Changes between Version 2 and Version 3 of List:_Maps:_Types:_Mediterranean
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- Nov 8, 2010, 3:14:52 AM (13 years ago)
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List:_Maps:_Types:_Mediterranean
v2 v3 1 '''3.4. Mediterranean'''[[BR]][[BR]]* '''__Region:__''' The largest inland sea; between Europe, Africa and Asia.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...[[BR]]- To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.[[BR]]- Though not heavily forested, has the broadest range of topography and resources on it.[[BR]]- Not as wet as Temperature.[[BR]]- Never snows except on the top of the highest peaks.[[BR]]- Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.[[BR]]- Long dry summers.[[BR]]- Typically good for either attack or defense because of the mix of terrains regardless of type.[[BR]]- Either a land map or a water map.[[BR]]- Excellent for islands or archipelago map types.[[BR]]- Mediterranean is the most versatile of the map categories and well balanced resource-wise.[[BR]][[BR]]* '''__Typical Mediterranean type variations__:'''[[BR]]'''*''Fortress'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'''''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS4[[BR]]- SAND2[[BR]]- FORFLOOR4[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE2[[BR]]- TREE6[[BR]]- TREE7[[BR]]- TREE9[[BR]]- TREE10[[BR]]- TREE11[[BR]]- TREE12[[BR]]- TREE14[[BR]]- TREE16[[BR]]- TREE17[[BR]]- TREE18[[BR]]- TREE20[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE27[[BR]]- TREE28[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT10[[BR]]- PLANT14[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT19[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL27[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL32[[BR]]- ANIMAL34[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL26[[BR]][[BR]]QUOTE<span style='!font-size:15pt;line-height:100%'>''Mediterranean Biome''</span>[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Flora Trees__</span>[[BR]][[BR]]<span style='!color:purple'>Purple</span> = Palms[[BR]]<span style='!color:red'>Red</span> = Evergreen Conifer[[BR]]<span style='!color:orange'>Orange</span> = Evergreen Leafed[[BR]]<span style='!color:green'>Green</span> = Deciduous Leafed[[BR]]<span style='!color:gray'>Gray</span> = Dead Trees[[BR]]* = Priority[[BR]]<s>Crossed out</s> = Completed[[BR]][[BR]]'''Lowland''' 2 * <span style='!color:purple'>*02-!MeditFan </span> 3 * <span style='!color:red'>*11-!MaritimePine</span> 4 * <span style='!color:red'>10-!ItalianCypress</span> 5 * <span style='!color:orange'>14-Carob</span> 6 * <span style='!color:orange'>17-Oleander</span> 7 * <span style='!color:orange'>20-Citron</span> 1 = 3.4. Mediterranean = 2 == Region: == 3 '''____'''The largest inland sea; between Europe, Africa and Asia.[[BR]] 8 4 9 '''Lowland or Midland''' 10 * <span style='!color:orange'>*18-Olive</span> 11 * <span style='!color:green'>*27-Fig</span> 5 == Characteristics: == 6 * Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ... 7 * To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral. 8 * Though not heavily forested, has the broadest range of topography and resources on it. 9 * Not as wet as Temperature. 10 * Never snows except on the top of the highest peaks. 11 * Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer. 12 * Long dry summers. 13 * Typically good for either attack or defense because of the mix of terrains regardless of type. 14 * Either a land map or a water map. 15 * Excellent for islands or archipelago map types. 16 * Mediterranean is the most versatile of the map categories and well balanced resource-wise. 12 17 13 [[BR]]'''Midlands''' 14 * <span style='!color:green'>23-!CommonOak</span>15 * <span style='!color:green'>28-!LomPoplar</span>16 * <span style='!color:green'>38-Grape</span>18 == Typical Mediterranean type variations: == 19 * Fortress 20 * Nomadic 21 * Herocide 17 22 18 '''Midlands or Highlands''' 19 * <span style='!color:orange'>*06-!AleppoPine</span> 20 * <span style='!color:green'>*16-!HollyOak</span> 23 == Packeting Parameters: == 24 === Elevation Meshes === 25 * Primary (Lowlands). 26 * Secondary (Midlands). 27 * Tertiary (Highlands). 28 * Quaternary (Ocean Floor). 