Changes between Version 11 and Version 12 of Manual_SettingUpAGame


Ignore:
Timestamp:
Mar 6, 2011, 4:34:25 PM (13 years ago)
Author:
Erik Johansson
Comment:

now all the info should be there, might be things which require edits etc, but overall most things should be there

Legend:

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  • Manual_SettingUpAGame

    v11 v12  
    6363== Hosting/Joining a Multiplayer game ==
    6464[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/multi_player_first_screens.jpg, nolink)]]
    65 === Game Mode ==
     65
     66=== Join or Host ===
    6667Choose '''Join Game''' if there is an already existing game you want to join, or '''Host Game''' if you are the one who will host the game. Typically the one with the best internet connection should host (computer power is not as important as the load of the game is shared by all computers).
    6768
     69=== Setting up your server ===
     70Either keep the existing username or enter a new one, and then press '''Continue'''. The comes the important part of making it possible for other people to connect to your game, there's two parts to this. First you need to make sure the game is accessible from the internet, most importantly that the UDP port ###### is forwarded (see the documentation for your router/firewall for info on port forwarding), but also by whitelisting/allowing 0 A.D. access through any firewalls etc. Secondly you need to tell people who want to play your IP, you can find your IP number here for example: [http://www.whatsmyip.org/ www.whatsmyip.org].
    6871
     72=== Joining an existing game ===
     73'''Player name:''' Either accept the existing username (typically the first name of the current user) or enter a new one here.
     74'''Server Hostname or IP:''' Enter the IP address the host gives you.
     75
     76Then press '''Continue''' to be taken to the ''Match Setup'' screen described below.
    6977
    7078== Setting up a multiplayer game ==