Version 1 (modified by Erik Johansson, 15 years ago) ( diff )

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List: Entities: Player: Units 3 of 5 (Support)

UNITS

¦¦¦¦ = all ¦¦¦? = high ¦¦?? = medium ¦??? = low ???? = none SUPPORT

Female Citizen Id.Class2: Support Id.Type: UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker; Armour.Crush: ¦¦¦? Armour.Hack: ¦??? Armour.Pierce: ¦??? Armour.Value: ¦??? Create.Construct: ¦??? Create.CostFood: ¦??? Create.EntityList: farmstead; house; field; corral; Create.Phase: village Gather.Speed: ¦¦¦? Health.Hitpoints: ¦??? Health.Regen: ¦??? Move.Speed: ¦¦?? Population.Sub: 1 Vision.LOS: ¦¦?? Special: Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes; History: Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. The Role of Women in the Ancient World

Trader Id.Class2: Support Id.Type: UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade; Armour.Crush: ¦¦¦? Armour.Hack: ¦??? Armour.Pierce: ¦??? Armour.Value: ¦??? Create.CostFood: ¦??? Create.CostWood: ¦??? Create.Phase: town Formation.Category: protected Formation.Type: box; column_c; column_o; Health.Hitpoints: ¦??? Health.Regen: ¦??? Move.Speed: ¦¦?? Population.Sub: 1 (or 2) Vision.LOS: ¦¦?? Special: LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes); History: Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.

Healer Id.Class2: Support Id.Type: UnitFoot; UnitNonMechanical; UnitSupport; Armour.Crush: ¦¦¦? Armour.Hack: ¦??? Armour.Pierce: ¦??? Armour.Value: ¦??? Create.CostFood: ¦¦¦? Create.Phase: town Formation.Category: protected Formation.Type: box; column_c; column_o; line_c; line_o; flank; Heal.Rate: ¦??? Health.Hitpoints: ¦??? Health.Regen: ¦??? Move.Speed: ¦¦?? Population.Sub: 1 Vision.LOS: ¦¦?? Special: No Gather; Heal; No Gather; No Repair; No Attack; History: Medics/Healers were not a 'normal' member of society in the ancient world. They were regarded as highly skilled or favoured by the gods. In some societies these figures took on a reverence and/or leadership in thier communities. Attending to community health issues wasn't just a job, but a lifestyle. Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.

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