21 29 22 '''Highlands''' 23 * <span style='!color:red'>*12-!NordmannFir</span> 24 * <span style='!color:red'>07-!AtlanticCedar</span> 25 * <span style='!color:red'>09-!CedarOfLebanon</span> 26 * <span style='!color:green'>25-!EuroBeech</span> 30 === Terrain Textures === 31 * DIRT1 32 * GRASS4 33 * SAND2 34 * FORFLOOR4 35 * ROAD1 36 * ROAD2 37 * WATER1 38 * WATER2 39 * WATER3 40 * RIVER1 41 * RIVER2 42 * RIVER3 43 * RIVER4 44 * RIVER5 45 * RIVER6 27 46 28 '''All''' 29 * <span style='!color:gray'>*41-!DdConifer</span> 30 * <span style='!color:gray'>*42-!DdLeafed</span> 47 === Flora Tree Objects === 48 * TREE2 49 * TREE6 50 * TREE7 51 * TREE9 52 * TREE10 53 * TREE11 54 * TREE12 55 * TREE14 56 * TREE16 57 * TREE17 58 * TREE18 59 * TREE20 60 * TREE23 61 * TREE25 62 * TREE27 63 * TREE28 64 * TREE38 65 * TREE41 66 * TREE42 31 67 32 <span style='!font-size:14pt;line-height:100%'>__Fauna Objects__</span>[[BR]]* = Essential to Biome[[BR]][[BR]]'''Dangerous Non-Consumable''' 33 * *06-Wolf 34 * 03-Lion 68 === Flora Plant Objects === 69 * PLANT1 70 * PLANT3 71 * PLANT4 72 * PLANT5 73 * PLANT10 74 * PLANT14 75 * PLANT17 76 * PLANT18 77 * PLANT19 35 78 36 '''Dangerous Consumable''' 37 * *08-!AurochBull 38 * *10-Boar 39 * 09-Bear 79 === Fauna Objects === 80 * ANIMAL3 81 * ANIMAL4 82 * ANIMAL6 83 * ANIMAL8 84 * ANIMAL9 85 * ANIMAL10 86 * ANIMAL14 87 * ANIMAL17 88 * ANIMAL19 89 * ANIMAL21 90 * ANIMAL25 91 * ANIMAL26 92 * ANIMAL27 93 * ANIMAL28 94 * ANIMAL29 95 * ANIMAL30 96 * ANIMAL32 97 * ANIMAL34 98 * ANIMAL35 99 * ANIMAL37 100 * ANIMAL39 101 * ANIMAL41 102 * ANIMAL42 103 * ANIMAL43 40 104 41 '''Fearfull & Passive Consumable''' 42 * *17-Deer 43 * *19-Pheasant 44 * *21-Rabbit 105 === Geological Objects === 106 * GEOLOGICAL1 107 * GEOLOGICAL3 108 * GEOLOGICAL4 109 * GEOLOGICAL5 110 * GEOLOGICAL6 111 * GEOLOGICAL7 112 * GEOLOGICAL12 113 * GEOLOGICAL13 114 * GEOLOGICAL18 115 * GEOLOGICAL19 116 * GEOLOGICAL22 117 * GEOLOGICAL26 45 118 46 '''Domestic'''47 * *25-!AurochCow48 * *28-Pig49 * *29-Sheep50 * 27-Goat51 * 26-Chicken52 119 53 '''Breeding'''54 * *30-Horse55 * *32-!NoAfFoEle (???)56 120 57 '''Cosmetic [eyecandy]''' 58 * *37-Goose 59 * *39-Hawk 60 * 35-Fish 61 * 34-Egret 62 * 41-Porpoise 63 * 42-Seagull 64 * 43-Vulture 121 == Mediterranean Land types: == 122 === 3.4.1. Andalucia === 123 * Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades). 124 * Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades). 125 * Mountains to both sides of the fairly broad river valley. 126 * Main river navigable along its length. 127 * Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords). 128 * Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible. 129 * Civs territorially divided along the southeast and northwest sides of the main river. 130 * (''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') 65 131 66 <span style='!font-size:14pt;line-height:100%'>__Flora Objects__</span>[[BR]][[BR]]'''Acuatics''' 67 * 01-!WaterLily 68 * 03-Cattails 69 * 04-!SeaweedFl 70 * 05-SeaweedB 132 == Mediterranean Water types: == 133 === 3.4.2. Pillars of Hercules === 134 * Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. 135 * Massive mountains representing the gates. 136 * Either the high Atlas to the South or the Sierra Nevada to the north. 137 * Ranges backing up to the edges of the map behind the coastal plain. 138 * Civs divided on either side of the strait as appropriate to the map. 71 139 72 '''Bushes''' 73 * 10-Mediterran. 140 === 3.4.3. Balearic Archipelago === 141 * Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3. 142 * Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3. 143 * Civ Territories are divided proportionately to territory but may not be integral to a single island. 74 144 75 '''Cacti''' 76 * 14-!PricklyPear 145 === 3.4.4. Cycladic Archipelago === 146 * Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic. 147 * All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre. 148 * Civ Territories are divided proportionally on the map but are inclusive of more than one island. 77 149 78 '''Ferns'''[[BR]][[BR]]'''Wild Flowers''' 79 * 17-Daisy 80 * 18-Poppy 81 * 19-Artichoke 150 === 3.4.5. Crete === 151 * Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map. 152 * Some of the larger cyclads may be volcanic in one form or another (active and inactive). 153 * The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand. 154 * This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic). 82 155 83 '''!TallGrass'''[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Terrains__</span>[[BR]]Terrains are mostly finished though I want to make a few more for the Mediteranean set.[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Geological Objects__</span> 84 '''Consumeable Rock''' * 01,02-Rock 85 * 01-Boulder 156 === 3.4.6. Peloponnesos === 157 * A quasi-continental type map. 158 * Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal. 159 * Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts. 160 * Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains. 161 * Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories. 86 162 87 '''Consumable Ore''' 88 * 03-Gravel 89 * 04-Vein 163 === 3.4.7. Central Mediterranean === 164 * Characterized by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago. 165 * A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip). 166 * Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse). 167 * The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline). 168 * Few smallish streams accessing hinterlands. 169 * Civ Territories divided on each land mass and island as appropriate to the map land proportions. 