Changes between Version 15 and Version 16 of Manual_SettingUpAGame


Ignore:
Timestamp:
Dec 27, 2011, 10:39:18 PM (12 years ago)
Author:
Erik Johansson
Comment:

updated for new GUI and a bunch of other changes

Legend:

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  • Manual_SettingUpAGame

    v15 v16  
    77=== 1. Change Match Type ===
    88 * '''Scenario:''' Play a map with predefined terrain, units, and players.
    9  * '''Random:''' (Planned for Alpha 5) Play a random map with your choice of map size and players.
     9 * '''Random:''' Play a random map with your choice of map size and players.
    1010
    1111=== 2. Change Map Filter ===
     
    1313 * '''Demo Maps:''' Maps which are created for demonstrating a specific purpose, rather than for general gameplay.
    1414 * '''Old Maps:''' Maps which are outdated for different reasons, might be broken or just not up-to-date.
     15 * '''Naval Maps:''' Maps which feature islands, something the AIs doesn't support yet.
    1516 * '''All Maps:''' Every map that is installed.
    1617
    1718=== 3. Select player for this slot ===
    18 Can be either: You (as in you the human player), an AI, or Unassigned for no player (if there are units already on the map for that faction they will remain on the map and will attack if you get too close, but no new units will be created).
     19Can be either: You (as in you the human player), an AI, or Unassigned for no player (if there are units already on the map for that faction they will remain on the map and will attack if you get too close, but no new units will be trained and no new buildings will be constructed).
    1920
    2021=== 4. Change AI options ===
    21 Click the 'c' to see a description of the AI as well as to set any settings provided. For the AIs provided with Alpha 4 there are no settings, but future and custom AIs might provide settings, and a description is included for all AIs included with Alpha 4.
     22Click the 'c' to see a description of the AI as well as to set any settings provided. For the AIs provided with Alpha 8 there are no settings, but future and custom AIs might provide settings, and a description is included for all AIs included with Alpha 8.
    2223
    2324=== 5. Which Civilization ===
    24 Displays which civilization the player in this slot will be. For now the civilization is set in the map files (more specifically in the XML file for the map), and for scenarios that's likely to remain the case as they often are set up to work with that specific civilization, but for Random Maps you will also be able to change which civilization the player who's going to play in this slot will play as.
     25Displays which civilization the player in this slot will be. For scenarios the civilization is set in the map files (more specifically in the XML file for the map), and it is likely to remain the case as they often are set up to work with that specific civilization, but for Random Maps you are also able to change which civilization the player who's going to play in this slot will play as.
    2526
    2627=== 6. More info on civilization ===
    27 Click the (i) to see more info about the Civilization, both some basic historical information and information about what makes this civilization special in-game. (Currently a lot of the information is not accurate as a lot of the things it talks about aren't implemented yet, like formations, technologies etc.)
     28Click the (i) to see more info about the Civilization, both some basic historical information and information about what makes this civilization special in-game. (Currently a lot of the information is not accurate as a lot of the things it talks about aren't implemented yet, or are not fully implemented, like formations, technologies etc.)
    2829
    2930=== 7. Which Team ===
    30 If teams are set this is where it is shown which team each player is on (currently teams are set in the map file, but later in GUI, for random maps most likely here, and for scenarios most likely in Atlas). Players on the same team can't attack each other and will win/loose together.
     31If teams are set this is where it is shown which team each player is on, and this is where you can change teams for random maps. For scenarios teams are set in Atlas. Players on the same team can't attack each other and will win/loose together.
    3132
    3233=== 8. Map Selection ===
     
    3637Displays info about the map. The information consists of the number of players plus any information the map creator has entered for the map. Typically a description of what the map looks like and what you should focus on.
    3738
    38 === 10. Map Size ===
    39 Will be relevant once random maps are implemented.
     39=== 10. Number of Players ===
     40Change the number of players for random maps, and displays the number of players for scenarios.
    4041
    41 === 11. Reveal Map ===
     42=== 11. Map Size ===
     43Change the size of the map for Random maps and displays the map size for scenarios.
     44
     45=== 12. Reveal Map ===
    4246Will there be fog-of-war/shroud-of-darkness or should all the map be displayed from the start.
    4347
    44 === 12. Victory Condition ===
     48=== 13. Victory Condition ===
    4549What conditions apply for winning a match. Currently only either Conquest or None. When set to Conquest the game ends when the enemie's/enemies' units/buildings are destroyed, and when it's set to None the game doesn't end until you choose to end it.
    4650
    47 === 13. Teams Locked ===
    48 Currently teams are always locked, and will most likely always be for scenarios. Later you will be able to set whether or not teams should be locked or not, but diplomacy will have to be implemented first.
     51=== 14. Teams Locked ===
     52Currently teams are always locked, and might continue to be for scenarios. Later you will be able to set whether or not teams should be locked or not, but diplomacy will have to be implemented first.
    4953
    50 === 14. Start game! ===
     54=== 15. Start game! ===
    5155Click here to start the game with the above settings.
    5256
    53 === 15. Cancel ===
     57=== 16. Main menu ===
    5458Click to go back to the main menu screen.
    5559
     
