Changes between Version 2 and Version 3 of List:_Maps:_Types:_Mediterranean


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Timestamp:
Nov 8, 2010, 3:14:52 AM (13 years ago)
Author:
Erik Johansson
Comment:

finished formatting

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  • List:_Maps:_Types:_Mediterranean

    v2 v3  
    1 '''3.4. Mediterranean'''[[BR]][[BR]]* '''__Region:__''' The largest inland sea; between Europe, Africa and Asia.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...[[BR]]- To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.[[BR]]- Though not heavily forested, has the broadest range of topography and resources on it.[[BR]]- Not as wet as Temperature.[[BR]]- Never snows except on the top of the highest peaks.[[BR]]- Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.[[BR]]- Long dry summers.[[BR]]- Typically good for either attack or defense because of the mix of terrains regardless of type.[[BR]]- Either a land map or a water map.[[BR]]- Excellent for islands or archipelago map types.[[BR]]- Mediterranean is the most versatile of the map categories and well balanced resource-wise.[[BR]][[BR]]* '''__Typical Mediterranean type variations__:'''[[BR]]'''*''Fortress'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'''''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS4[[BR]]- SAND2[[BR]]- FORFLOOR4[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE2[[BR]]- TREE6[[BR]]- TREE7[[BR]]- TREE9[[BR]]- TREE10[[BR]]- TREE11[[BR]]- TREE12[[BR]]- TREE14[[BR]]- TREE16[[BR]]- TREE17[[BR]]- TREE18[[BR]]- TREE20[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE27[[BR]]- TREE28[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT10[[BR]]- PLANT14[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT19[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL27[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL32[[BR]]- ANIMAL34[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL26[[BR]][[BR]]QUOTE<span style='!font-size:15pt;line-height:100%'>''Mediterranean Biome''</span>[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Flora Trees__</span>[[BR]][[BR]]<span style='!color:purple'>Purple</span> = Palms[[BR]]<span style='!color:red'>Red</span> = Evergreen Conifer[[BR]]<span style='!color:orange'>Orange</span> = Evergreen Leafed[[BR]]<span style='!color:green'>Green</span> = Deciduous Leafed[[BR]]<span style='!color:gray'>Gray</span> = Dead Trees[[BR]]* = Priority[[BR]]<s>Crossed out</s> = Completed[[BR]][[BR]]'''Lowland'''
    2  * <span style='!color:purple'>*02-!MeditFan </span>
    3  * <span style='!color:red'>*11-!MaritimePine</span>
    4  * <span style='!color:red'>10-!ItalianCypress</span>
    5  * <span style='!color:orange'>14-Carob</span>
    6  * <span style='!color:orange'>17-Oleander</span>
    7  * <span style='!color:orange'>20-Citron</span>
     1= 3.4. Mediterranean =
     2== Region: ==
     3'''____'''The largest inland sea; between Europe, Africa and Asia.[[BR]]
    84
    9 '''Lowland or Midland'''
    10  * <span style='!color:orange'>*18-Olive</span>
    11  * <span style='!color:green'>*27-Fig</span>
     5== Characteristics: ==
     6 * Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...
     7 * To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.
     8 * Though not heavily forested, has the broadest range of topography and resources on it.
     9 * Not as wet as Temperature.
     10 * Never snows except on the top of the highest peaks.
     11 * Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.
     12 * Long dry summers.
     13 * Typically good for either attack or defense because of the mix of terrains regardless of type.
     14 * Either a land map or a water map.
     15 * Excellent for islands or archipelago map types.
     16 * Mediterranean is the most versatile of the map categories and well balanced resource-wise.
    1217
    13 [[BR]]'''Midlands'''
    14  * <span style='!color:green'>23-!CommonOak</span>
    15  * <span style='!color:green'>28-!LomPoplar</span>
    16  * <span style='!color:green'>38-Grape</span>
     18== Typical Mediterranean type variations: ==
     19 * Fortress
     20 * Nomadic
     21 * Herocide
    1722
    18 '''Midlands or Highlands'''
    19  * <span style='!color:orange'>*06-!AleppoPine</span>
    20  * <span style='!color:green'>*16-!HollyOak</span>
     23== Packeting Parameters: ==
     24=== Elevation Meshes ===
     25 * Primary (Lowlands).
     26 * Secondary (Midlands).
     27 * Tertiary (Highlands).
     28 * Quaternary (Ocean Floor).
