in the ancient world. 73 74 * They were regarded as highly skilled or favoured by the gods.