Changes between Version 1 and Version 2 of List:_Maps:_Types:_Mediterranean


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Timestamp:
Jul 10, 2009, 10:23:11 PM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Mediterranean

    v1 v2  
    1 List: Maps: Types: Mediterranean
     1'''3.4. Mediterranean'''[[BR]][[BR]]* '''__Region:__''' The largest inland sea; between Europe, Africa and Asia.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...[[BR]]- To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.[[BR]]- Though not heavily forested, has the broadest range of topography and resources on it.[[BR]]- Not as wet as Temperature.[[BR]]- Never snows except on the top of the highest peaks.[[BR]]- Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.[[BR]]- Long dry summers.[[BR]]- Typically good for either attack or defense because of the mix of terrains regardless of type.[[BR]]- Either a land map or a water map.[[BR]]- Excellent for islands or archipelago map types.[[BR]]- Mediterranean is the most versatile of the map categories and well balanced resource-wise.[[BR]][[BR]]* '''__Typical Mediterranean type variations__:'''[[BR]]'''*''Fortress'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'''''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS4[[BR]]- SAND2[[BR]]- FORFLOOR4[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE2[[BR]]- TREE6[[BR]]- TREE7[[BR]]- TREE9[[BR]]- TREE10[[BR]]- TREE11[[BR]]- TREE12[[BR]]- TREE14[[BR]]- TREE16[[BR]]- TREE17[[BR]]- TREE18[[BR]]- TREE20[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE27[[BR]]- TREE28[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT10[[BR]]- PLANT14[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT19[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL27[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL32[[BR]]- ANIMAL34[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL26[[BR]][[BR]]QUOTE<span style='!font-size:15pt;line-height:100%'>''Mediterranean Biome''</span>[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Flora Trees__</span>[[BR]][[BR]]<span style='!color:purple'>Purple</span> = Palms[[BR]]<span style='!color:red'>Red</span> = Evergreen Conifer[[BR]]<span style='!color:orange'>Orange</span> = Evergreen Leafed[[BR]]<span style='!color:green'>Green</span> = Deciduous Leafed[[BR]]<span style='!color:gray'>Gray</span> = Dead Trees[[BR]]* = Priority[[BR]]<s>Crossed out</s> = Completed[[BR]][[BR]]'''Lowland'''
     2 * <span style='!color:purple'>*02-!MeditFan </span>
     3 * <span style='!color:red'>*11-!MaritimePine</span>
     4 * <span style='!color:red'>10-!ItalianCypress</span>
     5 * <span style='!color:orange'>14-Carob</span>
     6 * <span style='!color:orange'>17-Oleander</span>
     7 * <span style='!color:orange'>20-Citron</span>
    28
    3 3.4. Mediterranean
     9'''Lowland or Midland'''
     10 * <span style='!color:orange'>*18-Olive</span>
     11 * <span style='!color:green'>*27-Fig</span>
    412
    5 * Region: The largest inland sea; between Europe, Africa and Asia.
     13[[BR]]'''Midlands'''
     14 * <span style='!color:green'>23-!CommonOak</span>
     15 * <span style='!color:green'>28-!LomPoplar</span>
     16 * <span style='!color:green'>38-Grape</span>
    617
    7 * Characteristics:
    8 - Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...
    9 - To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.
    10 - Though not heavily forested, has the broadest range of topography and resources on it.
    11 - Not as wet as Temperature.
    12 - Never snows except on the top of the highest peaks.
    13 - Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.
    14 - Long dry summers.
    15 - Typically good for either attack or defense because of the mix of terrains regardless of type.
    16 - Either a land map or a water map.
    17 - Excellent for islands or archipelago map types.
    18 - Mediterranean is the most versatile of the map categories and well balanced resource-wise.
