Changes between Version 1 and Version 2 of List:_Maps:_Types:_Temperate


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Timestamp:
Jul 10, 2009, 10:25:36 PM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Temperate

    v1 v2  
    1 List: Maps: Types: Temperate
    2 
    3 3.2. Temperate
    4 
    5 * Region: Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.
    6 
    7 * Characteristics:
    8 - On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.
    9 - May be heavily forested or open.
    10 - Marshlands on more open plains near watercourses or coastal Netherlands.
    11 - May snow in winter; rains periodically at all other seasons of the year.
    12 - Can have large rivers and some lakes.
    13 - Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.
    14 - Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.
    15 - It is usually a reasonably good defensive map.
    16 - This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.
    17 
    18 * Typical Temperate type variations:
    19 *Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open)
    20 *Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)
    21 *Fortress (any)
    22 *Nomadic
    23 *Herocide
    24 
    25 * Packeting Parameters:
    26 *Elevation Meshes
    27 - Primary (Lowlands).
    28 - Secondary (Midlands).
    29 - Tertiary (Highlands).
    30 - Quaternary (Ocean Floor).
    31 *Terrain Textures
    32 - DIRT1
    33 - DIRT2
    34 - GRASS1
    35 - SAND2
    36 - FORFLOOR2
    37 - ROAD1
    38 - ROAD2
    39 - WATER1
    40 - WATER2
    41 - WATER3
    42 - RIVER1
    43 - RIVER2
    44 - RIVER3
    45 - RIVER4
    46 - RIVER5
    47 - RIVER6
    48 - ICE1
    49 *Flora Tree Objects
    50 - TREE12
    51 - TREE23
    52 - TREE25
    53 - TREE26
    54 - TREE29
    55 - TREE30
    56 - TREE35
    57 - TREE36
    58 - TREE37
    59 - TREE38
    60 - TREE41
    61 - TREE42
    62 *Flora Plant Objects
    63 - PLANT1
    64 - PLANT3
    65 - PLANT4
    66 - PLANT5
    67 - PLANT6
    68 - PLANT15
    69 - PLANT17
    70 - PLANT18
    71 *Fauna Objects
    72 - ANIMAL4
    73 - ANIMAL6
    74 - ANIMAL8
    75 - ANIMAL9
    76 - ANIMAL10
    77 - ANIMAL14
    78 - ANIMAL17
    79 - ANIMAL19
    80 - ANIMAL21
    81 - ANIMAL25
    82 - ANIMAL26
    83 - ANIMAL28
    84 - ANIMAL29
    85 - ANIMAL30
    86 - ANIMAL35
    87 - ANIMAL37
    88 - ANIMAL39
    89 - ANIMAL42
    90 - ANIMAL43
    91 *Geological Objects
    92 - GEOLOGICAL1
    93 - GEOLOGICAL3
    94 - GEOLOGICAL4
    95 - GEOLOGICAL5
    96 - GEOLOGICAL6
    97 - GEOLOGICAL7
    98 - GEOLOGICAL11
    99 - GEOLOGICAL12
    100 - GEOLOGICAL13
    101 - GEOLOGICAL14
    102 - GEOLOGICAL16
    103 - GEOLOGICAL18
    104 - GEOLOGICAL25
    105 - GEOLOGICAL26
    106 
    107 * Temperate Land types:
    108 3.2.1. Cantabrian Highlands
    109 
    110 Detail View
    111 - Characterised by mid to relatively high hill lands.
    112 - Many heights have non-forested buildable space at their tops.
    113 - Some valleys also good for building.
    114 - Well wooded and watered
    115 - Other resources good.
    116 - Watercourses periodically shallowed or have rocky fords.
    117 - Civ Territories are divided as appropriate to the map.
    118 3.2.2. Ardennes Forest
    119 
    120 - Similar to Black Forest in AoK.
    121 - Densely forested.
    122 - Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.
    123 - Other resources normal.
    124 - Civ Territories are divided as appropriate to the map via passageways through forested area.
    125 3.2.3. Lorraine Plain
    126 
    127 - Cut through the centre by the Loire River traversing east-west with some shallows.
