Changes between Initial Version and Version 1 of List:_Maps:_Types:_Alpine


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Timestamp:
Jun 16, 2009, 1:04:48 AM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Alpine

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     1List: Maps: Types: Alpine
     2
     33. BIOME CATEGORIES AND TYPES
     4
     5(Concept Art by Michael Hafer)
     6
     7These biomes represent real world geographical features that are appropriate environments for the game's civilisations.
     8
     9Excluding the special cases Polar, Tropical and Special, they lend an aura of historical authenticity to the game world.
     10
     11Though not exhaustive, they are the recommended list for first release of the game.
     12
     133.1. Alpine
     14
     15* Region: Central European “Alps”, Southwestern European "Pyrenees", or North African “Atlas”, "Caucasus", mountain and valley.
     16
     17* Characteristics:
     18- Few broad open spaces for building large structures except relatively close about Civ Centres and in a few other places.
     19- Snow covered peaks and much in the way of coniferous forest, some broadleaf deciduous forest.
     20- Can snow at any season of the year except summer; rains periodically during summer.
     21- If Seasons are not selected, Summer is the default and the map is very green.
     22- Can have rivers and streams in the valleys or feeding into them including rapids, rocky fords, and cataract waterfalls, or lakes large and small.
     23- Alpine is typically heavy in wood, stone and ore, and moderately well populated with animals near forest and in meadows at all levels.
     24- An excellent defensive map as avenues of approach can be blocked by defensive structures.
     25- This map is a land map or water map that could have some sea water on it if valleys opened out onto sea on both sides.
     26- This map may have valleys running coadjacent with passes through the mountains connecting them, or passes connecting stream watersheds running both east and west down from the centre.
     27
     28* Typical Alpine type variations:
     29*Alpine Fortress (characterised by having fortresses located at the ends of long lakes on Alpine Lakes)
     30*Fortress (any)
     31*Nomadic
     32*Herocide
     33
     34* Packeting Parameters:
     35*Elevation Meshes
     36- Primary (Lowlands).
     37- Secondary (Midlands).
     38- Tertiary (Highlands).
     39- Quaternary (Ocean Floor).
     40*Terrain Textures
     41- DIRT1
     42- GRASS1
     43- SAND2
     44- FORFLOOR1
     45- ROAD1
     46- ROAD2
     47- WATER1
     48- WATER2
     49- WATER3
     50- RIVER1
     51- RIVER2
     52- RIVER3
     53- RIVER4
     54- RIVER5
     55*Flora Tree Objects
     56- TREE8
     57- TREE12
     58- TREE23
     59- TREE25
     60- TREE26
     61- TREE29
     62- TREE30
     63- TREE36
     64- TREE37
     65- TREE41
     66- TREE42
     67*Flora Plant Objects
     68- PLANT3
     69- PLANT4
     70- PLANT5
     71- PLANT7
     72- PLANT9
     73- PLANT17
     74- PLANT18
     75*Fauna Objects
     76- ANIMAL6
     77- ANIMAL8
     78- ANIMAL9
     79- ANIMAL14
     80- ANIMAL17
     81- ANIMAL19
     82- ANIMAL21
     83- ANIMAL25
     84- ANIMAL29
     85- ANIMAL30
     86- ANIMAL35
     87- ANIMAL37
     88- ANIMAL38
     89- ANIMAL42
     90- ANIMAL43
     91*Geological Objects
     92- GEOLOGICAL1
     93- GEOLOGICAL3
     94- GEOLOGICAL4
     95- GEOLOGICAL5
     96- GEOLOGICAL6
     97- GEOLOGICAL7
     98- GEOLOGICAL8
     99- GEOLOGICAL12
     100- GEOLOGICAL13
     101- GEOLOGICAL14
     102- GEOLOGICAL18
     103- GEOLOGICAL26
     104
     105* Alpine Land types:
     1063.1.1. Alpine Valleys
     107
     108
     109http://wildfiregames.com/~gamedesign/maps/...leys001-sml.jpg
     110- Arranged along an east-west axis.
     111- Might have small streams feeding to or running the length of valleys in which waterfalls and rocky fords interrupt riverine transport.
     112- Frequent shallows including rocky fords for crossing.
     113- Passes through mountains from valley to valley are principal means of access to other Civ Territories.
     114- Civ Territories are divided at mountain passes and/or by tributary streams.
     115
     116* Alpine Water types:
     1173.1.2. Alpine Lakes
     118
     119- Traversing east-west.
     120- Characterised by high mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.
     121- Will have fords but not have rocky fords crossing waterways that would bar the passage of watercraft from lake-to-lake along a simple or more complex waterway system.
     122- Some shallows for crossing.
     123- Lacks open land for building. Mostly at lakesides or along streams in valley bottoms and at passes through the high mountains.
     124- Civ Territories may be divided at mountain passes and or by the narrower tributary streams in valleys.
     1253.1.3. Pyrennean Sierra
     126
     127http://wildfiregames.com/~gamedesign/maps/...erra001-sml.jpg
     128http://www.wildfiregames.com/~gamedesign/m...Sierra-HRes.jpg
     129http://www.wildfiregames.com/~gamedesign/m...nean-Sierra.jpg
     130- Characterised by high mountainous spine crossing the centre of the map east-west.
     131- Flanked on both sides north and south by subalpine meadowlike terrain.
     132- Stream drainage with shallows for crossing coming off the mountains to either end of the range into an area of ocean that provides for two additional ways around the central massif.
     133- Civ Territories are divided by passes through the mountainous spine and/or stream courses leading off to either ocean body of water.