     18'''Midlands or Highlands'''
     19 * <span style='!color:orange'>*06-!AleppoPine</span>
     20 * <span style='!color:green'>*16-!HollyOak</span>
    1921
    20 * Typical Mediterranean type variations:
    21 *Fortress
    22 *Nomadic
    23 *Herocide
     22'''Highlands'''
     23 * <span style='!color:red'>*12-!NordmannFir</span>
     24 * <span style='!color:red'>07-!AtlanticCedar</span>
     25 * <span style='!color:red'>09-!CedarOfLebanon</span>
     26 * <span style='!color:green'>25-!EuroBeech</span>
    2427
    25 * Packeting Parameters:
    26 *Elevation Meshes
    27 - Primary (Lowlands).
    28 - Secondary (Midlands).
    29 - Tertiary (Highlands).
    30 - Quaternary (Ocean Floor).
    31 *Terrain Textures
    32 - DIRT1
    33 - GRASS4
    34 - SAND2
    35 - FORFLOOR4
    36 - ROAD1
    37 - ROAD2
    38 - WATER1
    39 - WATER2
    40 - WATER3
    41 - RIVER1
    42 - RIVER2
    43 - RIVER3
    44 - RIVER4
    45 - RIVER5
    46 - RIVER6
    47 *Flora Tree Objects
    48 - TREE2
    49 - TREE6
    50 - TREE7
    51 - TREE9
    52 - TREE10
    53 - TREE11
    54 - TREE12
    55 - TREE14
    56 - TREE16
    57 - TREE17
    58 - TREE18
    59 - TREE20
    60 - TREE23
    61 - TREE25
    62 - TREE27
    63 - TREE28
    64 - TREE38
    65 - TREE41
    66 - TREE42
    67 *Flora Plant Objects
    68 - PLANT1
    69 - PLANT3
    70 - PLANT4
    71 - PLANT5
    72 - PLANT10
    73 - PLANT14
    74 - PLANT17
    75 - PLANT18
    76 - PLANT19
    77 *Fauna Objects
    78 - ANIMAL3
    79 - ANIMAL4
    80 - ANIMAL6
    81 - ANIMAL8
    82 - ANIMAL9
    83 - ANIMAL10
    84 - ANIMAL14
    85 - ANIMAL17
    86 - ANIMAL19
    87 - ANIMAL21
    88 - ANIMAL25
    89 - ANIMAL26
    90 - ANIMAL27
    91 - ANIMAL28
    92 - ANIMAL29
    93 - ANIMAL30
    94 - ANIMAL32
    95 - ANIMAL34
    96 - ANIMAL35
    97 - ANIMAL37
    98 - ANIMAL39
    99 - ANIMAL41
    100 - ANIMAL42
    101 - ANIMAL43
    102 *Geological Objects
    103 - GEOLOGICAL1
    104 - GEOLOGICAL3
    105 - GEOLOGICAL4
    106 - GEOLOGICAL5
    107 - GEOLOGICAL6
    108 - GEOLOGICAL7
    109 - GEOLOGICAL12
    110 - GEOLOGICAL13
    111 - GEOLOGICAL18
    112 - GEOLOGICAL19
    113 - GEOLOGICAL22
    114 - GEOLOGICAL26
     28'''All'''
     29 * <span style='!color:gray'>*41-!DdConifer</span>
     30 * <span style='!color:gray'>*42-!DdLeafed</span>
    11531
    116 QUOTE
    117 <span style='font-size:15pt;line-height:100%'>Mediterranean Biome</span>
     32<span style='!font-size:14pt;line-height:100%'>__Fauna Objects__</span>[[BR]]* = Essential to Biome[[BR]][[BR]]'''Dangerous Non-Consumable'''
     33 * *06-Wolf
     34 * 03-Lion
    11835
    119 <span style='font-size:14pt;line-height:100%'>Flora Trees</span>
     36'''Dangerous Consumable'''
     37 * *08-!AurochBull
     38 * *10-Boar
     39 * 09-Bear
    12040
    121 <span style='color:purple'>Purple</span> = Palms
