Changes between Version 1 and Version 2 of List:_Maps:_Types:_Alpine


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Timestamp:
Jul 10, 2009, 10:21:51 PM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Alpine

    v1 v2  
    1 List: Maps: Types: Alpine
    2 
    3 3. BIOME CATEGORIES AND TYPES
    4 
    5 (Concept Art by Michael Hafer)
    6 
    7 These biomes represent real world geographical features that are appropriate environments for the game's civilisations.
    8 
    9 Excluding the special cases Polar, Tropical and Special, they lend an aura of historical authenticity to the game world.
    10 
    11 Though not exhaustive, they are the recommended list for first release of the game.
    12 
    13 3.1. Alpine
    14 
    15 * Region: Central European “Alps”, Southwestern European "Pyrenees", or North African “Atlas”, "Caucasus", mountain and valley.
    16 
    17 * Characteristics:
    18 - Few broad open spaces for building large structures except relatively close about Civ Centres and in a few other places.
    19 - Snow covered peaks and much in the way of coniferous forest, some broadleaf deciduous forest.
    20 - Can snow at any season of the year except summer; rains periodically during summer.
    21 - If Seasons are not selected, Summer is the default and the map is very green.
    22 - Can have rivers and streams in the valleys or feeding into them including rapids, rocky fords, and cataract waterfalls, or lakes large and small.
    23 - Alpine is typically heavy in wood, stone and ore, and moderately well populated with animals near forest and in meadows at all levels.
    24 - An excellent defensive map as avenues of approach can be blocked by defensive structures.
    25 - This map is a land map or water map that could have some sea water on it if valleys opened out onto sea on both sides.
    26 - This map may have valleys running coadjacent with passes through the mountains connecting them, or passes connecting stream watersheds running both east and west down from the centre.
    27 
    28 * Typical Alpine type variations:
    29 *Alpine Fortress (characterised by having fortresses located at the ends of long lakes on Alpine Lakes)
    30 *Fortress (any)
    31 *Nomadic
    32 *Herocide
    33 
    34 * Packeting Parameters:
    35 *Elevation Meshes
    36 - Primary (Lowlands).
    37 - Secondary (Midlands).
    38 - Tertiary (Highlands).
    39 - Quaternary (Ocean Floor).
    40 *Terrain Textures
    41 - DIRT1
    42 - GRASS1
    43 - SAND2
    44 - FORFLOOR1
    45 - ROAD1
    46 - ROAD2
    47 - WATER1
    48 - WATER2
    49 - WATER3
    50 - RIVER1
    51 - RIVER2
    52 - RIVER3
    53 - RIVER4
    54 - RIVER5
    55 *Flora Tree Objects
    56 - TREE8
    57 - TREE12
    58 - TREE23
    59 - TREE25
    60 - TREE26
    61 - TREE29
    62 - TREE30
    63 - TREE36
    64 - TREE37
    65 - TREE41
    66 - TREE42
    67 *Flora Plant Objects
    68 - PLANT3
    69 - PLANT4
    70 - PLANT5
    71 - PLANT7
    72 - PLANT9
    73 - PLANT17
    74 - PLANT18
    75 *Fauna Objects
    76 - ANIMAL6
    77 - ANIMAL8
    78 - ANIMAL9
    79 - ANIMAL14
    80 - ANIMAL17
    81 - ANIMAL19
    82 - ANIMAL21
    83 - ANIMAL25
    84 - ANIMAL29
    85 - ANIMAL30
    86 - ANIMAL35
    87 - ANIMAL37
    88 - ANIMAL38
    89 - ANIMAL42
    90 - ANIMAL43
    91 *Geological Objects
    92 - GEOLOGICAL1
    93 - GEOLOGICAL3
    94 - GEOLOGICAL4
    95 - GEOLOGICAL5
    96 - GEOLOGICAL6
    97 - GEOLOGICAL7
    98 - GEOLOGICAL8
    99 - GEOLOGICAL12
    100 - GEOLOGICAL13
    101 - GEOLOGICAL14
    102 - GEOLOGICAL18
    103 - GEOLOGICAL26
    104 
    105 * Alpine Land types:
    106 3.1.1. Alpine Valleys
    107 
    108 
    109 http://wildfiregames.com/~gamedesign/maps/...leys001-sml.jpg
    110 - Arranged along an east-west axis.
    111 - Might have small streams feeding to or running the length of valleys in which waterfalls and rocky fords interrupt riverine transport.
    112 - Frequent shallows including rocky fords for crossing.
    113 - Passes through mountains from valley to valley are principal means of access to other Civ Territories.
    114 - Civ Territories are divided at mountain passes and/or by tributary streams.
    115 
    116 * Alpine Water types:
    117 3.1.2. Alpine Lakes
    118 
    119 - Traversing east-west.
    120 - Characterised by high mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.
    121 - Will have fords but not have rocky fords crossing waterways that would bar the passage of watercraft from lake-to-lake along a simple or more complex waterway system.
    122 - Some shallows for crossing.
    123 - Lacks open land for building. Mostly at lakesides or along streams in valley bottoms and at passes through the high mountains.
