Changes between Version 11 and Version 12 of Manual_BasicGameplay


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Timestamp:
Nov 29, 2015, 12:14:02 AM (8 years ago)
Author:
Erik Johansson
Comment:

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  • Manual_BasicGameplay

    v11 v12  
    3636
    3737=== Building defences ===
    38 Once you have built a few buildings you may want to defend them from being destroyed by the enemy, to do that it's a good idea to build walls and towers. Eventually the game will have a more intuitive system to make wall building easier, but for now you need to build each individual wall piece and wall tower by itself. Walls hinder the enemy from entering, and takes a lot of time to destroy with ordinary units which means the enemy will either have to move around the walls (where you can place your soldiers to attack them, later the gates will be working so you can close off an area completely, but for now you need to leave a hole in the wall for your own units) or build expensive siege units.
     38Once you have built a few buildings you may want to defend them from being destroyed by the enemy, to do that it's a good idea to build walls and towers. Eventually the game will have a more intuitive system to make wall building easier, but for now you need to build each individual wall piece and wall tower by itself. Walls hinder the enemy from entering, and takes a lot of time to destroy with ordinary units which means the enemy will either have to move around the walls or build expensive siege units.
    3939
    4040As a last resort, it is quite possible to garrison ordinary buildings with your workers and soldiers, but this is to be avoided when possible. while it does protect your workers and allow them to more effectively defend themselves, it takes them out of the fields and mines, slowing down and even stopping the resource-gathering that is necessary for victory. Walls and towers do more than delay the enemy- they force the enemy to stop and defeat your defences rather than leave them able to strike directly towards your centers of production.
     
    4343To attack an enemy unit or enemy building right click on it with one of your units (or one of the buildings which are able to attack) selected and it will move into attack range and start attacking it. Units fighting with swords they will have to move right next to the enemy while units shooting or throwing a weapon only needs to get close enough to be able to shoot their arrow etc, they cannot get too close however, so it's best to both have some [wiki:Manual_Terminology#Ranged ranged] units and some [wiki:Manual_Terminology#Melee melee].
    4444
    45 While each civilization has its own specifics, as far is its individual units are concerned, they can generally be broken down into a number of specific types. Swordsmen are effective against spearmen, but suffer when fighting cavalry. Spearmen are useful against melee cavalry, but generally do poorly against swordsmen. Missile troops can come in both infantry and cavalry varieties, and their effectiveness against other units can vary on whether they are bowmen or javelinists. While it is best to check the particulars of the units from our own particular civilization, but it is always a good idea to cover all of your weaknesses and also remain unpredictable- leaning on one unit for all your duties invites disaster. 
     45While each civilization has its own specifics, as far is its individual units are concerned, they can generally be broken down into a number of specific types. Swordsmen are effective against spearmen, but suffer when fighting cavalry. Spearmen are useful against melee cavalry, but generally do poorly against swordsmen. Missile troops can come in both infantry and cavalry varieties, and their effectiveness against other units can vary on whether they are bowmen or javelinists. While it is best to check the particulars of the units from our own particular civilization, but it is always a good idea to cover all of your weaknesses and also remain unpredictable- leaning on one unit for all your duties invites disaster.
    4646
    4747=== Repair buildings ===