    122 <span style='color:red'>Red</span> = Evergreen Conifer
    123 <span style='color:orange'>Orange</span> = Evergreen Leafed
    124 <span style='color:green'>Green</span> = Deciduous Leafed
    125 <span style='color:gray'>Gray</span> = Dead Trees
    126 * = Priority
    127 <s>Crossed out</s> = Completed
     41'''Fearfull & Passive Consumable'''
     42 * *17-Deer
     43 * *19-Pheasant
     44 * *21-Rabbit
    12845
    129 Lowland
    130 <span style='color:purple'>*02-MeditFan </span>
    131 <span style='color:red'>*11-MaritimePine</span>
    132 <span style='color:red'>10-ItalianCypress</span>
    133 <span style='color:orange'>14-Carob</span>
    134 <span style='color:orange'>17-Oleander</span>
    135 <span style='color:orange'>20-Citron</span>
    136 Lowland or Midland
    137 <span style='color:orange'>*18-Olive</span>
    138 <span style='color:green'>*27-Fig</span>
     46'''Domestic'''
     47 * *25-!AurochCow
     48 * *28-Pig
     49 * *29-Sheep
     50 * 27-Goat
     51 * 26-Chicken
    13952
    140 Midlands
    141 <span style='color:green'>23-CommonOak</span>
    142 <span style='color:green'>28-LomPoplar</span>
    143 <span style='color:green'>38-Grape</span>
    144 Midlands or Highlands
    145 <span style='color:orange'>*06-AleppoPine</span>
    146 <span style='color:green'>*16-HollyOak</span>
    147 Highlands
    148 <span style='color:red'>*12-NordmannFir</span>
    149 <span style='color:red'>07-AtlanticCedar</span>
    150 <span style='color:red'>09-CedarOfLebanon</span>
    151 <span style='color:green'>25-EuroBeech</span>
    152 All
    153 <span style='color:gray'>*41-DdConifer</span>
    154 <span style='color:gray'>*42-DdLeafed</span>
    155 <span style='font-size:14pt;line-height:100%'>Fauna Objects</span>
    156 * = Essential to Biome
     53'''Breeding'''
     54 * *30-Horse
     55 * *32-!NoAfFoEle (???)
    15756
    158 Dangerous Non-Consumable
    159 *06-Wolf
    160 03-Lion
    161 Dangerous Consumable
    162 *08-AurochBull
    163 *10-Boar
    164 09-Bear
    165 Fearfull & Passive Consumable
    166 *17-Deer
    167 *19-Pheasant
    168 *21-Rabbit
    169 Domestic
    170 *25-AurochCow
    171 *28-Pig
    172 *29-Sheep
    173 27-Goat
    174 26-Chicken
    175 Breeding
    176 *30-Horse
    177 *32-NoAfFoEle (???)
    178 Cosmetic [eyecandy]
    179 *37-Goose
    180 *39-Hawk
    181 35-Fish
    182 34-Egret
    183 41-Porpoise
    184 42-Seagull
    185 43-Vulture
    186 <span style='font-size:14pt;line-height:100%'>Flora Objects</span>
     57'''Cosmetic [eyecandy]'''
     58 * *37-Goose
     59 * *39-Hawk
     60 * 35-Fish
     61 * 34-Egret
     62 * 41-Porpoise
     63 * 42-Seagull
     64 * 43-Vulture
    18765
    188 Acuatics
    189 01-WaterLily
    190 03-Cattails
    191 04-SeaweedFl
    192 05-SeaweedB
    193 Bushes
    194 10-Mediterran.
