1 | | List: Maps: Types: Savanna |
2 | | |
3 | | 3.5. Savanna |
4 | | |
5 | | * Region: |
6 | | |
7 | | * Characteristics: |
8 | | - An inter-zonal map between better watered mountain and desert or desert and tropic |
9 | | - A map characterised by broadly spaced clumps of trees which are a mixture of oaken-leafed evergreen, deciduous baobab, palm type trees and scrub type plants |
10 | | - Typically a rather flat plane map having an occasional hummock rises here and there. |
11 | | - Relatively open but does have occasional ‘strag’ trees and rocky outcrops here and there. |
12 | | - Note that Savanna biome maps are limited to elevation heights of mid-level and below, low-level. |
13 | | - Rains are predominantly and frequently heavy in summer but never snows, dry 'winter' season. |
14 | | - Savanna has very little water on it though it may have an occasional lake, stream, or river and dry sandy or muddy lakebeds with water holes; streams may run for wahile and then empty into shallow marshy lake having no outlet to the sea in some cases. |
15 | | - It is very green during the rainy season and for awhile thereafter (Autumn) but rather sere at other times of the year. |
16 | | - It is well endowed with animals including dangerous ones. |
17 | | - Somewhat light on forest and stone but good for ore. |
18 | | - Defensively or agressively the map may be fairly well balanced to open to agression. |
19 | | |
20 | | * Typical Savanna type variations: |
21 | | *Fortress |
22 | | *Nomadic |
23 | | *Herocide |
24 | | |
25 | | * Packeting Parameters: |
26 | | *Elevation Meshes |
27 | | - Primary (Lowlands). |
28 | | - Secondary (Midlands). |
29 | | - Quaternary (Ocean Floor). |
30 | | *Terrain Textures |
31 | | - DIRT1 |
32 | | - DIRT3 |
33 | | - GRASS5 |
34 | | - SAND2 |
35 | | - FORFLOOR5 |
36 | | - ROAD1 |
37 | | - ROAD2 |
38 | | - WATER1 |
39 | | - WATER2 |
40 | | - WATER3 |
41 | | - RIVER1 |
42 | | - RIVER2 |
43 | | - RIVER3 |
44 | | - RIVER4 |
45 | | - RIVER5 |
46 | | - RIVER6 |
47 | | - RIVER7 |
48 | | *Flora Tree Objects |
49 | | - TREE4 |
50 | | - TREE22 |
51 | | - TREE27 |
52 | | - TREE39 |
53 | | - TREE40 |
54 | | - TREE41 |
55 | | - TREE42 |
56 | | *Flora Plant Objects |
57 | | - PLANT1 |
58 | | - PLANT2 |
59 | | - PLANT4 |
60 | | - PLANT5 |
61 | | - PLANT11 |
62 | | - PLANT17 |
63 | | - PLANT18 |
64 | | - PLANT22 |
65 | | *Fauna Objects |
66 | | - ANIMAL1 |
67 | | - ANIMAL3 |
68 | | - ANIMAL4 |
69 | | - ANIMAL10 |
70 | | - ANIMAL11 |
71 | | - ANIMAL14 |
72 | | - ANIMAL15 |
73 | | - ANIMAL16 |
74 | | - ANIMAL18 |
75 | | - ANIMAL21 |
76 | | - ANIMAL26 |
77 | | - ANIMAL27 |
78 | | - ANIMAL28 |
79 | | - ANIMAL30 |
80 | | - ANIMAL32 |
81 | | - ANIMAL35 |
82 | | - ANIMAL36 |
83 | | - ANIMAL39 |
84 | | - ANIMAL40 |
85 | | - ANIMAL41 |
86 | | - ANIMAL42 |
87 | | - ANIMAL43 |
88 | | *Geological Objects |
89 | | - GEOLOGICAL1 |
90 | | - GEOLOGICAL3 |
91 | | - GEOLOGICAL4 |
92 | | - GEOLOGICAL5 |
93 | | - GEOLOGICAL6 |
94 | | - GEOLOGICAL7 |
95 | | - GEOLOGICAL12 |
96 | | - GEOLOGICAL19 |
97 | | - GEOLOGICAL27 |
98 | | |
99 | | Savanna Land types: |
100 | | 3.5.1. Sahel |
101 | | |
102 | | - Situated southside of the Atlas mountain range in North Africa. |
103 | | - Is a somewhat open map having almost all of the characteristics stated above except for having no river of significant size. |
104 | | - Civ Territories are divided as appropriate to the map. |
105 | | |
106 | | Savanna Water types: |
107 | | 3.5.2. Gambia River |
108 | | |
109 | | http://www.wildfiregames.com/~gamedesign/m...r-detail001.jpg |