    7175[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/multi_player_setup.jpg, nolink)]]
    7276
    73 === 1. Change Match Type ===
    74 Currently only scenario, but random maps and other game types will later be selectable from here.
     77See above in the single-player setup section for most options, as they are the same.
    7578
    76 === 2. Change Map Filter ===
    77  * '''Default:''' Maps for general gameplay.
    78  * '''Demo Maps:''' Maps which are created for demonstrating a specific purpose, rather than for general gameplay.
    79  * '''Old Maps:''' Maps which are outdated for different reasons, might be broken or just not up-to-date.
    80  * '''All Maps:''' Every map that is installed.
    81 
    82 === 3. Select player for this slot ===
    83 Can be either: You (as in you the human player), an AI, or Unassigned for no player (if there are units already on the map for that faction they will remain on the map and will attack if you get too close, but no new units will be created).
    84 
    85 === 4. Change AI options ===
    86 Click the 'c' to see a description of the AI as well as to set any settings provided. For the AIs provided with Alpha 4 there are no settings, but future and custom AIs might provide settings, and a description is included for all AIs included with Alpha 4.
    87 
    88 === 5. Which Civilization ===
    89 Displays which civilization the player in this slot will be. For now the civilization is set in the map files (more specifically in the XML file for the map), and for scenarios that's likely to remain the case as they often are set up to work with that specific civilization, but for Random Maps you will also be able to change which civilization the player who's going to play in this slot will play as.
    90 
    91 === 6. More info on civilization ===
    92 Click the (i) to see more info about the Civilization, both some basic historical information and information about what makes this civilization special in-game. (Currently a lot of the information is not accurate as a lot of the things it talks about aren't implemented yet, like formations, technologies etc.)
    93 
    94 === 7. Which Team ===
    95 If teams are set this is where it is shown which team each player is on (currently teams are set in the map file, but later in GUI, for random maps most likely here, and for scenarios most likely in Atlas). Players on the same team can't attack each other and will win/loose together.
    96 
    97 === 8. Map Selection ===
    98 Click on a map name to select it, and see the information in the Map Info box below. You can also move between maps in the list by using the arrow keys to move up and down.
    99 
    100 === 9. Map Info ===
    101 Displays info about the map. The information consists of the number of players plus any information the map creator has entered for the map. Typically a description of what the map looks like and what you should focus on.
    102 
    103 === 10. Map Size ===
    104 Will be relevant once random maps are implemented.
    105 
    106 === 11. Reveal Map ===
    107 Will there be fog-of-war/shroud-of-darkness or should all the map be displayed from the start.
    108 
    109 === 12. Victory Condition ===
    110 What conditions apply for winning a match. Currently only either Conquest or None. When set to Conquest the game ends when the enemie's/enemies' units/buildings are destroyed, and when it's set to None the game doesn't end until you choose to end it.
    111 
    112 === 13. Teams Locked ===
    113 Currently teams are always locked, and will most likely always be for scenarios. Later you will be able to set whether or not teams should be locked or not, but diplomacy will have to be implemented first.
    114 
    115 === 14. Chat box ===
    116 Pretty straight-forward chat. Write messages, read messages. You can send messages both by clicking on the ''Send'' button and by pressing the Enter key on your keyboard. When you first get to the setup screen the focus is on the chat box, so you can start chatting immediately, but if you click somewhere else you'll need to click back in the chat to be able to write another message.
    117 
    118 === 15. Start game! ===
    119 Click here to start the game with the above settings.
    120 
    121 === 16. Cancel ===
    122 Click to go back to the main menu screen.
     79=== 17. Chat and info ===
     80This area displays info on other players joining and leaving, and allow you to chat before starting the game. The chat is simple and straight-forward. Write messages, read messages. You can send messages both by clicking on the ''Send'' button and by pressing the Enter key on your keyboard. When you first get to the setup screen the focus is on the chat box, so you can start chatting immediately, but if you click somewhere else you'll need to click back in the chat to be able to write another message.