    195 Cacti
    196 14-PricklyPear
    197 Ferns
     66<span style='!font-size:14pt;line-height:100%'>__Flora Objects__</span>[[BR]][[BR]]'''Acuatics'''
     67 * 01-!WaterLily
     68 * 03-Cattails
     69 * 04-!SeaweedFl
     70 * 05-SeaweedB
    19871
    199 Wild Flowers
    200 17-Daisy
    201 18-Poppy
    202 19-Artichoke
    203 TallGrass
     72'''Bushes'''
     73 * 10-Mediterran.
    20474
    205 <span style='font-size:14pt;line-height:100%'>Terrains</span>
    206 Terrains are mostly finished though I want to make a few more for the Mediteranean set.
     75'''Cacti'''
     76 * 14-!PricklyPear
    20777
    208 <span style='font-size:14pt;line-height:100%'>Geological Objects</span>
    209 Consumeable Rock
    210 01,02-Rock
    211 01-Boulder
    212 Consumable Ore
    213 03-Gravel
    214 04-Vein
    215 Other Rock
    216 05-Bch.Pebble
    217 06-Riv.Stones
    218 Variable Cliff
    219 07,09-Low
    220 Water Feature
    221 12-Rapids
    222 13-Low Falls
    223 Mountain Peak
    224 18-Snowy Top
    225 19-Forested
    226 22-SmkVolc1
    227 Settlement
    228 26-Hellenic
     78'''Ferns'''[[BR]][[BR]]'''Wild Flowers'''
     79 * 17-Daisy
     80 * 18-Poppy
     81 * 19-Artichoke
    22982
     83'''!TallGrass'''[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Terrains__</span>[[BR]]Terrains are mostly finished though I want to make a few more for the Mediteranean set.[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Geological Objects__</span>
     84'''Consumeable Rock''' * 01,02-Rock
     85 * 01-Boulder
    23086
     87'''Consumable Ore'''
     88 * 03-Gravel
     89 * 04-Vein
    23190
     91'''Other Rock'''
     92 * 05-Bch.Pebble
     93 * 06-Riv.Stones
    23294
     95'''Variable Cliff'''
     96 * 07,09-Low
    23397
    234 Mediterranean Land types:
    235 3.4.1. Andalucia
     98'''Water Feature'''
     99 * 12-Rapids
     100 * 13-Low Falls
    236101
    237 - Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).
    238 - Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).
    239 - Mountains to both sides of the fairly broad river valley.
    240 - Main river navigable along its length.
    241 - Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).
    242 - Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.
    243 - Civs territorially divided along the southeast and northwest sides of the main river.
    244 (an alternative as 3.4.1a. could be Cisalpine Gaul or the Po River Valley that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east)
     102'''Mountain Peak'''
     103 * 18-Snowy Top
     104 * 19-Forested
     105 * 22-!SmkVolc1
    245106
    246 Mediterranean Water types:
    247 3.4.2. Pillars of Hercules
     107'''Settlement'''
     108 * 26-Hellenic
    248109
    249 - Mediterranean landforms juxtaposed north and south to the Strait of Gibralter.
    250 - Massive mountains representing the gates.
    251 - Either the high Atlas to the South or the Sierra Nevada to the north.
    252 - Ranges backing up to the edges of the map behind the coastal plain.
    253 - Civs divided on either side of the strait as appropriate to the map.
    254 3.4.3. Balearic Archipelago
    255 
    256 - Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.
    257 - Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.
    258 - Civ Territories are divided proportionately to territory but may not be integral to a single island.
    259 3.4.4. Cycladic Archipelago
    260 
    261 - Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.
    262 - All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.
    263 - Civ Territories are divided proportionally on the map but are inclusive of more than one island.
    264 3.4.5. Crete
    265 
    266 - Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.
    267 - Some of the larger cyclads may be volcanic in one form or another (active and inactive).
    268 - The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.
    269 - This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic).
    270 3.4.6. Peloponnesos
    271 
    272 - A quasi-continental type map.
    273 - Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.
    274 - Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.
    275 - Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.
    276 - Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.
    277 3.4.7. Central Mediterranean
    278 
    279 - Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.
