Changes between Version 2 and Version 3 of List:_Maps:_Types:_Alpine


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Timestamp:
Nov 8, 2010, 1:27:56 AM (13 years ago)
Author:
Erik Johansson
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finished formatting

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  • List:_Maps:_Types:_Alpine

    v2 v3  
    1 '''3. BIOME CATEGORIES AND TYPES'''[[BR]][[BR]](Concept Art by Michael Hafer)[[BR]][[BR]]These biomes represent real world geographical features that are appropriate environments for the game's civilisations.[[BR]][[BR]]Excluding the special cases Polar, Tropical and Special, they lend an aura of historical authenticity to the game world.[[BR]][[BR]]Though not exhaustive, they are the recommended list for first release of the game.[[BR]][[BR]]'''3.1. Alpine'''[[BR]][[BR]]* '''__Region:__''' Central European “Alps”, Southwestern European "Pyrenees", or North African “Atlas”, "Caucasus", mountain and valley.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Few broad open spaces for building large structures except relatively close about Civ Centres and in a few other places.[[BR]]- Snow covered peaks and much in the way of coniferous forest, some broadleaf deciduous forest.[[BR]]- Can snow at any season of the year except summer; rains periodically during summer.[[BR]]- If Seasons are not selected, Summer is the default and the map is very green.[[BR]]- Can have rivers and streams in the valleys or feeding into them including rapids, rocky fords, and cataract waterfalls, or lakes large and small.[[BR]]- Alpine is typically heavy in wood, stone and ore, and moderately well populated with animals near forest and in meadows at all levels.[[BR]]- An excellent defensive map as avenues of approach can be blocked by defensive structures.[[BR]]- This map is a land map or water map that could have some sea water on it if valleys opened out onto sea on both sides.[[BR]]- This map may have valleys running coadjacent with passes through the mountains connecting them, or passes connecting stream watersheds running both east and west down from the centre.[[BR]][[BR]]* '''__Typical Alpine type variations__:'''[[BR]]'''*''Alpine Fortress''''' (characterised by having fortresses located at the ends of long lakes on Alpine Lakes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR1[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE8[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE41[[BR]]- TREE42 [[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT7[[BR]]- PLANT9[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL38[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Alpine Land types__:'''[[BR]]'''''3.1.1. Alpine Valleys'''''[[BR]][[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/311-alpinevalleys001-sml.jpg http://wildfiregames.com/~gamedesign/maps/...leys001-sml.jpg][[BR]]- Arranged along an east-west axis.[[BR]]- Might have small streams feeding to or running the length of valleys in which waterfalls and rocky fords interrupt riverine transport. [[BR]]- Frequent shallows including rocky fords for crossing.[[BR]]- Passes through mountains from valley to valley are principal means of access to other Civ Territories.[[BR]]- Civ Territories are divided at mountain passes and/or by tributary streams.[[BR]][[BR]]* '''__Alpine Water types__:'''[[BR]]'''''3.1.2. Alpine Lakes'''''[[BR]][[BR]]- Traversing east-west.[[BR]]- Characterised by high mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.[[BR]]- Will have fords but not have rocky fords crossing waterways that would bar the passage of watercraft from lake-to-lake along a simple or more complex waterway system.[[BR]]- Some shallows for crossing.[[BR]]- Lacks open land for building. Mostly at lakesides or along streams in valley bottoms and at passes through the high mountains.[[BR]]- Civ Territories may be divided at mountain passes and or by the narrower tributary streams in valleys.[[BR]]'''''3.1.3. Pyrennean Sierra'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/313-pyrenneansierra001-sml.jpg http://wildfiregames.com/~gamedesign/maps/...erra001-sml.jpg][[BR]][http://www.wildfiregames.com/~gamedesign/maps/Pyrennean-Sierra-HRes.jpg http://www.wildfiregames.com/~gamedesign/m...Sierra-HRes.jpg][[BR]][http://www.wildfiregames.com/~gamedesign/maps/Pyrennean-Sierra.jpg http://www.wildfiregames.com/~gamedesign/m...nean-Sierra.jpg][[BR]]- Characterised by high mountainous spine crossing the centre of the map east-west.[[BR]]- Flanked on both sides north and south by subalpine meadowlike terrain.[[BR]]- Stream drainage with shallows for crossing coming off the mountains to either end of the range into an area of ocean that provides for two additional ways around the central massif.[[BR]]- Civ Territories are divided by passes through the mountainous spine and/or stream courses leading off to either ocean body of water.
     1= 3. BIOME CATEGORIES AND TYPES =
     2[[BR]]These biomes represent real world geographical features that are appropriate environments for the game's civilisations.[[BR]][[BR]]Excluding the special cases Polar, Tropical and Special, they lend an aura of historical authenticity to the game world.[[BR]][[BR]]Though not exhaustive, they are the recommended list for first release of the game.[[BR]][[BR]]
     3
     4== 3.1. Alpine ==
     5=== Region: ===
     6'''____'''Central European “Alps”, Southwestern European "Pyrenees", or North African “Atlas”, "Caucasus", mountain and valley.[[BR]][[BR]]
     7
     8=== Characteristics: ===
     9 * Few broad open spaces for building large structures except relatively close about Civ Centres and in a few other places.
     10 * Snow covered peaks and much in the way of coniferous forest, some broadleaf deciduous forest.
     11 * Can snow at any season of the year except summer; rains periodically during summer.
     12 * If Seasons are not selected, Summer is the default and the map is very green.
     13 * Can have rivers and streams in the valleys or feeding into them including rapids, rocky fords, and cataract waterfalls, or lakes large and small.
     14 * Alpine is typically heavy in wood, stone and ore, and moderately well populated with animals near forest and in meadows at all levels.
     15 * An excellent defensive map as avenues of approach can be blocked by defensive structures.
     16 * This map is a land map or water map that could have some sea water on it if valleys opened out onto sea on both sides.
     17 * This map may have valleys running coadjacent with passes through the mountains connecting them, or passes connecting stream watersheds running both east and west down from the centre.
     18
     19=== Typical Alpine type variations: ===
     20 * Alpine Fortress (characterised by having fortresses located at the ends of long lakes on Alpine Lakes)
     21 * Fortress (any)
     22 * Nomadic
     23 * Herocide
     24
     25=== Packeting Parameters: ===
     26==== Elevation Meshes ====
     27 * Primary (Lowlands).
     28 * Secondary (Midlands).
     29 * Tertiary (Highlands).
     30 * Quaternary (Ocean Floor).
     31
     32==== Terrain Textures ====
     33 * DIRT1
     34 * GRASS1
     35 * SAND2
     36 * FORFLOOR1
     37 * ROAD1
     38 * ROAD2
     39 * WATER1
     40 * WATER2
     41 * WATER3
     42 * RIVER1
     43 * RIVER2
     44 * RIVER3
     45 * RIVER4
     46 * RIVER5
     47
     48==== Flora Tree Objects ====
     49 * TREE8
     50 * TREE12
     51 * TREE23
     52 * TREE25
     53 * TREE26
     54 * TREE29
     55 * TREE30
     56 * TREE36
     57 * TREE37
     58 * TREE41
     59 * TREE42
     60
     61==== Flora Plant Objects ====
     62 * PLANT3
     63 * PLANT4
     64 * PLANT5
     65 * PLANT7
     66 * PLANT9
     67 * PLANT17
     68 * PLANT18
     69
     70==== Fauna Objects ====
     71 * ANIMAL6
     72 * ANIMAL8
     73 * ANIMAL9
     74 * ANIMAL14
     75 * ANIMAL17
     76 * ANIMAL19
     77 * ANIMAL21
     78 * ANIMAL25
     79 * ANIMAL29
     80 * ANIMAL30
     81 * ANIMAL35
     82 * ANIMAL37
     83 * ANIMAL38
     84 * ANIMAL42
     85 * ANIMAL43
     86
     87==== Geological Objects ====
     88 * GEOLOGICAL1
     89 * GEOLOGICAL3
     90 * GEOLOGICAL4
     91 * GEOLOGICAL5
     92 * GEOLOGICAL6
     93 * GEOLOGICAL7
     94 * GEOLOGICAL8
     95 * GEOLOGICAL12
     96 * GEOLOGICAL13
     97 * GEOLOGICAL14
     98 * GEOLOGICAL18
     99 * GEOLOGICAL26
     100
     101==== Alpine Land types: ====
     102===== 3.1.1. Alpine Valleys =====
     103 * Arranged along an east-west axis.
     104 * Might have small streams feeding to or running the length of valleys in which waterfalls and rocky fords interrupt riverine transport.
     105 * Frequent shallows including rocky fords for crossing.
     106 * Passes through mountains from valley to valley are principal means of access to other Civ Territories.
     107 * Civ Territories are divided at mountain passes and/or by tributary streams.
     108
     109==== Alpine Water types: ====
     110===== 3.1.2. Alpine Lakes =====
     111 * Traversing east-west.
     112 * Characterized by high mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.
     113 * Will have fords but not have rocky fords crossing waterways that would bar the passage of watercraft from lake-to-lake along a simple or more complex waterway system.
     114 * Some shallows for crossing.
     115 * Lacks open land for building. Mostly at lakesides or along streams in valley bottoms and at passes through the high mountains.
     116 * Civ Territories may be divided at mountain passes and or by the narrower tributary streams in valleys.
     117
     118===== 3.1.3. Pyrennean Sierra =====
     119 * Characterised by high mountainous spine crossing the centre of the map east-west.
     120 * Flanked on both sides north and south by subalpine meadowlike terrain.
     121 * Stream drainage with shallows for crossing coming off the mountains to either end of the range into an area of ocean that provides for two additional ways around the central massif.
     122 * Civ Territories are divided by passes through the mountainous spine and/or stream courses leading off to either ocean body of water.