Changes between Version 16 and Version 17 of Manual_Terminology
- Timestamp:
- Jul 13, 2019, 1:36:23 AM (5 years ago)
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Manual_Terminology
v16 v17 14 14 15 15 === Citizen Soldiers === 16 In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build buildings, repair buildings) and fight. Typically trained at the Civic Centre and Barracks. Compare Super Units and heroes.16 In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build structures, repair structures) and fight. Typically trained at the Civic Centre and Barracks. Compare Super Units and heroes. 17 17 18 18 === Civilization === 19 Civilizations (sometimes called factions) are representations of ancient civilizations. They each have a look of their own, and unique characteristics, though they share the same basic buildings and have many similar units.19 Civilizations (sometimes called factions) are representations of ancient civilizations. They each have a look of their own, and unique characteristics, though they share the same basic structures and have many similar units. 20 20 21 21 === Female Citizen === … … 23 23 24 24 === Fog-of-War/FoW/Fog of War === 25 Areas that you have explored, but currently do not have any units or buildings. These explored areas are covered by Fog-of-War, and means that you see objects and buildings as they were when you last saw them. If trees are cut down or a new building builtyou won't see it unless you send a unit there again. Units are not seen at all. Compare Shroud-of-Darkness.25 Areas that you have explored, but currently do not have any units or structures. These explored areas are covered by Fog-of-War, and means that you see objects and buildings as they were when you last saw them. If trees are cut down or a new structure built, you won't see it unless you send a unit there again. Units are not seen at all. Compare Shroud-of-Darkness. 26 26 27 27 === Food === … … 35 35 36 36 === Hitpoints === 37 A number meant to symbolize the health of a unit/how much is left of a building.37 A number meant to symbolize the health of a unit/how much is left of a structure. 38 38 39 39 === Line-of-sight/LOS === 40 The area around your unit/ building that you can see and isn't covered by Shroud-of-Darkness or Fog-of-War. Some buildings/units have a large LOS, making it possible to see things which are far away, and some only have a smaller area they see, so it can be wise to combine units with large/small LOS.40 The area around your unit/structure that you can see and isn't covered by Shroud-of-Darkness or Fog-of-War. Some structures and units have a large LOS, making it possible to see things which are far away, and some only have a smaller area they see, so it can be wise to combine units with large/small LOS. 41 41 42 42 === Loot === … … 56 56 57 57 === Resource/resources === 58 In 0 A.D. there are four kinds of resources: food, wood, stone and metal. Resources are needed to create new units and build new buildings.58 In 0 A.D. there are four kinds of resources: food, wood, stone and metal. Resources are needed to create new units and build new structures. 59 59 60 60 === Resource dropsites === … … 68 68 69 69 === Siege weapon/Siege weapons === 70 Units used mostly to destroy buildings, but in some cases also to attack large groups of enemy units.70 The siege units are mostly used to destroy structures, but in some cases also to attack large groups of enemy units. 71 71 72 72 === Single Player === … … 80 80 81 81 === Unit/units === 82 A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a building.82 A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a structure. 83 83 84 84 === Wood === 85 A resource gathered from trees. Used both for building new buildings and to train some units.85 A resource gathered from trees. Used for building new structures and to train some units. 86 86 87 87 == Programming related == 88 89 === Actor === 90 Actors are graphical objects that can be rendered. All entities known to the simulator are represented by an actor. See also [wiki:Actors Actors]. 88 91 89 92 === Atlas === 90 93 The scenario editor for 0 A.D., see [wiki:Atlas_Manual Atlas Manual]. 91 94 95 === Entities === 96 An entity is the logical representation of an object in the game, such as: units, structures, and decorative actors (like grass). See also [wiki:Entity Entity]. 97 92 98 === LOD === 93 The **level of detail** in relation to rendering of graphics. [https://en.wikipedia.org/wiki/Level_of_detail Wikipedia].99 The **level of detail** in relation to rendering of graphics. See also "[https://en.wikipedia.org/wiki/Level_of_detail Level of detail]" on Wikipedia. 94 100 95 101 === Pyrogenesis ===