7 | | There are a few settings you can change via the in-game menu as well. You do that by clicking on '''Menu''', then '''Settings''', and there check/uncheck the '''Enable Water Reflections''', and '''Enable Shadows''' checkboxes. This can be helpful if the game is slow. |
8 | | |
9 | | Here are the main graphics settings you may be interested in changing: |
10 | | |
11 | | * Windowed: If you want to always start the game in windowed mode instead of fullscreen, then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values (the minimum supported window size is 1024x768). |
12 | | * Fancy water: If you have an older graphics card, or just don't want all the fancy effects, you can disable them by adding the following line: |
13 | | {{{ |
14 | | waterugly = true |
15 | | }}} |
16 | | * Shadows: You can disable shadows by adding `shadows=false`. |
17 | | * Particles: You can disable particles by adding `particles=false`. |
18 | | * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to test the game without shaders. If this fixes the problems, please [/newticket report] it as a bug to us. |
19 | | |
20 | | === Advanced graphics (GLSL only) === |
21 | | If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include: |
22 | | |
23 | | * Distance fog. Applies a subtle fog effect on distant terrain and objects. |
24 | | * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. |
25 | | * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). Depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. |
26 | | * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. |
27 | | * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waterfancyeffects`, `waterrealdepth`, `waterrefraction`, `waterreflection`, and `shadowsonwater` settings. |
| 7 | Some settings you can change via the in-game menu as well. You do that by clicking on '''Menu''', then '''Settings''', and there check/uncheck the '''Enable Water Reflections''', and '''Enable Shadows''' checkboxes. This can be helpful if the game is slow. |
| 13 | |
| 14 | === 1. Playername (Single Player) === |
| 15 | How you want to be addressed in Single Player matches. |
| 16 | |
| 17 | === 2. Playername (Multiplayer) === |
| 18 | How you want to be addressed in Multiplayer matches (except lobby). |
| 19 | |
| 20 | === 3. Background Pause === |
| 21 | When on if you put 0ad in the background (e.g. by pressing '''Alt'''+'''Tab''' the game will be paused. |
| 22 | |
| 23 | === 4. Enable Welcome Screen === |
| 24 | Displays the welcome screen at each game launch. |
| 25 | |
| 26 | === 5. Network Warnings === |
| 27 | Show which player has a bad connection in multiplayer games. |
| 28 | |
| 29 | === 6. F.P.S. Overlay === |
| 30 | Display a F.P.S.(Frames Per Second) counter on the left side of the screen. |
| 31 | |
| 32 | === 7. Real Time Overlay === |
| 33 | Display the clock matching your time zone on the left side of the screen. |
| 34 | |
| 35 | === 8. Game Time Overlay === |
| 36 | Display the elapsed time on the left side of the screen. |
| 37 | |
| 38 | === 9. Ceasefire Time Overlay === |
| 39 | Always show the remaining ceasefire time. |
| 40 | |
| 41 | === 10. Late Observer Join === |
| 42 | Allow everybody or buddies only to join the game as observer after it started. |
| 43 | |
| 44 | === 11. Observer Limit === |
| 45 | Prevent further observers from joining if the limit is reached. |
| 46 | |
| 47 | === 12. Chat Timestamp === |
| 48 | Show time that messages are posted in the lobby, gamesetup and ingame chat. |
| 49 | |
| 50 | == Graphics Settings == |
36 | | === 2. Background Pause === |
37 | | When on if you put 0ad in the background (e.g. by pressing '''Alt'''+'''Tab''' the game will be paused. |
38 | | |
39 | | === 3. Disable Welcome Screen === |
40 | | Displays the welcome screen at each game launch. |
41 | | |
42 | | === 4. Detailed Tooltips === |
43 | | Displays detailed tooltips when hovering over interactive elements. |
44 | | |
45 | | === 5. F.P.S. Overlay === |
46 | | Display a F.P.S.(Frames Per Second) counter on the left side of the screen. |
47 | | |
48 | | === 6. Real Time Overlay === |
49 | | Display the clock matching your time zone on the left side of the screen. |
50 | | |
51 | | === 7. Game Time Overlay === |
52 | | Display the elapsed time on the left side of the screen. |
53 | | |
54 | | === 8. Game Time Overlay === |
55 | | Memorize the game settings you last played, this way you don't have to set every options every time you want to play. |
56 | | |
57 | | == Graphics Settings == |
58 | | === 9. Prefer GLSL === |
