[[TOC]] = 3.2. Temperate = == Region: == Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain. == Characteristics: == * On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest. * May be heavily forested or open. * Marshlands on more open plains near watercourses or coastal Netherlands. * May snow in winter; rains periodically at all other seasons of the year. * Can have large rivers and some lakes. * Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts. * Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore. * It is usually a reasonably good defensive map. * This map also makes for an excellent watermap for such as coastal, continental, and islands type maps. == Typical Temperate type variations: == * Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open) * Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes) * Fortress (any) * Nomadic * Herocide == Packeting Parameters: == === Elevation Meshes === * Primary (Lowlands). * Secondary (Midlands). * Tertiary (Highlands). * Quaternary (Ocean Floor). === Terrain Textures === * DIRT1 * DIRT2 * GRASS1 * SAND2 * FORFLOOR2 * ROAD1 * ROAD2 * WATER1 * WATER2 * WATER3 * RIVER1 * RIVER2 * RIVER3 * RIVER4 * RIVER5 * RIVER6 * ICE1  === Flora Tree Objects === * TREE12 * TREE23 * TREE25 * TREE26 * TREE29 * TREE30 * TREE35 * TREE36 * TREE37 * TREE38 * TREE41 * TREE42 === Flora Plant Objects === * PLANT1 * PLANT3 * PLANT4 * PLANT5 * PLANT6 * PLANT15 * PLANT17 * PLANT18 === Fauna Objects === * ANIMAL4 * ANIMAL6 * ANIMAL8 * ANIMAL9 * ANIMAL10 * ANIMAL14 * ANIMAL17 * ANIMAL19 * ANIMAL21 * ANIMAL25 * ANIMAL26 * ANIMAL28 * ANIMAL29 * ANIMAL30 * ANIMAL35 * ANIMAL37 * ANIMAL39 * ANIMAL42 * ANIMAL43 === Geological Objects === * GEOLOGICAL1 * GEOLOGICAL3 * GEOLOGICAL4 * GEOLOGICAL5 * GEOLOGICAL6 * GEOLOGICAL7 * GEOLOGICAL11 * GEOLOGICAL12 * GEOLOGICAL13 * GEOLOGICAL14 * GEOLOGICAL16 * GEOLOGICAL18 * GEOLOGICAL25 * GEOLOGICAL26 == Temperate Land types: == === 3.2.1. Cantabrian Highlands === * Characterised by mid to relatively high hill lands. * Many heights have non-forested buildable space at their tops. * Some valleys also good for building. * Well wooded and watered * Other resources good. * Watercourses periodically shallowed or have rocky fords. * Civ Territories are divided as appropriate to the map. === 3.2.2. Ardennes Forest === * Similar to Black Forest in AoK. * Densely forested. * Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood. * Other resources normal. * Civ Territories are divided as appropriate to the map via passageways through forested area. === 3.2.3. Lorraine Plain === * Cut through the centre by the Loire River traversing east-west with some shallows. * Fairly open-wooded and basically flat * Plenty of building room. * Well balanced resources. * Civ Territories are divided by main river and tributaries (with necessary shallows for crossings). == Temperate Water types: == === 3.2.4. Eire & Albion === * Islands type map. * Two main islands oriented north-south but east and west of one another, one slightly smaller than the other. * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. * Some smaller islands spotted in the channel between and to the east and north. * Nicely balanced for resources. * Civ Territories are allocated commensurate to space on the two larger islands. === 3.2.5. English Channel === * Albion and Gaul juxtaposed across the English Channel. * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. * Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows. * Civ Territories divided by water features as appropriate. === 3.2.6. Rhine Marshlands === * The Netherlands. * Generally on an east-west orientation. * The map has many shallows crossing marshes and limited building space. * Open ocean lies to the west. * There are few beaches with adjacent land where ports can be developed. * Is a hard map to defend on so strategy must be aggressive. * Civ Territories are divided as appropriate to the map.