90 170 91 '''Other Rock''' 92 * 05-Bch.Pebble93 * 06-Riv.Stones171 === 3.4.8 Corinthian Isthmus === 172 * (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff) 173 * Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist. 94 174 95 '''Variable Cliff''' 96 * 07,09-Low 175 === 3.4.9 Phoenician Levant === 176 * Characterised by Mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map. 177 * Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north. 178 * Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over). 179 * The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within. 97 180 98 '''Water Feature''' 99 * 12-Rapids 100 * 13-Low Falls 101 102 '''Mountain Peak''' 103 * 18-Snowy Top 104 * 19-Forested 105 * 22-!SmkVolc1 106 107 '''Settlement''' 108 * 26-Hellenic 109 110 [[BR]][[BR]][[BR]]'''__Mediterranean Land types__:'''[[BR]]'''''3.4.1. Andalucia'''''[[BR]][[BR]]- Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).[[BR]]- Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).[[BR]]- Mountains to both sides of the fairly broad river valley.[[BR]]- Main river navigable along its length.[[BR]]- Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).[[BR]]- Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.[[BR]]- Civs territorially divided along the southeast and northwest sides of the main river.[[BR]](''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') [[BR]][[BR]]'''__Mediterranean Water types__:'''[[BR]]'''''3.4.2. Pillars of Hercules'''''[[BR]][[BR]]- Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. [[BR]]- Massive mountains representing the gates.[[BR]]- Either the high Atlas to the South or the Sierra Nevada to the north.[[BR]]- Ranges backing up to the edges of the map behind the coastal plain.[[BR]]- Civs divided on either side of the strait as appropriate to the map.[[BR]]'''''3.4.3. Balearic Archipelago'''''[[BR]][[BR]]- Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.[[BR]]- Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.[[BR]]- Civ Territories are divided proportionately to territory but may not be integral to a single island.[[BR]]'''''3.4.4. Cycladic Archipelago'''''[[BR]][[BR]]- Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.[[BR]]- All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.[[BR]]- Civ Territories are divided proportionally on the map but are inclusive of more than one island.[[BR]]'''''3.4.5. Crete'''''[[BR]][[BR]]- Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.[[BR]]- Some of the larger cyclads may be volcanic in one form or another (active and inactive).[[BR]]- The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.[[BR]]- This map is the classic ''Emigration'' map in the game, a combination of Standard .rms and Nomadic).[[BR]]'''''3.4.6. Peloponnesos'''''[[BR]][[BR]]- A quasi-continental type map.[[BR]]- Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.[[BR]]- Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.[[BR]]- Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.[[BR]]- Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.[[BR]]'''''3.4.7. Central Mediterranean'''''[[BR]][[BR]]- Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.[[BR]]- A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).[[BR]]- Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).[[BR]]- The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).[[BR]]- Few smallish streams accessing hinterlands.[[BR]]- Civ Territories divided on each land mass and island as appropriate to the map land proportions.[[BR]]'''''3.4.8 Corinthian Isthmus'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/3410-corinthiandetail001.jpg http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg][[BR]]- (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)[[BR]]- Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist.[[BR]]'''''3.4.9 Phoenician Levant'''''[[BR]][http://wildfiregames.com/~gamedesign/maps/3411-phoenicianlevant001.jpg http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg][[BR]]- Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.[[BR]]- Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.[[BR]]- Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).[[BR]]- The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.[[BR]]'''''3.4.10. Latium'''''[[BR]]http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg [[BR]]- Representative of the central section of Italy-[[BR]]- The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. [[BR]]- Similar to RF_Gandalf's '''2 Seas' ''map for AoK.[[BR]]- This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.[[BR]]- Has a few small islands off either east or west coast in the sea.[[BR]]- Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides. 181 === 3.4.10. Latium === 182 * Representative of the central section of Italy- 183 * The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. 184 * Similar to RF_Gandalf's 2 Seas' ''map for AoK.'' 185 * This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be. 186 * Has a few small islands off either east or west coast in the sea. 187 * Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.