    128 - Fairly open-wooded and basically flat
    129 - Plenty of building room.
    130 - Well balanced resources.
    131 - Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).
    132 
    133 * Temperate Water types:
    134 3.2.4. Eire & Albion
    135 
    136 - Islands type map.
    137 - Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.
    138 - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
    139 - Some smaller islands spotted in the channel between and to the east and north.
    140 - Nicely balanced for resources.
    141 - Civ Territories are allocated commensurate to space on the two larger islands.
    142 3.2.5. English Channel
    143 
    144 - Albion and Gaul juxtaposed across the English Channel.
    145 - Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
    146 - Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.
    147 - Civ Territories divided by water features as appropriate.
    148 3.2.6. Rhine Marshlands
    149 
    150 - The Netherlands.
    151 - Generally on an east-west orientation.
    152 - The map has many shallows crossing marshes and limited building space.
    153 - Open ocean lies to the west.
    154 - There are few beaches with adjacent land where ports can be developed.
    155 - Is a hard map to defend on so strategy must be aggressive.
    156 - Civ Territories are divided as appropriate to the map.
     1'''3.2. Temperate'''[[BR]][[BR]]* '''__Region:__''' Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.[[BR]]- May be heavily forested or open.[[BR]]- Marshlands on more open plains near watercourses or coastal Netherlands.[[BR]]- May snow in winter; rains periodically at all other seasons of the year.[[BR]]- Can have large rivers and some lakes.[[BR]]- Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.[[BR]]- Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.[[BR]]- It is usually a reasonably good defensive map.[[BR]]- This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.[[BR]][[BR]]* '''__Typical Temperate type variations__:'''[[BR]]'''*''Fortress Eire & Albion''''' (fortresses are sited atop mounds, access is normally open)[[BR]]'''*''Fortress Cantabrian Highlands''''' (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT2[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR2[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- ICE1 [[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE35[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT6[[BR]]- PLANT15[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL11[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL16[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL25[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Temperate Land types__:'''[[BR]]'''''3.2.1. Cantabrian Highlands'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/321-cantabrianhighlands001-detail.jpg Detail View][[BR]]- Characterised by mid to relatively high hill lands.[[BR]]- Many heights have non-forested buildable space at their tops.[[BR]]- Some valleys also good for building.[[BR]]- Well wooded and watered[[BR]]- Other resources good.[[BR]]- Watercourses periodically shallowed or have rocky fords.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]]'''''3.2.2. Ardennes Forest'''''[[BR]][[BR]]- Similar to Black Forest in AoK.[[BR]]- Densely forested.[[BR]]- Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.[[BR]]- Other resources normal.[[BR]]- Civ Territories are divided as appropriate to the map via passageways through forested area.[[BR]]'''''3.2.3. Lorraine Plain'''''[[BR]][[BR]]- Cut through the centre by the Loire River traversing east-west with some shallows.[[BR]]- Fairly open-wooded and basically flat[[BR]]- Plenty of building room.[[BR]]- Well balanced resources.[[BR]]- Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).[[BR]][[BR]]* '''__Temperate Water types__:'''[[BR]]'''''3.2.4. Eire & Albion'''''[[BR]][[BR]]- Islands type map.[[BR]]- Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Some smaller islands spotted in the channel between and to the east and north.[[BR]]- Nicely balanced for resources.[[BR]]- Civ Territories are allocated commensurate to space on the two larger islands.[[BR]]'''''3.2.5. English Channel'''''[[BR]][[BR]]- Albion and Gaul juxtaposed across the English Channel.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.[[BR]]- Civ Territories divided by water features as appropriate.[[BR]]'''''3.2.6. Rhine Marshlands'''''[[BR]][[BR]]- The Netherlands.[[BR]]- Generally on an east-west orientation.[[BR]]- The map has many shallows crossing marshes and limited building space.[[BR]]- Open ocean lies to the west.[[BR]]- There are few beaches with adjacent land where ports can be developed.[[BR]]- Is a hard map to defend on so strategy must be aggressive.[[BR]]- Civ Territories are divided as appropriate to the map.