| 1 | List: Maps: Types: Temperate |
| 2 | |
| 3 | 3.2. Temperate |
| 4 | |
| 5 | * Region: Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain. |
| 6 | |
| 7 | * Characteristics: |
| 8 | - On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest. |
| 9 | - May be heavily forested or open. |
| 10 | - Marshlands on more open plains near watercourses or coastal Netherlands. |
| 11 | - May snow in winter; rains periodically at all other seasons of the year. |
| 12 | - Can have large rivers and some lakes. |
| 13 | - Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts. |
| 14 | - Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore. |
| 15 | - It is usually a reasonably good defensive map. |
| 16 | - This map also makes for an excellent watermap for such as coastal, continental, and islands type maps. |
| 17 | |
| 18 | * Typical Temperate type variations: |
| 19 | *Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open) |
| 20 | *Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes) |
| 21 | *Fortress (any) |
| 22 | *Nomadic |
| 23 | *Herocide |
| 24 | |
| 25 | * Packeting Parameters: |
| 26 | *Elevation Meshes |
| 27 | - Primary (Lowlands). |
| 28 | - Secondary (Midlands). |
| 29 | - Tertiary (Highlands). |
| 30 | - Quaternary (Ocean Floor). |
| 31 | *Terrain Textures |
| 32 | - DIRT1 |
| 33 | - DIRT2 |
| 34 | - GRASS1 |
| 35 | - SAND2 |
| 36 | - FORFLOOR2 |
| 37 | - ROAD1 |
| 38 | - ROAD2 |
| 39 | - WATER1 |
| 40 | - WATER2 |
| 41 | - WATER3 |
| 42 | - RIVER1 |
| 43 | - RIVER2 |
| 44 | - RIVER3 |
| 45 | - RIVER4 |
| 46 | - RIVER5 |
| 47 | - RIVER6 |
| 48 | - ICE1 |
| 49 | *Flora Tree Objects |
| 50 | - TREE12 |
| 51 | - TREE23 |
| 52 | - TREE25 |
| 53 | - TREE26 |
| 54 | - TREE29 |
| 55 | - TREE30 |
| 56 | - TREE35 |
| 57 | - TREE36 |
| 58 | - TREE37 |
| 59 | - TREE38 |
| 60 | - TREE41 |
| 61 | - TREE42 |
| 62 | *Flora Plant Objects |
| 63 | - PLANT1 |
| 64 | - PLANT3 |
| 65 | - PLANT4 |
| 66 | - PLANT5 |
| 67 | - PLANT6 |
| 68 | - PLANT15 |
| 69 | - PLANT17 |
| 70 | - PLANT18 |
| 71 | *Fauna Objects |
| 72 | - ANIMAL4 |
| 73 | - ANIMAL6 |
| 74 | - ANIMAL8 |
| 75 | - ANIMAL9 |
| 76 | - ANIMAL10 |
| 77 | - ANIMAL14 |
| 78 | - ANIMAL17 |
| 79 | - ANIMAL19 |
| 80 | - ANIMAL21 |
| 81 | - ANIMAL25 |
| 82 | - ANIMAL26 |
| 83 | - ANIMAL28 |
| 84 | - ANIMAL29 |
| 85 | - ANIMAL30 |
| 86 | - ANIMAL35 |
| 87 | - ANIMAL37 |
| 88 | - ANIMAL39 |
| 89 | - ANIMAL42 |
| 90 | - ANIMAL43 |
| 91 | *Geological Objects |
| 92 | - GEOLOGICAL1 |
| 93 | - GEOLOGICAL3 |
| 94 | - GEOLOGICAL4 |
| 95 | - GEOLOGICAL5 |
| 96 | - GEOLOGICAL6 |
| 97 | - GEOLOGICAL7 |
| 98 | - GEOLOGICAL11 |
| 99 | - GEOLOGICAL12 |
| 100 | - GEOLOGICAL13 |
| 101 | - GEOLOGICAL14 |
| 102 | - GEOLOGICAL16 |
| 103 | - GEOLOGICAL18 |
| 104 | - GEOLOGICAL25 |
| 105 | - GEOLOGICAL26 |
| 106 | |
| 107 | * Temperate Land types: |
| 108 | 3.2.1. Cantabrian Highlands |
| 109 | |
| 110 | Detail View |
| 111 | - Characterised by mid to relatively high hill lands. |
| 112 | - Many heights have non-forested buildable space at their tops. |
| 113 | - Some valleys also good for building. |
| 114 | - Well wooded and watered |
| 115 | - Other resources good. |
| 116 | - Watercourses periodically shallowed or have rocky fords. |
| 117 | - Civ Territories are divided as appropriate to the map. |
| 118 | 3.2.2. Ardennes Forest |
| 119 | |
| 120 | - Similar to Black Forest in AoK. |
| 121 | - Densely forested. |
| 122 | - Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood. |
| 123 | - Other resources normal. |
| 124 | - Civ Territories are divided as appropriate to the map via passageways through forested area. |
| 125 | 3.2.3. Lorraine Plain |
| 126 | |
| 127 | - Cut through the centre by the Loire River traversing east-west with some shallows. |
| 128 | - Fairly open-wooded and basically flat |
| 129 | - Plenty of building room. |
| 130 | - Well balanced resources. |
| 131 | - Civ Territories are divided by main river and tributaries (with necessary shallows for crossings). |
| 132 | |
| 133 | * Temperate Water types: |
| 134 | 3.2.4. Eire & Albion |
| 135 | |
| 136 | - Islands type map. |
| 137 | - Two main islands oriented north-south but east and west of one another, one slightly smaller than the other. |
| 138 | - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
| 139 | - Some smaller islands spotted in the channel between and to the east and north. |
| 140 | - Nicely balanced for resources. |
| 141 | - Civ Territories are allocated commensurate to space on the two larger islands. |
| 142 | 3.2.5. English Channel |
| 143 | |
| 144 | - Albion and Gaul juxtaposed across the English Channel. |
| 145 | - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
| 146 | - Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows. |
| 147 | - Civ Territories divided by water features as appropriate. |
| 148 | 3.2.6. Rhine Marshlands |
| 149 | |
| 150 | - The Netherlands. |
| 151 | - Generally on an east-west orientation. |
| 152 | - The map has many shallows crossing marshes and limited building space. |
| 153 | - Open ocean lies to the west. |
| 154 | - There are few beaches with adjacent land where ports can be developed. |
| 155 | - Is a hard map to defend on so strategy must be aggressive. |
| 156 | - Civ Territories are divided as appropriate to the map. |