Changes between Version 6 and Version 7 of Localization


Ignore:
Timestamp:
Jan 29, 2021, 2:04:51 PM (3 years ago)
Author:
Nescio
Comment:

sort localization subpages by language code

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  • Localization

    v6 v7  
    3030
    31311. Locate the image in the sources. Lets say that the image is at `binaries/data/mods/public/images/image.png`.
    32 2. Create the image that you want to load instead.
    33 3. Ask that your localized image be put in `binaries/data/mods/public/images/l10n/<locale code>/image.png`.
     321. Create the image that you want to load instead.
     331. Ask that your localized image be put in `binaries/data/mods/public/images/l10n/<locale code>/image.png`.
    3434
    3535At run time, when the game is using the locale with the locale code specified in the path (such as ‘de’ for German), your image will be loaded instead.
     
    3737== Additional Instructions for Language Teams
    3838Some teams have more instructions available for their specific language – please read them as well if your language is on the list. If there aren't any special instructions for your language yet, you are welcome to add some if you find them useful.
    39 - [wiki:Localization/nl_NL Dutch]
    40 - [wiki:Localization/fr_FR French]
     39 * [wiki:Localization/en_GB British English]
     40 * [wiki:Localization/fr_FR French]
     41 * [wiki:Localization/nl_NL Dutch]