Version 1 (modified by Kieran P, 13 years ago) ( diff )

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This page is a work in progress, please don't report bugs until it's done

Step 1: Install XCode

First you'll need to install XCode. The tools installed with it include the compilers you'll need to compile the game and the libraries it depends on.

You can obtain XCode from http://developer.apple.com/technologies/xcode.html

You'll need a Mac Dev account, but registration and download is free.

Once downloaded, double click the file and follow the installation instructions.

Step 2: Install Homebrew

Homebrew, a package management tool for Mac, is far superior to it's predecessors (like MacPorts and FinkCommander).

It's lightweight, and very fast, and the preferred package management tool. If you use MacPorts or FinkCommander, you're on your own, since the content below will focus on using Homebrew to compile the game.

To install, follow the instructions at https://github.com/mxcl/homebrew/wiki/installation , but skip the step about installing XCode, as you did that above.

This guide assumes you installed Homebrew to /usr/local, and not /opt or any other prefix, and that you didn't use sudo. If you installed in a non-standard place or used sudo, you're on your own.

Step 3: Install 0 A.D. Dependencies

Coming soon

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