Version 1 (modified by historic_bruno, 11 years ago) ( diff )

Initial draft

This page documents some ways of logging and outputting text in the game, both within the engine and scripts. This is useful to know for debugging and when the user should be notified of something.

Engine

The engine is written in C++. Prefer these functions for logging and outputting text:

  • debug_printf(const wchar_t* format, ...)
  • LOGMESSAGE(const wchar_t* format, ...)
  • LOGMESSAGERENDER(const wchar_t* format, ...)
  • LOGWARNING(const wchar_t* format, ...)
  • LOGERROR(const wchar_t* format, ...)
Function Game console Rendered message Main log Interesting log std::out* std::err
debug_printf N N N N Y N
LOGMESSAGE N N Y N N N
LOGMESSAGERENDER Y Y - green text Y N N N
LOGWARNING Y Y - yellow text Y Y Y N
LOGERROR Y Y - red text Y Y Y N

* On Windows, the game writes debug output instead of std::out. Run the game in a debugger or use DebugView to view it.

Note: to use the LOG* functions, you must include ps/Clogger.h.
Note: these functions accept standard printf formatting and arguments, and use wide characters, which requires prefixing string literals with 'L':

std::string name;
// ... some code here ...
debug_printf(L"This is not a very interesting message, %hs\n", name.c_str());

Scripts

The game's scripts are written in JavaScript, but they won't necessarily have the same functions available as in a web browser. Use these functions for outputting text:

  • print(message)
  • console.write(message)
  • log(message)
  • warn(message)
  • error(message)
Function Game console Rendered message Main log Interesting log std::out* std::err
print N N N N Y N
console.write Y N N N N N
log N N Y N N N
warn Y Y - yellow text Y Y Y N
error Y Y - red text Y Y Y N

* On Windows, the game writes debug output instead of std::out. Run the game in a debugger or use DebugView to view it.

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