'''3.9. Tropic'''[[BR]][[BR]]* '''__Region:__'''[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Characterised by jungle with lots of forests and and usually open clearings/passage ways.[[BR]]- Has an abundance of animal life on it, including dangerous ones.[[BR]]- Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore.[[BR]]- Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. [[BR]][[BR]]* '''__Typical Tropic type variations__:'''[[BR]]'''*''Fortress Paradise Lost'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT3[[BR]]- GRASS9[[BR]]- SAND2[[BR]]- FORFLOOR9[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER7[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE3[[BR]]- TREE13[[BR]]- TREE15[[BR]]- TREE19[[BR]]- TREE24[[BR]]- TREE39[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT11[[BR]]- PLANT15[[BR]]- PLANT16[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT20[[BR]]- PLANT21[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL1[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL7[[BR]]- ANIMAL11[[BR]]- ANIMAL14[[BR]]- ANIMAL15[[BR]]- ANIMAL16[[BR]]- ANIMAL26[[BR]]- ANIMAL32[[BR]]- ANIMAL33[[BR]]- ANIMAL35[[BR]]- ANIMAL36[[BR]]- ANIMAL40[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL15[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL23[[BR]]- GEOLOGICAL27[[BR]][[BR]]'''__Tropic Land types__:'''[[BR]]'''''3.9.1. Cameroon'''''[[BR]][[BR]]- Characterised by the deepest, densest, darkest 'rain forest' jungle terrain.[[BR]]- Foot units cannot move through forest on this map.[[BR]]- Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement.[[BR]]- A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics.[[BR]]'''''3.9.2. Paradise Lost'''''[[BR]][[BR]]- Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa.[[BR]]- Characterised by occasional high mountains.[[BR]]- Includes volcanoes and cliff escarpments.[[BR]]- Includes waterfalls, rivers, lakes that are usually connected by the rivers.[[BR]]- Open areas of meadow prolifically populated by animals for food along with some that are dangerous.[[BR]]- Dense and highly floriferous forests.[[BR]]- Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year).[[BR]]- Well endowed with all resources wood, stone and ore.[[BR]]- This map is the highest resourced and most eye-candied map in the regular game.[[BR]][[BR]]'''__Tropic Water types__:'''[[BR]]'''''3.9.3. Congo River'''''[[BR]][[BR]]- Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side.[[BR]]- Dense jungle terrains and clearings to either side of the rivers.[[BR]]- This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways.[[BR]]- There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage.[[BR]]- It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'.[[BR]]- Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks.