1 | | List: Maps: Types: Temperate |
2 | | |
3 | | 3.2. Temperate |
4 | | |
5 | | * Region: Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain. |
6 | | |
7 | | * Characteristics: |
8 | | - On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest. |
9 | | - May be heavily forested or open. |
10 | | - Marshlands on more open plains near watercourses or coastal Netherlands. |
11 | | - May snow in winter; rains periodically at all other seasons of the year. |
12 | | - Can have large rivers and some lakes. |
13 | | - Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts. |
14 | | - Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore. |
15 | | - It is usually a reasonably good defensive map. |
16 | | - This map also makes for an excellent watermap for such as coastal, continental, and islands type maps. |
17 | | |
18 | | * Typical Temperate type variations: |
19 | | *Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open) |
20 | | *Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes) |
21 | | *Fortress (any) |
22 | | *Nomadic |
23 | | *Herocide |
24 | | |
25 | | * Packeting Parameters: |
26 | | *Elevation Meshes |
27 | | - Primary (Lowlands). |
28 | | - Secondary (Midlands). |
29 | | - Tertiary (Highlands). |
30 | | - Quaternary (Ocean Floor). |
31 | | *Terrain Textures |
32 | | - DIRT1 |
33 | | - DIRT2 |
34 | | - GRASS1 |
35 | | - SAND2 |
36 | | - FORFLOOR2 |
37 | | - ROAD1 |
38 | | - ROAD2 |
39 | | - WATER1 |
40 | | - WATER2 |
41 | | - WATER3 |
42 | | - RIVER1 |
43 | | - RIVER2 |
44 | | - RIVER3 |
45 | | - RIVER4 |
46 | | - RIVER5 |
47 | | - RIVER6 |
48 | | - ICE1 |
49 | | *Flora Tree Objects |
50 | | - TREE12 |
51 | | - TREE23 |
52 | | - TREE25 |
53 | | - TREE26 |
54 | | - TREE29 |
55 | | - TREE30 |
56 | | - TREE35 |
57 | | - TREE36 |
58 | | - TREE37 |
59 | | - TREE38 |
60 | | - TREE41 |
61 | | - TREE42 |
62 | | *Flora Plant Objects |
63 | | - PLANT1 |
64 | | - PLANT3 |
65 | | - PLANT4 |
66 | | - PLANT5 |
67 | | - PLANT6 |
68 | | - PLANT15 |
69 | | - PLANT17 |
70 | | - PLANT18 |
71 | | *Fauna Objects |
72 | | - ANIMAL4 |
73 | | - ANIMAL6 |
74 | | - ANIMAL8 |
75 | | - ANIMAL9 |
76 | | - ANIMAL10 |
77 | | - ANIMAL14 |
78 | | - ANIMAL17 |
79 | | - ANIMAL19 |
80 | | - ANIMAL21 |
81 | | - ANIMAL25 |
82 | | - ANIMAL26 |
83 | | - ANIMAL28 |
84 | | - ANIMAL29 |
85 | | - ANIMAL30 |
86 | | - ANIMAL35 |
87 | | - ANIMAL37 |
88 | | - ANIMAL39 |
89 | | - ANIMAL42 |
90 | | - ANIMAL43 |
91 | | *Geological Objects |
92 | | - GEOLOGICAL1 |
93 | | - GEOLOGICAL3 |
94 | | - GEOLOGICAL4 |
95 | | - GEOLOGICAL5 |
96 | | - GEOLOGICAL6 |
97 | | - GEOLOGICAL7 |
98 | | - GEOLOGICAL11 |
99 | | - GEOLOGICAL12 |
100 | | - GEOLOGICAL13 |
101 | | - GEOLOGICAL14 |
102 | | - GEOLOGICAL16 |
103 | | - GEOLOGICAL18 |
104 | | - GEOLOGICAL25 |
105 | | - GEOLOGICAL26 |
106 | | |
107 | | * Temperate Land types: |
108 | | 3.2.1. Cantabrian Highlands |
109 | | |
110 | | Detail View |
111 | | - Characterised by mid to relatively high hill lands. |
112 | | - Many heights have non-forested buildable space at their tops. |
113 | | - Some valleys also good for building. |
114 | | - Well wooded and watered |
115 | | - Other resources good. |
116 | | - Watercourses periodically shallowed or have rocky fords. |
117 | | - Civ Territories are divided as appropriate to the map. |
118 | | 3.2.2. Ardennes Forest |
119 | | |
120 | | - Similar to Black Forest in AoK. |
121 | | - Densely forested. |
122 | | - Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood. |
123 | | - Other resources normal. |
124 | | - Civ Territories are divided as appropriate to the map via passageways through forested area. |
125 | | 3.2.3. Lorraine Plain |
126 | | |
127 | | - Cut through the centre by the Loire River traversing east-west with some shallows. |
128 | | - Fairly open-wooded and basically flat |
129 | | - Plenty of building room. |
130 | | - Well balanced resources. |
131 | | - Civ Territories are divided by main river and tributaries (with necessary shallows for crossings). |
132 | | |
133 | | * Temperate Water types: |
134 | | 3.2.4. Eire & Albion |
135 | | |
136 | | - Islands type map. |
137 | | - Two main islands oriented north-south but east and west of one another, one slightly smaller than the other. |
138 | | - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
139 | | - Some smaller islands spotted in the channel between and to the east and north. |