    280 - A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).
    281 - Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).
    282 - The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).
    283 - Few smallish streams accessing hinterlands.
    284 - Civ Territories divided on each land mass and island as appropriate to the map land proportions.
    285 3.4.8 Corinthian Isthmus
    286 
    287 http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg
    288 - (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)
    289 - Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a 'no man's land' belonging to none, and in this case the Corinthian canal doesn't exist.
    290 3.4.9 Phoenician Levant
    291 http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg
    292 - Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.
    293 - Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.
    294 - Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).
    295 - The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.
    296 3.4.10. Latium
    297 http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg
    298 - Representative of the central section of Italy-
    299 - The land runs north-south divided by a central range, the Appenines, with seacoasts on either side.
    300 - Similar to RF_Gandalf's '2 Seas' map for AoK.
    301 - This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.
    302 - Has a few small islands off either east or west coast in the sea.
    303 - Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.
     110[[BR]][[BR]][[BR]]'''__Mediterranean Land types__:'''[[BR]]'''''3.4.1. Andalucia'''''[[BR]][[BR]]- Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).[[BR]]- Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).[[BR]]- Mountains to both sides of the fairly broad river valley.[[BR]]- Main river navigable along its length.[[BR]]- Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).[[BR]]- Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.[[BR]]- Civs territorially divided along the southeast and northwest sides of the main river.[[BR]](''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') [[BR]][[BR]]'''__Mediterranean Water types__:'''[[BR]]'''''3.4.2. Pillars of Hercules'''''[[BR]][[BR]]- Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. [[BR]]- Massive mountains representing the gates.[[BR]]- Either the high Atlas to the South or the Sierra Nevada to the north.[[BR]]- Ranges backing up to the edges of the map behind the coastal plain.[[BR]]- Civs divided on either side of the strait as appropriate to the map.[[BR]]'''''3.4.3. Balearic Archipelago'''''[[BR]][[BR]]- Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.[[BR]]- Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.[[BR]]- Civ Territories are divided proportionately to territory but may not be integral to a single island.[[BR]]'''''3.4.4. Cycladic Archipelago'''''[[BR]][[BR]]- Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.[[BR]]- All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.[[BR]]- Civ Territories are divided proportionally on the map but are inclusive of more than one island.[[BR]]'''''3.4.5. Crete'''''[[BR]][[BR]]- Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.[[BR]]- Some of the larger cyclads may be volcanic in one form or another (active and inactive).[[BR]]- The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.[[BR]]- This map is the classic ''Emigration'' map in the game, a combination of Standard .rms and Nomadic).[[BR]]'''''3.4.6. Peloponnesos'''''[[BR]][[BR]]- A quasi-continental type map.[[BR]]- Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.[[BR]]- Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.[[BR]]- Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.[[BR]]- Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.[[BR]]'''''3.4.7. Central Mediterranean'''''[[BR]][[BR]]- Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.[[BR]]- A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).[[BR]]- Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).[[BR]]- The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).[[BR]]- Few smallish streams accessing hinterlands.[[BR]]- Civ Territories divided on each land mass and island as appropriate to the map land proportions.[[BR]]'''''3.4.8 Corinthian Isthmus'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/3410-corinthiandetail001.jpg http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg][[BR]]- (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)[[BR]]- Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist.[[BR]]'''''3.4.9 Phoenician Levant'''''[[BR]][http://wildfiregames.com/~gamedesign/maps/3411-phoenicianlevant001.jpg http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg][[BR]]- Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.[[BR]]- Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.[[BR]]- Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).[[BR]]- The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.[[BR]]'''''3.4.10. Latium'''''[[BR]]http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg [[BR]]- Representative of the central section of Italy-[[BR]]- The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. [[BR]]- Similar to RF_Gandalf's '''2 Seas' ''map for AoK.[[BR]]- This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.[[BR]]- Has a few small islands off either east or west coast in the sea.[[BR]]- Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.