Changes between Version 16 and Version 17 of Manual_Terminology


Ignore:
Timestamp:
Jul 13, 2019, 1:36:23 AM (5 years ago)
Author:
Krinkle
Comment:

Document "Actor" and "Entity" here. Also refer to buildings as structures more consistently.

Legend:

Unmodified
Added
Removed
Modified
  • Manual_Terminology

    v16 v17  
    1414
    1515=== Citizen Soldiers ===
    16 In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build buildings, repair buildings) and fight. Typically trained at the Civic Centre and Barracks. Compare Super Units and heroes.
     16In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build structures, repair structures) and fight. Typically trained at the Civic Centre and Barracks. Compare Super Units and heroes.
    1717
    1818=== Civilization ===
    19 Civilizations (sometimes called factions) are representations of ancient civilizations. They each have a look of their own, and unique characteristics, though they share the same basic buildings and have many similar units.
     19Civilizations (sometimes called factions) are representations of ancient civilizations. They each have a look of their own, and unique characteristics, though they share the same basic structures and have many similar units.
    2020
    2121=== Female Citizen ===
     
    2323
    2424=== Fog-of-War/FoW/Fog of War ===
    25 Areas that you have explored, but currently do not have any units or buildings. These explored areas are covered by Fog-of-War, and means that you see objects and buildings as they were when you last saw them. If trees are cut down or a new building built you won't see it unless you send a unit there again. Units are not seen at all. Compare Shroud-of-Darkness.
     25Areas that you have explored, but currently do not have any units or structures. These explored areas are covered by Fog-of-War, and means that you see objects and buildings as they were when you last saw them. If trees are cut down or a new structure built, you won't see it unless you send a unit there again. Units are not seen at all. Compare Shroud-of-Darkness.
    2626
    2727=== Food ===
     
    3535
    3636=== Hitpoints ===
    37 A number meant to symbolize the health of a unit/how much is left of a building.
     37A number meant to symbolize the health of a unit/how much is left of a structure.
    3838
    3939=== Line-of-sight/LOS ===
    40 The area around your unit/building that you can see and isn't covered by Shroud-of-Darkness or Fog-of-War. Some buildings/units have a large LOS, making it possible to see things which are far away, and some only have a smaller area they see, so it can be wise to combine units with large/small LOS.
     40The area around your unit/structure that you can see and isn't covered by Shroud-of-Darkness or Fog-of-War. Some structures and units have a large LOS, making it possible to see things which are far away, and some only have a smaller area they see, so it can be wise to combine units with large/small LOS.
    4141
    4242=== Loot ===
     
    5656
    5757=== Resource/resources ===
    58 In 0 A.D. there are four kinds of resources: food, wood, stone and metal. Resources are needed to create new units and build new buildings.
     58In 0 A.D. there are four kinds of resources: food, wood, stone and metal. Resources are needed to create new units and build new structures.
    5959
    6060=== Resource dropsites ===
     
    6868
    6969=== Siege weapon/Siege weapons ===
    70 Units used mostly to destroy buildings, but in some cases also to attack large groups of enemy units.
     70The siege units are mostly used to destroy structures, but in some cases also to attack large groups of enemy units.
    7171
    7272=== Single Player ===
     
    8080
    8181=== Unit/units ===
    82 A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a building.
     82A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a structure.
    8383
    8484=== Wood ===
    85 A resource gathered from trees. Used both for building new buildings and to train some units.
     85A resource gathered from trees. Used for building new structures and to train some units.
    8686
    8787== Programming related ==
     88
     89=== Actor ===
     90Actors are graphical objects that can be rendered. All entities known to the simulator are represented by an actor. See also [wiki:Actors Actors].
    8891
    8992=== Atlas ===
    9093The scenario editor for 0 A.D., see [wiki:Atlas_Manual Atlas Manual].
    9194
     95=== Entities ===
     96An entity is the logical representation of an object in the game, such as: units, structures, and decorative actors (like grass). See also [wiki:Entity Entity].
     97
    9298=== LOD ===
    93 The **level of detail** in relation to rendering of graphics. [https://en.wikipedia.org/wiki/Level_of_detail Wikipedia].
     99The **level of detail** in relation to rendering of graphics. See also "[https://en.wikipedia.org/wiki/Level_of_detail Level of detail]" on Wikipedia.
    94100
    95101=== Pyrogenesis ===