110 | | - Characterised by having a river running through it east to west opening out onto the Atlantic Ocean toward the western edge of the map. |
111 | | - The river has a few shallows crossings and is loaded with crocodiless along its course. |
112 | | - Riverside stone or ore seam gathering is fraught with danger. |
113 | | - Civ Territories are divided proportionately north and south of along the course of the river). |
| 1 | '''3.5. Savanna'''[[BR]][[BR]]* '''__Region:__'''[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- An inter-zonal map between better watered mountain and desert or desert and tropic[[BR]]- A map characterised by broadly spaced clumps of trees which are a mixture of oaken-leafed evergreen, deciduous baobab, palm type trees and scrub type plants[[BR]]- Typically a rather flat plane map having an occasional hummock rises here and there.[[BR]]- Relatively open but does have occasional ‘strag’ trees and rocky outcrops here and there.[[BR]]- Note that ''Savanna'' biome maps are limited to elevation heights of mid-level and below, low-level.[[BR]]- Rains are predominantly and frequently heavy in summer but never snows, dry 'winter' season.[[BR]]- Savanna has very little water on it though it may have an occasional lake, stream, or river and dry sandy or muddy lakebeds with water holes; streams may run for wahile and then empty into shallow marshy lake having no outlet to the sea in some cases. [[BR]]- It is very green during the rainy season and for awhile thereafter (Autumn) but rather sere at other times of the year.[[BR]]- It is well endowed with animals including dangerous ones.[[BR]]- Somewhat light on forest and stone but good for ore.[[BR]]- Defensively or agressively the map may be fairly well balanced to open to agression.[[BR]][[BR]]* '''__Typical Savanna type variations__:'''[[BR]]'''*''Fortress'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT3[[BR]]- GRASS5[[BR]]- SAND2[[BR]]- FORFLOOR5[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- RIVER7[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE4[[BR]]- TREE22[[BR]]- TREE27[[BR]]- TREE39[[BR]]- TREE40[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT2[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT11[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT22[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL1[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL10[[BR]]- ANIMAL11[[BR]]- ANIMAL14[[BR]]- ANIMAL15[[BR]]- ANIMAL16[[BR]]- ANIMAL18[[BR]]- ANIMAL21[[BR]]- ANIMAL26[[BR]]- ANIMAL27[[BR]]- ANIMAL28[[BR]]- ANIMAL30[[BR]]- ANIMAL32[[BR]]- ANIMAL35[[BR]]- ANIMAL36[[BR]]- ANIMAL39[[BR]]- ANIMAL40[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL27[[BR]][[BR]]'''__Savanna Land types__:'''[[BR]]'''''3.5.1. Sahel'''''[[BR]][[BR]]- Situated southside of the Atlas mountain range in North Africa.[[BR]]- Is a somewhat open map having almost all of the characteristics stated above except for having no river of significant size.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]][[BR]]'''__Savanna Water types__:'''[[BR]]'''''3.5.2. Gambia River'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/352-gambiariver-detail001.jpg http://www.wildfiregames.com/~gamedesign/m...r-detail001.jpg][[BR]]- Characterised by having a river running through it east to west opening out onto the Atlantic Ocean toward the western edge of the map.[[BR]]- The river has a few shallows crossings and is loaded with crocodiless along its course.[[BR]]- Riverside stone or ore seam gathering is fraught with danger.[[BR]]- Civ Territories are divided proportionately north and south of along the course of the river). |