1 | | List: Maps: Types: Special |
2 | | |
3 | | 4. SPECIALTY OR CUSTOM MAP TYPES |
4 | | |
5 | | Specialty maps 'break the rules' for environmental and geographical relevance in the other Map Categories. |
6 | | |
7 | | They bear no historical relevance and are just included for fun (though they'll need to abide by filtering requirements and list any Special Objects that they require). |
8 | | |
9 | | Custom maps are those "unofficial" scenarios/scripts that will be developed after release by the fanbase. |
10 | | |
11 | | 4.1. The Dragon's Lair |
12 | | (description to be decided) |
13 | | |
14 | | * Packeting Parameters: |
15 | | *Elevation Meshes |
16 | | - Primary (Lowlands). |
17 | | - Secondary (Midlands). |
18 | | - Tertiary (Highlands). |
19 | | - Quaternary (Ocean Floor). |
20 | | *Terrain Textures |
21 | | - TBD. |
22 | | *Flora Tree Objects |
23 | | - TBD. |
24 | | *Flora Plant Objects |
25 | | - TBD. |
26 | | *Fauna Objects |
27 | | - TBD. |
28 | | *Geological Objects |
29 | | - TBD. |
| 1 | '''4. SPECIALTY OR CUSTOM MAP TYPES'''[[BR]][[BR]]''Specialty'' maps 'break the rules' for environmental and geographical relevance in the other Map Categories.[[BR]][[BR]]They bear no historical relevance and are just included for fun (though they'll need to abide by filtering requirements and list any Special Objects that they require).[[BR]][[BR]]''Custom'' maps are those "unofficial" scenarios/scripts that will be developed after release by the fanbase.[[BR]][[BR]]'''''4.1. The Dragon's Lair'''''[[BR]]''(description to be decided)''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- TBD.[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TBD.[[BR]]'''*''Flora Plant Objects'''''[[BR]]- TBD.[[BR]]'''*''Fauna Objects'''''[[BR]]- TBD.[[BR]]'''*''Geological Objects'''''[[BR]]- TBD. |