    2129
    22 '''Highlands'''
    23  * <span style='!color:red'>*12-!NordmannFir</span>
    24  * <span style='!color:red'>07-!AtlanticCedar</span>
    25  * <span style='!color:red'>09-!CedarOfLebanon</span>
    26  * <span style='!color:green'>25-!EuroBeech</span>
     30=== Terrain Textures ===
     31 * DIRT1
     32 * GRASS4
     33 * SAND2
     34 * FORFLOOR4
     35 * ROAD1
     36 * ROAD2
     37 * WATER1
     38 * WATER2
     39 * WATER3
     40 * RIVER1
     41 * RIVER2
     42 * RIVER3
     43 * RIVER4
     44 * RIVER5
     45 * RIVER6
    2746
    28 '''All'''
    29  * <span style='!color:gray'>*41-!DdConifer</span>
    30  * <span style='!color:gray'>*42-!DdLeafed</span>
     47=== Flora Tree Objects ===
     48 * TREE2
     49 * TREE6
     50 * TREE7
     51 * TREE9
     52 * TREE10
     53 * TREE11
     54 * TREE12
     55 * TREE14
     56 * TREE16
     57 * TREE17
     58 * TREE18
     59 * TREE20
     60 * TREE23
     61 * TREE25
     62 * TREE27
     63 * TREE28
     64 * TREE38
     65 * TREE41
     66 * TREE42
    3167
    32 <span style='!font-size:14pt;line-height:100%'>__Fauna Objects__</span>[[BR]]* = Essential to Biome[[BR]][[BR]]'''Dangerous Non-Consumable'''
    33  * *06-Wolf
    34  * 03-Lion
     68=== Flora Plant Objects ===
     69 * PLANT1
     70 * PLANT3
     71 * PLANT4
     72 * PLANT5
     73 * PLANT10
     74 * PLANT14
     75 * PLANT17
     76 * PLANT18
     77 * PLANT19
    3578
    36 '''Dangerous Consumable'''
    37  * *08-!AurochBull
    38  * *10-Boar
    39  * 09-Bear
     79=== Fauna Objects ===
     80 * ANIMAL3
     81 * ANIMAL4
     82 * ANIMAL6
     83 * ANIMAL8
     84 * ANIMAL9
     85 * ANIMAL10
     86 * ANIMAL14
     87 * ANIMAL17
     88 * ANIMAL19
     89 * ANIMAL21
     90 * ANIMAL25
     91 * ANIMAL26
     92 * ANIMAL27
     93 * ANIMAL28
     94 * ANIMAL29
     95 * ANIMAL30
     96 * ANIMAL32
     97 * ANIMAL34
     98 * ANIMAL35
     99 * ANIMAL37
     100 * ANIMAL39
     101 * ANIMAL41
     102 * ANIMAL42
     103 * ANIMAL43
    40104
    41 '''Fearfull & Passive Consumable'''
    42  * *17-Deer
    43  * *19-Pheasant
    44  * *21-Rabbit
     105=== Geological Objects ===
     106 * GEOLOGICAL1
     107 * GEOLOGICAL3
     108 * GEOLOGICAL4
     109 * GEOLOGICAL5
     110 * GEOLOGICAL6
     111 * GEOLOGICAL7
     112 * GEOLOGICAL12
     113 * GEOLOGICAL13
     114 * GEOLOGICAL18
     115 * GEOLOGICAL19
     116 * GEOLOGICAL22
     117 * GEOLOGICAL26
    45118
    46 '''Domestic'''
    47  * *25-!AurochCow
    48  * *28-Pig
    49  * *29-Sheep
    50  * 27-Goat
    51  * 26-Chicken
    52119
    53 '''Breeding'''
    54  * *30-Horse
    55  * *32-!NoAfFoEle (???)
    56120
    57 '''Cosmetic [eyecandy]'''
    58  * *37-Goose
    59  * *39-Hawk
    60  * 35-Fish
    61  * 34-Egret
    62  * 41-Porpoise
    63  * 42-Seagull
    64  * 43-Vulture
     121== Mediterranean Land types: ==
     122=== 3.4.1. Andalucia ===
     123 * Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).
     124 * Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).
     125 * Mountains to both sides of the fairly broad river valley.
     126 * Main river navigable along its length.
     127 * Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).
     128 * Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.
     129 * Civs territorially divided along the southeast and northwest sides of the main river.
     130 * (''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'')
    65131
    66 <span style='!font-size:14pt;line-height:100%'>__Flora Objects__</span>[[BR]][[BR]]'''Acuatics'''
    67  * 01-!WaterLily
    68  * 03-Cattails
    69  * 04-!SeaweedFl
    70  * 05-SeaweedB
     132== Mediterranean Water types: ==
     133=== 3.4.2. Pillars of Hercules ===
     134 * Mediterranean landforms juxtaposed north and south to the Strait of Gibralter.
     135 * Massive mountains representing the gates.
     136 * Either the high Atlas to the South or the Sierra Nevada to the north.
     137 * Ranges backing up to the edges of the map behind the coastal plain.
     138 * Civs divided on either side of the strait as appropriate to the map.
    71139
    72 '''Bushes'''
    73  * 10-Mediterran.
     140=== 3.4.3. Balearic Archipelago ===
     141 * Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.
     142 * Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.
     143 * Civ Territories are divided proportionately to territory but may not be integral to a single island.
    74144
    75 '''Cacti'''
    76  * 14-!PricklyPear
     145=== 3.4.4. Cycladic Archipelago ===
     146 * Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.
     147 * All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.
     148 * Civ Territories are divided proportionally on the map but are inclusive of more than one island.
    77149
    78 '''Ferns'''[[BR]][[BR]]'''Wild Flowers'''
    79  * 17-Daisy
    80  * 18-Poppy
    81  * 19-Artichoke
     150=== 3.4.5. Crete ===
     151 * Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.