| 54 | === 2. Prefer GLSL === |
72 | | === 13. Show Sky === |
| 83 | === 11. Water Effects === |
| 84 | When OFF, use the lowest settings possible to render water. This makes other water settings irrelevant. |
| 85 | |
| 86 | === 12. HQ Water Effects === |
| 87 | Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails. |
| 88 | |
| 89 | === 13. Real Water Depth === |
| 90 | Use actual water depth in rendering calculations. |
| 91 | |
| 92 | === 14. Water Reflections === |
| 93 | Allow water to reflect a mirror image. |
| 94 | |
| 95 | === 15. Water Refraction === |
| 96 | Use a real water refraction map and not transparency. |
| 97 | |
| 98 | === 16. Shadows on Water === |
| 99 | Cast shadows on water. |
| 100 | |
| 101 | === 17. Smooth LOS === |
| 102 | Smooth the uncovering of the FOW (Fog Of War) so that you don't see "jumps" in the researched territory. |
| 103 | |
| 104 | === 18. Show Sky === |
75 | | === 14. Smoothlos === |
76 | | Smooth the uncovering of the FOW (Fog Of War) so that you don't see "jumps" in the researched territory. |
77 | | |
78 | | === 15. Unit Silhouettes === |
79 | | Tick this if you want to see units hidden behind buildings. |
80 | | |
81 | | === 16. Shadow Filtering === |
82 | | Improve shadows smoothness. |
83 | | |
84 | | === 17. Fast and ugly water === |
85 | | Tick this option if you have a low-end video card. It will disable all advanced water effects. |
| 107 | === 19. VSync === |
| 108 | Run vertical sync to fix screen tearing. |
| 109 | |
| 110 | === 20. FPS Throttling in Menus === |
| 111 | To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling. |
| 112 | |
| 113 | === 21. FPS Throttling in Games === |
| 114 | To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling. |
| 133 | |
| 134 | === 6. Nick Notification === |
| 135 | Receive audio notification when someone types your nick. |
| 136 | |
| 137 | == Game Setup == |
| 138 | |
| 139 | === 1. Enable Game Setting Tips === |
| 140 | Show tips when setting up a game. |
| 141 | |
| 142 | === 2. Enable Settings Panel Slide === |
| 143 | Slide the settings panel when opening, closing or resizing. |
| 144 | |
| 145 | === 3. Persist Match Settings === |
| 146 | Save and restore match settings for quick reuse when hosting another game. |
| 147 | |
| 148 | === 4.Default AI Difficulty === |
| 149 | Default difficulty of the AI. |
| 150 | |
| 151 | === 5. Default AI Behavior === |
| 152 | Default behavior of the AI. |
| 153 | |
| 154 | === 6. Assign Players === |
| 155 | Automatically assign joining clients to free player slots during the match setup. |
| 156 | |
| 157 | == Lobby == |
| 158 | |
| 159 | === 1. Chat Backlog === |
| 160 | Number of backlogged messages to load when joining the lobby. |
| 161 | |
| 162 | === 2. Game Rating Column === |
| 163 | Show the average rating of the participating players in a column of the gamelist. |
| 164 | |
| 165 | == In-Game == |
| 166 | |
| 167 | === 1. Wounded Unit Health === |
| 168 | The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number. |
| 169 | |
| 170 | === 2. Batch Training Size === |
| 171 | Number of units trained per batch. |
| 172 | |
| 173 | === 3. Chat Notification Attack === |
| 174 | Show a chat notification if you are attacked by another player. |
| 175 | |
| 176 | === 4. Chat Notification Tribute === |
| 177 | Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode. |
| 178 | |
| 179 | === 5. chat Notification Barter === |
| 180 | Show a chat notification to observers when a player bartered resources. |
| 181 | |
| 182 | === 6. Chat Notification Phase === |
| 183 | Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. |
| 184 | |
| 185 | === 7. Attack Range Visualization === |
| 186 | Display the attack range of selected defensive structures (can also be toggled in-game with the hotkey). |
| 187 | |
| 188 | === 8. Aura Range Visualization === |
| 189 | Display the range of auras of selected units and structures (can also be toggled in-game with the hotkey). |
| 190 | |
| 191 | === 9. Heal Range Visualization === |
| 192 | Display the healing range of selected units (can also be toggled in-game with the hotkey). |
| 193 | |
| 194 | === 10. Rank icon above status bar === |
| 195 | Show rank icons above status bars. |
| 196 | |
| 197 | === 11. Detailed Tooltips === |
| 198 | Show detailed tooltips for trainable units in unit-producing buildings. |
| 199 | |
| 200 | === 12. Sort resources and population tooltip === |
| 201 | Dynamically sort players in the resources and population tooltip by value. |