140 | | - Nicely balanced for resources. |
141 | | - Civ Territories are allocated commensurate to space on the two larger islands. |
142 | | 3.2.5. English Channel |
143 | | |
144 | | - Albion and Gaul juxtaposed across the English Channel. |
145 | | - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
146 | | - Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows. |
147 | | - Civ Territories divided by water features as appropriate. |
148 | | 3.2.6. Rhine Marshlands |
149 | | |
150 | | - The Netherlands. |
151 | | - Generally on an east-west orientation. |
152 | | - The map has many shallows crossing marshes and limited building space. |
153 | | - Open ocean lies to the west. |
154 | | - There are few beaches with adjacent land where ports can be developed. |
155 | | - Is a hard map to defend on so strategy must be aggressive. |
156 | | - Civ Territories are divided as appropriate to the map. |
| 1 | '''3.2. Temperate'''[[BR]][[BR]]* '''__Region:__''' Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.[[BR]]- May be heavily forested or open.[[BR]]- Marshlands on more open plains near watercourses or coastal Netherlands.[[BR]]- May snow in winter; rains periodically at all other seasons of the year.[[BR]]- Can have large rivers and some lakes.[[BR]]- Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.[[BR]]- Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.[[BR]]- It is usually a reasonably good defensive map.[[BR]]- This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.[[BR]][[BR]]* '''__Typical Temperate type variations__:'''[[BR]]'''*''Fortress Eire & Albion''''' (fortresses are sited atop mounds, access is normally open)[[BR]]'''*''Fortress Cantabrian Highlands''''' (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT2[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR2[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- ICE1 [[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE35[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT6[[BR]]- PLANT15[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL11[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL16[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL25[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Temperate Land types__:'''[[BR]]'''''3.2.1. Cantabrian Highlands'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/321-cantabrianhighlands001-detail.jpg Detail View][[BR]]- Characterised by mid to relatively high hill lands.[[BR]]- Many heights have non-forested buildable space at their tops.[[BR]]- Some valleys also good for building.[[BR]]- Well wooded and watered[[BR]]- Other resources good.[[BR]]- Watercourses periodically shallowed or have rocky fords.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]]'''''3.2.2. Ardennes Forest'''''[[BR]][[BR]]- Similar to Black Forest in AoK.[[BR]]- Densely forested.[[BR]]- Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.[[BR]]- Other resources normal.[[BR]]- Civ Territories are divided as appropriate to the map via passageways through forested area.[[BR]]'''''3.2.3. Lorraine Plain'''''[[BR]][[BR]]- Cut through the centre by the Loire River traversing east-west with some shallows.[[BR]]- Fairly open-wooded and basically flat[[BR]]- Plenty of building room.[[BR]]- Well balanced resources.[[BR]]- Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).[[BR]][[BR]]* '''__Temperate Water types__:'''[[BR]]'''''3.2.4. Eire & Albion'''''[[BR]][[BR]]- Islands type map.[[BR]]- Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Some smaller islands spotted in the channel between and to the east and north.[[BR]]- Nicely balanced for resources.[[BR]]- Civ Territories are allocated commensurate to space on the two larger islands.[[BR]]'''''3.2.5. English Channel'''''[[BR]][[BR]]- Albion and Gaul juxtaposed across the English Channel.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.[[BR]]- Civ Territories divided by water features as appropriate.[[BR]]'''''3.2.6. Rhine Marshlands'''''[[BR]][[BR]]- The Netherlands.[[BR]]- Generally on an east-west orientation.[[BR]]- The map has many shallows crossing marshes and limited building space.[[BR]]- Open ocean lies to the west.[[BR]]- There are few beaches with adjacent land where ports can be developed.[[BR]]- Is a hard map to defend on so strategy must be aggressive.[[BR]]- Civ Territories are divided as appropriate to the map. |