     152 * Some of the larger cyclads may be volcanic in one form or another (active and inactive).
     153 * The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.
     154 * This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic).
    82155
    83 '''!TallGrass'''[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Terrains__</span>[[BR]]Terrains are mostly finished though I want to make a few more for the Mediteranean set.[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Geological Objects__</span>
    84 '''Consumeable Rock''' * 01,02-Rock
    85  * 01-Boulder
     156=== 3.4.6. Peloponnesos ===
     157 * A quasi-continental type map.
     158 * Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.
     159 * Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.
     160 * Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.
     161 * Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.
    86162
    87 '''Consumable Ore'''
    88  * 03-Gravel
    89  * 04-Vein
     163=== 3.4.7. Central Mediterranean ===
     164 * Characterized by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.
     165 * A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).
     166 * Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).
     167 * The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).
     168 * Few smallish streams accessing hinterlands.
     169 * Civ Territories divided on each land mass and island as appropriate to the map land proportions.
    90170
    91 '''Other Rock'''
    92  * 05-Bch.Pebble
    93  * 06-Riv.Stones
     171=== 3.4.8 Corinthian Isthmus ===
     172 * (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)
     173 * Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist.
    94174
    95 '''Variable Cliff'''
    96  * 07,09-Low
     175=== 3.4.9 Phoenician Levant ===
     176 * Characterised by Mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.
     177 * Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.
     178 * Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).
     179 * The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.
    97180
    98 '''Water Feature'''
    99  * 12-Rapids
    100  * 13-Low Falls
    101 
    102 '''Mountain Peak'''
    103  * 18-Snowy Top
    104  * 19-Forested
    105  * 22-!SmkVolc1
    106 
    107 '''Settlement'''
    108  * 26-Hellenic
    109 
    110 [[BR]][[BR]][[BR]]'''__Mediterranean Land types__:'''[[BR]]'''''3.4.1. Andalucia'''''[[BR]][[BR]]- Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).[[BR]]- Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).[[BR]]- Mountains to both sides of the fairly broad river valley.[[BR]]- Main river navigable along its length.[[BR]]- Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).[[BR]]- Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.[[BR]]- Civs territorially divided along the southeast and northwest sides of the main river.[[BR]](''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') [[BR]][[BR]]'''__Mediterranean Water types__:'''[[BR]]'''''3.4.2. Pillars of Hercules'''''[[BR]][[BR]]- Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. [[BR]]- Massive mountains representing the gates.[[BR]]- Either the high Atlas to the South or the Sierra Nevada to the north.[[BR]]- Ranges backing up to the edges of the map behind the coastal plain.[[BR]]- Civs divided on either side of the strait as appropriate to the map.[[BR]]'''''3.4.3. Balearic Archipelago'''''[[BR]][[BR]]- Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.[[BR]]- Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.[[BR]]- Civ Territories are divided proportionately to territory but may not be integral to a single island.[[BR]]'''''3.4.4. Cycladic Archipelago'''''[[BR]][[BR]]- Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.[[BR]]- All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.[[BR]]- Civ Territories are divided proportionally on the map but are inclusive of more than one island.[[BR]]'''''3.4.5. Crete'''''[[BR]][[BR]]- Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.[[BR]]- Some of the larger cyclads may be volcanic in one form or another (active and inactive).[[BR]]- The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.[[BR]]- This map is the classic ''Emigration'' map in the game, a combination of Standard .rms and Nomadic).[[BR]]'''''3.4.6. Peloponnesos'''''[[BR]][[BR]]- A quasi-continental type map.[[BR]]- Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.[[BR]]- Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.[[BR]]- Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.[[BR]]- Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.[[BR]]'''''3.4.7. Central Mediterranean'''''[[BR]][[BR]]- Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.[[BR]]- A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).[[BR]]- Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).[[BR]]- The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).[[BR]]- Few smallish streams accessing hinterlands.[[BR]]- Civ Territories divided on each land mass and island as appropriate to the map land proportions.[[BR]]'''''3.4.8 Corinthian Isthmus'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/3410-corinthiandetail001.jpg http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg][[BR]]- (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)[[BR]]- Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist.[[BR]]'''''3.4.9 Phoenician Levant'''''[[BR]][http://wildfiregames.com/~gamedesign/maps/3411-phoenicianlevant001.jpg http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg][[BR]]- Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.[[BR]]- Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.[[BR]]- Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).[[BR]]- The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.[[BR]]'''''3.4.10. Latium'''''[[BR]]http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg [[BR]]- Representative of the central section of Italy-[[BR]]- The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. [[BR]]- Similar to RF_Gandalf's '''2 Seas' ''map for AoK.[[BR]]- This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.[[BR]]- Has a few small islands off either east or west coast in the sea.[[BR]]- Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.
     181=== 3.4.10. Latium ===
     182 * Representative of the central section of Italy-
     183 * The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. 
     184 * Similar to RF_Gandalf's 2 Seas' ''map for AoK.''
     185 * This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.
     186 * Has a few small islands off either east or west coast in the sea.
     187 * Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.