Changes between Version 5 and Version 6 of Manual_GUI_Overview
- Timestamp:
- Nov 21, 2019, 8:16:02 PM (4 years ago)
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Manual_GUI_Overview
v5 v6 1 1 [[TOC]] Part of the [wiki:0adManual 0 A.D. Gameplay Manual] 2 2 3 = GUI Overview = 3 4 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/basic_gameplay_overview.jpg, nolink)]] 4 [[Image(Manual_GUI_Overview:basic_gameplay_overview.png,512)]] 5 5 6 6 == 1. Ribbon == 7 7 === Resources === 8 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/GUI_Overview/top_resources.png, nolink)]] 9 ''From left to right: Food, Wood, Stone, and Metal.'' 8 [[Image(Manual_GUI_Overview:top_resources.png)]][[BR]]''From left to right: Food, Wood, Stone, and Metal.'' 10 9 11 10 === Faction icon === 12 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/GUI_Overview/top_civ_icon.png, nolink)]] 13 14 ''The Hellenic shield.'' 11 [[Image(Manual_GUI_Overview:top_civ_icon.png)]][[BR]]''The Athenian shield.'' 15 12 16 13 Each civilization has a corresponding shield, which appears in the middle of the ribbon when you play as that civilization. 17 14 18 15 === Menu === 19 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/GUI_Overview/top_menu.png, nolink)]] 20 21 ''Click to open the in-game menu'' 22 16 [[Image(Manual_GUI_Overview:top_menu.png)]][[BR]]''Click to open the in-game menu'' 23 17 24 18 == 2. Game View == … … 27 21 == 3. Bottom area == 28 22 The bottom area is where you get an overview of the game world, information on the current object, and can interact with the currently selected object. 23 29 24 === Minimap === 30 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/GUI_Overview/bottom_minimap.png, nolink)]] 31 32 ''The minimap is a small-scale representation of the in-game world.'' 25 [[Image(Manual_GUI_Overview:bottom_minimap.png)]][[BR]]''The minimap is a small-scale representation of the in-game world.'' 33 26 34 27 Dots are used to represent units, buildings, and other in-game objects. Your units are displayed as dots in your player colour, the enemy units in their colours. Water is blue, and ground is a shade of green/grey etc depending on the ground texture.