    124 - Civ Territories may be divided at mountain passes and or by the narrower tributary streams in valleys.
    125 3.1.3. Pyrennean Sierra
    126 
    127 http://wildfiregames.com/~gamedesign/maps/...erra001-sml.jpg
    128 http://www.wildfiregames.com/~gamedesign/m...Sierra-HRes.jpg
    129 http://www.wildfiregames.com/~gamedesign/m...nean-Sierra.jpg
    130 - Characterised by high mountainous spine crossing the centre of the map east-west.
    131 - Flanked on both sides north and south by subalpine meadowlike terrain.
    132 - Stream drainage with shallows for crossing coming off the mountains to either end of the range into an area of ocean that provides for two additional ways around the central massif.
    133 - Civ Territories are divided by passes through the mountainous spine and/or stream courses leading off to either ocean body of water.
     1'''3. BIOME CATEGORIES AND TYPES'''[[BR]][[BR]](Concept Art by Michael Hafer)[[BR]][[BR]]These biomes represent real world geographical features that are appropriate environments for the game's civilisations.[[BR]][[BR]]Excluding the special cases Polar, Tropical and Special, they lend an aura of historical authenticity to the game world.[[BR]][[BR]]Though not exhaustive, they are the recommended list for first release of the game.[[BR]][[BR]]'''3.1. Alpine'''[[BR]][[BR]]* '''__Region:__''' Central European “Alps”, Southwestern European "Pyrenees", or North African “Atlas”, "Caucasus", mountain and valley.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Few broad open spaces for building large structures except relatively close about Civ Centres and in a few other places.[[BR]]- Snow covered peaks and much in the way of coniferous forest, some broadleaf deciduous forest.[[BR]]- Can snow at any season of the year except summer; rains periodically during summer.[[BR]]- If Seasons are not selected, Summer is the default and the map is very green.[[BR]]- Can have rivers and streams in the valleys or feeding into them including rapids, rocky fords, and cataract waterfalls, or lakes large and small.[[BR]]- Alpine is typically heavy in wood, stone and ore, and moderately well populated with animals near forest and in meadows at all levels.[[BR]]- An excellent defensive map as avenues of approach can be blocked by defensive structures.[[BR]]- This map is a land map or water map that could have some sea water on it if valleys opened out onto sea on both sides.[[BR]]- This map may have valleys running coadjacent with passes through the mountains connecting them, or passes connecting stream watersheds running both east and west down from the centre.[[BR]][[BR]]* '''__Typical Alpine type variations__:'''[[BR]]'''*''Alpine Fortress''''' (characterised by having fortresses located at the ends of long lakes on Alpine Lakes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR1[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE8[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE41[[BR]]- TREE42 [[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT7[[BR]]- PLANT9[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL38[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Alpine Land types__:'''[[BR]]'''''3.1.1. Alpine Valleys'''''[[BR]][[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/311-alpinevalleys001-sml.jpg http://wildfiregames.com/~gamedesign/maps/...leys001-sml.jpg][[BR]]- Arranged along an east-west axis.[[BR]]- Might have small streams feeding to or running the length of valleys in which waterfalls and rocky fords interrupt riverine transport. [[BR]]- Frequent shallows including rocky fords for crossing.[[BR]]- Passes through mountains from valley to valley are principal means of access to other Civ Territories.[[BR]]- Civ Territories are divided at mountain passes and/or by tributary streams.[[BR]][[BR]]* '''__Alpine Water types__:'''[[BR]]'''''3.1.2. Alpine Lakes'''''[[BR]][[BR]]- Traversing east-west.[[BR]]- Characterised by high mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.[[BR]]- Will have fords but not have rocky fords crossing waterways that would bar the passage of watercraft from lake-to-lake along a simple or more complex waterway system.[[BR]]- Some shallows for crossing.[[BR]]- Lacks open land for building. Mostly at lakesides or along streams in valley bottoms and at passes through the high mountains.[[BR]]- Civ Territories may be divided at mountain passes and or by the narrower tributary streams in valleys.[[BR]]'''''3.1.3. Pyrennean Sierra'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/313-pyrenneansierra001-sml.jpg http://wildfiregames.com/~gamedesign/maps/...erra001-sml.jpg][[BR]][http://www.wildfiregames.com/~gamedesign/maps/Pyrennean-Sierra-HRes.jpg http://www.wildfiregames.com/~gamedesign/m...Sierra-HRes.jpg][[BR]][http://www.wildfiregames.com/~gamedesign/maps/Pyrennean-Sierra.jpg http://www.wildfiregames.com/~gamedesign/m...nean-Sierra.jpg][[BR]]- Characterised by high mountainous spine crossing the centre of the map east-west.[[BR]]- Flanked on both sides north and south by subalpine meadowlike terrain.[[BR]]- Stream drainage with shallows for crossing coming off the mountains to either end of the range into an area of ocean that provides for two additional ways around the central massif.[[BR]]- Civ Territories are divided by passes through the mountainous spine and/or stream courses leading off to either ocean body of water.