Changes between Version 8 and Version 9 of Manual_SettingUpAGame


Ignore:
Timestamp:
Mar 4, 2011, 5:29:36 PM (13 years ago)
Author:
Erik Johansson
Comment:

finished SP, placeholder text in MP

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  • Manual_SettingUpAGame

    v8 v9  
    3131
    3232=== 6. More info on civilization ===
    33 Click the
     33Click the (i) to see more info about the Civilization, both some basic historical information and information about what makes this civilization special in-game. (Currently a lot of the information is not accurate as a lot of the things it talks about aren't implemented yet, like formations, technologies etc.)
    3434
    3535=== 7. Which Team ===
     36If teams are set this is where it is shown which team each player is on (currently teams are set in the map file, but later in GUI, for random maps most likely here, and for scenarios most likely in Atlas). Players on the same team can't attack each other and will win/loose together.
    3637
    3738=== 8. Map Selection ===
     39Click on a map name to select it, and see the information in the Map Info box below. You can also move between maps in the list by using the arrow keys to move up and down.
    3840
    3941=== 9. Map Info ===
     42Displays info about the map. The information consists of the number of players plus any information the map creator has entered for the map. Typically a description of what the map looks like and what you should focus on.
    4043
    4144=== 10. Map Size ===
     45Will be relevant once random maps are implemented.
    4246
    4347=== 11. Reveal Map ===
     48Will there be fog-of-war/shroud-of-darkness or should all the map be displayed from the start.
    4449
    4550=== 12. Victory Condition ===
     51What conditions apply for winning a match. Currently only either Conquest or None. When set to Conquest the game ends when the enemie's/enemies' units/buildings are destroyed, and when it's set to None the game doesn't end until you choose to end it.
    4652
    4753=== 13. Teams Locked ===
     54Currently teams are always locked, and will most likely always be for scenarios. Later you will be able to set whether or not teams should be locked or not, but diplomacy will have to be implemented first.
    4855
    4956=== 14. Start game! ===
     57Click here to start the game with the above settings.
    5058
    5159=== 15. Cancel ===
     60Click to go back to the main menu screen.
    5261
    5362== Setting up a multiplayer game ==
     63
     64[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/single_player_setup.jpg, nolink)]]
     65
     66
     67=== 1. Change Match Type ===
     68Currently only scenario, but random maps and other game types will later be selectable from here.
     69
     70=== 2. Change Map Filter ===
     71 * '''Default:''' Maps for general gameplay.
     72 * '''Demo Maps:''' Maps which are created for demonstrating a specific purpose, rather than for general gameplay.
     73 * '''Old Maps:''' Maps which are outdated for different reasons, might be broken or just not up-to-date.
     74 * '''All Maps:''' Every map that is installed.
     75
     76=== 3. Select player for this slot ===
     77Can be either: You (as in you the human player), an AI, or Unassigned for no player (if there are units already on the map for that faction they will remain on the map and will attack if you get too close, but no new units will be created).
     78
     79=== 4. Change AI options ===
     80Click the 'c' to see a description of the AI as well as to set any settings provided. For the AIs provided with Alpha 4 there are no settings, but future and custom AIs might provide settings, and a description is included for all AIs included with Alpha 4.
     81
     82=== 5. Which Civilization ===
     83Displays which civilization the player in this slot will be. For now the civilization is set in the map files (more specifically in the XML file for the map), and for scenarios that's likely to remain the case as they often are set up to work with that specific civilization, but for Random Maps you will also be able to change which civilization the player who's going to play in this slot will play as.
     84
     85=== 6. More info on civilization ===
     86Click the (i) to see more info about the Civilization, both some basic historical information and information about what makes this civilization special in-game. (Currently a lot of the information is not accurate as a lot of the things it talks about aren't implemented yet, like formations, technologies etc.)
     87
     88=== 7. Which Team ===
     89If teams are set this is where it is shown which team each player is on (currently teams are set in the map file, but later in GUI, for random maps most likely here, and for scenarios most likely in Atlas). Players on the same team can't attack each other and will win/loose together.
     90
     91=== 8. Map Selection ===
     92Click on a map name to select it, and see the information in the Map Info box below. You can also move between maps in the list by using the arrow keys to move up and down.
     93
     94=== 9. Map Info ===
     95Displays info about the map. The information consists of the number of players plus any information the map creator has entered for the map. Typically a description of what the map looks like and what you should focus on.
     96
     97=== 10. Map Size ===
     98Will be relevant once random maps are implemented.
     99
     100=== 11. Reveal Map ===
     101Will there be fog-of-war/shroud-of-darkness or should all the map be displayed from the start.
     102
     103=== 12. Victory Condition ===
     104What conditions apply for winning a match. Currently only either Conquest or None. When set to Conquest the game ends when the enemie's/enemies' units/buildings are destroyed, and when it's set to None the game doesn't end until you choose to end it.
     105
     106=== 13. Teams Locked ===
     107Currently teams are always locked, and will most likely always be for scenarios. Later you will be able to set whether or not teams should be locked or not, but diplomacy will have to be implemented first.
     108
     109=== 14. Start game! ===
     110Click here to start the game with the above settings.
     111
     112=== 15. Cancel ===
     113Click to go back to the main menu screen.