[[TOC]] = 3.9. Tropic = == Region: == == Characteristics: == * Characterized by jungle with lots of forests and and usually open clearings/passage ways. * Has an abundance of animal life on it, including dangerous ones. * Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore. * Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. == Typical Tropic type variations: == * Fortress Paradise Lost * Nomadic * Herocide == Packeting Parameters: == === Elevation Meshes === * Primary (Lowlands). * Secondary (Midlands). * Tertiary (Highlands). * Quaternary (Ocean Floor). === Terrain Textures === * DIRT1 * DIRT3 * GRASS9 * SAND2 * FORFLOOR9 * ROAD1 * ROAD2 * WATER1 * WATER2 * WATER3 * RIVER2 * RIVER3 * RIVER4 * RIVER5 * RIVER7 === Flora Tree Objects === * TREE3 * TREE13 * TREE15 * TREE19 * TREE24 * TREE39 * TREE42 === Flora Plant Objects === * PLANT1 * PLANT4 * PLANT5 * PLANT11 * PLANT15 * PLANT16 * PLANT17 * PLANT18 * PLANT20 * PLANT21 === Fauna Objects === * ANIMAL1 * ANIMAL3 * ANIMAL4 * ANIMAL7 * ANIMAL11 * ANIMAL14 * ANIMAL15 * ANIMAL16 * ANIMAL26 * ANIMAL32 * ANIMAL33 * ANIMAL35 * ANIMAL36 * ANIMAL40 * ANIMAL41 * ANIMAL42 * ANIMAL43 === Geological Objects === * GEOLOGICAL1 * GEOLOGICAL3 * GEOLOGICAL4 * GEOLOGICAL5 * GEOLOGICAL6 * GEOLOGICAL7 * GEOLOGICAL8 * GEOLOGICAL12 * GEOLOGICAL15 * GEOLOGICAL19 * GEOLOGICAL22 * GEOLOGICAL23 * GEOLOGICAL27 == Tropic Land types: == === 3.9.1. Cameroon === * Characterized by the deepest, densest, darkest 'rain forest' jungle terrain. * Foot units cannot move through forest on this map. * Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement. * A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics. === 3.9.2. Paradise Lost === * Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa. * Characterised by occasional high mountains. * Includes volcanoes and cliff escarpments. * Includes waterfalls, rivers, lakes that are usually connected by the rivers. * Open areas of meadow prolifically populated by animals for food along with some that are dangerous. * Dense and highly floriferous forests. * Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year). * Well endowed with all resources wood, stone and ore. * This map is the highest resourced and most eye-candied map in the regular game. == Tropic Water types: == === 3.9.3. Congo River === * Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side. * Dense jungle terrains and clearings to either side of the rivers. * This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways. * There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage. * It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'. * Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks.