Changes between Initial Version and Version 1 of List:_Maps:_Types:_Mediterranean


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Timestamp:
Jun 16, 2009, 1:06:00 AM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Mediterranean

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     1List: Maps: Types: Mediterranean
     2
     33.4. Mediterranean
     4
     5* Region: The largest inland sea; between Europe, Africa and Asia.
     6
     7* Characteristics:
     8- Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...
     9- To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.
     10- Though not heavily forested, has the broadest range of topography and resources on it.
     11- Not as wet as Temperature.
     12- Never snows except on the top of the highest peaks.
     13- Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.
     14- Long dry summers.
     15- Typically good for either attack or defense because of the mix of terrains regardless of type.
     16- Either a land map or a water map.
     17- Excellent for islands or archipelago map types.
     18- Mediterranean is the most versatile of the map categories and well balanced resource-wise.
     19
     20* Typical Mediterranean type variations:
     21*Fortress
     22*Nomadic
     23*Herocide
     24
     25* Packeting Parameters:
     26*Elevation Meshes
     27- Primary (Lowlands).
     28- Secondary (Midlands).
     29- Tertiary (Highlands).
     30- Quaternary (Ocean Floor).
     31*Terrain Textures
     32- DIRT1
     33- GRASS4
     34- SAND2
     35- FORFLOOR4
     36- ROAD1
     37- ROAD2
     38- WATER1
     39- WATER2
     40- WATER3
     41- RIVER1
     42- RIVER2
     43- RIVER3
     44- RIVER4
     45- RIVER5
     46- RIVER6
     47*Flora Tree Objects
     48- TREE2
     49- TREE6
     50- TREE7
     51- TREE9
     52- TREE10
     53- TREE11
     54- TREE12
     55- TREE14
     56- TREE16
     57- TREE17
     58- TREE18
     59- TREE20
     60- TREE23
     61- TREE25
     62- TREE27
     63- TREE28
     64- TREE38
     65- TREE41
     66- TREE42
     67*Flora Plant Objects
     68- PLANT1
     69- PLANT3
     70- PLANT4
     71- PLANT5
     72- PLANT10
     73- PLANT14
     74- PLANT17
     75- PLANT18
     76- PLANT19
     77*Fauna Objects
     78- ANIMAL3
     79- ANIMAL4
     80- ANIMAL6
     81- ANIMAL8
     82- ANIMAL9
     83- ANIMAL10
     84- ANIMAL14
     85- ANIMAL17
     86- ANIMAL19
     87- ANIMAL21
     88- ANIMAL25
     89- ANIMAL26
     90- ANIMAL27
     91- ANIMAL28
     92- ANIMAL29
     93- ANIMAL30
     94- ANIMAL32
     95- ANIMAL34
     96- ANIMAL35
     97- ANIMAL37
     98- ANIMAL39
     99- ANIMAL41
     100- ANIMAL42
     101- ANIMAL43
     102*Geological Objects
     103- GEOLOGICAL1
     104- GEOLOGICAL3
     105- GEOLOGICAL4
     106- GEOLOGICAL5
     107- GEOLOGICAL6
     108- GEOLOGICAL7
     109- GEOLOGICAL12
     110- GEOLOGICAL13
     111- GEOLOGICAL18
     112- GEOLOGICAL19
     113- GEOLOGICAL22
     114- GEOLOGICAL26
     115
     116QUOTE
     117<span style='font-size:15pt;line-height:100%'>Mediterranean Biome</span>
     118
     119<span style='font-size:14pt;line-height:100%'>Flora Trees</span>
     120
     121<span style='color:purple'>Purple</span> = Palms
     122<span style='color:red'>Red</span> = Evergreen Conifer
     123<span style='color:orange'>Orange</span> = Evergreen Leafed
     124<span style='color:green'>Green</span> = Deciduous Leafed
     125<span style='color:gray'>Gray</span> = Dead Trees
     126* = Priority
     127<s>Crossed out</s> = Completed
     128
     129Lowland
     130<span style='color:purple'>*02-MeditFan </span>
     131<span style='color:red'>*11-MaritimePine</span>
     132<span style='color:red'>10-ItalianCypress</span>
     133<span style='color:orange'>14-Carob</span>
     134<span style='color:orange'>17-Oleander</span>
     135<span style='color:orange'>20-Citron</span>
     136Lowland or Midland
     137<span style='color:orange'>*18-Olive</span>
     138<span style='color:green'>*27-Fig</span>
     139
     140Midlands
     141<span style='color:green'>23-CommonOak</span>
     142<span style='color:green'>28-LomPoplar</span>
     143<span style='color:green'>38-Grape</span>
     144Midlands or Highlands
     145<span style='color:orange'>*06-AleppoPine</span>
     146<span style='color:green'>*16-HollyOak</span>
     147Highlands
     148<span style='color:red'>*12-NordmannFir</span>
     149<span style='color:red'>07-AtlanticCedar</span>
     150<span style='color:red'>09-CedarOfLebanon</span>
     151<span style='color:green'>25-EuroBeech</span>
     152All
     153<span style='color:gray'>*41-DdConifer</span>
     154<span style='color:gray'>*42-DdLeafed</span>
     155<span style='font-size:14pt;line-height:100%'>Fauna Objects</span>
     156* = Essential to Biome
     157
     158Dangerous Non-Consumable
     159*06-Wolf
     16003-Lion
     161Dangerous Consumable
     162*08-AurochBull
     163*10-Boar
     16409-Bear
     165Fearfull & Passive Consumable
     166*17-Deer
     167*19-Pheasant
     168*21-Rabbit
     169Domestic
     170*25-AurochCow
     171*28-Pig
     172*29-Sheep
     17327-Goat
     17426-Chicken
     175Breeding
     176*30-Horse
     177*32-NoAfFoEle (???)
     178Cosmetic [eyecandy]
     179*37-Goose
     180*39-Hawk
     18135-Fish
     18234-Egret
     18341-Porpoise
     18442-Seagull
     18543-Vulture
     186<span style='font-size:14pt;line-height:100%'>Flora Objects</span>
     187
     188Acuatics
     18901-WaterLily
     19003-Cattails
     19104-SeaweedFl
     19205-SeaweedB
     193Bushes
     19410-Mediterran.
     195Cacti
     19614-PricklyPear
     197Ferns
     198
     199Wild Flowers
     20017-Daisy
     20118-Poppy
     20219-Artichoke
     203TallGrass
     204
     205<span style='font-size:14pt;line-height:100%'>Terrains</span>
     206Terrains are mostly finished though I want to make a few more for the Mediteranean set.
     207
     208<span style='font-size:14pt;line-height:100%'>Geological Objects</span>
     209Consumeable Rock
     21001,02-Rock
     21101-Boulder
     212Consumable Ore
     21303-Gravel
     21404-Vein
     215Other Rock
     21605-Bch.Pebble
     21706-Riv.Stones
     218Variable Cliff
     21907,09-Low
     220Water Feature
     22112-Rapids
     22213-Low Falls
     223Mountain Peak
     22418-Snowy Top
     22519-Forested
     22622-SmkVolc1
     227Settlement
     22826-Hellenic
     229
     230
     231
     232
     233
     234Mediterranean Land types:
     2353.4.1. Andalucia
     236
     237- Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).
     238- Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).
     239- Mountains to both sides of the fairly broad river valley.
     240- Main river navigable along its length.
     241- Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).
     242- Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.
     243- Civs territorially divided along the southeast and northwest sides of the main river.
     244(an alternative as 3.4.1a. could be Cisalpine Gaul or the Po River Valley that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east)
     245
     246Mediterranean Water types:
     2473.4.2. Pillars of Hercules
     248
     249- Mediterranean landforms juxtaposed north and south to the Strait of Gibralter.
     250- Massive mountains representing the gates.
     251- Either the high Atlas to the South or the Sierra Nevada to the north.
     252- Ranges backing up to the edges of the map behind the coastal plain.
     253- Civs divided on either side of the strait as appropriate to the map.
     2543.4.3. Balearic Archipelago
     255
     256- Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.
     257- Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.
     258- Civ Territories are divided proportionately to territory but may not be integral to a single island.
     2593.4.4. Cycladic Archipelago
     260
     261- Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.
     262- All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.
     263- Civ Territories are divided proportionally on the map but are inclusive of more than one island.
     2643.4.5. Crete
     265
     266- Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.
     267- Some of the larger cyclads may be volcanic in one form or another (active and inactive).
     268- The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.
     269- This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic).
     2703.4.6. Peloponnesos
     271
     272- A quasi-continental type map.
     273- Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.
     274- Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.
     275- Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.
     276- Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.
     2773.4.7. Central Mediterranean
     278
     279- Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.
     280- A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).
     281- Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).
     282- The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).
     283- Few smallish streams accessing hinterlands.
     284- Civ Territories divided on each land mass and island as appropriate to the map land proportions.
     2853.4.8 Corinthian Isthmus
     286
     287http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg
     288- (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)
     289- Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a 'no man's land' belonging to none, and in this case the Corinthian canal doesn't exist.
     2903.4.9 Phoenician Levant
     291http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg
     292- Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.
     293- Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.
     294- Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).
     295- The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.
     2963.4.10. Latium
     297http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg
     298- Representative of the central section of Italy-
     299- The land runs north-south divided by a central range, the Appenines, with seacoasts on either side.
     300- Similar to RF_Gandalf's '2 Seas' map for AoK.
     301- This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.
     302- Has a few small islands off either east or west coast in the sea.
     303- Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.