Changes between Version 4 and Version 5 of Manual_Terminology


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Timestamp:
Mar 8, 2011, 1:01:12 AM (13 years ago)
Author:
Erik Johansson
Comment:

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  • Manual_Terminology

    v4 v5  
    1313AI = Artificial Intelligence, in 0 A.D. it means an enemy that isn't a human being but rather computer scripts/code, allowing you to play a game without the need of finding someone to play against.
    1414
     15=== Citizen Soldiers ===
     16In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build buildings, repair buildings) and fight. Typically trained at the Civic Centre and Barracks. Compare Super Units and heroes.
     17
     18=== Civilization ===
     19Civilizations (sometimes called factions)
     20
    1521=== Fog-of-War/FoW/Fog of War ===
    16 All areas where you don't have either units or buildings are generally covered by Fog-of-War, this means that you see objects and buildings as they were when you last saw them. Units are not seen at all. Compare Shroud-of-Darkness.
     22All areas where you don't have either units or buildings are generally covered by Fog-of-War, this means that you see objects and buildings as they were when you last saw them. If trees are cut down or a new building built you won't see it unless you send a unit there again. Units are not seen at all. Compare Shroud-of-Darkness.
    1723
    1824=== Food ===
    1925A resource most commonly gathered from animals, berry bushes, fruit trees, and fields. Used mainly for creating new people units.
    2026
     27=== Hero/Heroes ===
     28A really strong unit. Inspired by historical persons important to the Civilization. Compare Citizen Soldiers and Super Units.
     29
    2130=== Hitpoints ===
    2231A number meant to symbolize the health of a unit/how much is left of a building.
     32
     33=== Line-of-sight/LOS ===
     34The area around your unit/building that you can see and isn't covered by Shroud-of-Darkness or Fog-of-War. Some buildings/units have a large LOS, making it possible to see things which are far away, and some only have a smaller area they see, so it can be wise to combine units with large/small LOS.
    2335
    2436=== Metal ===
     
    3850
    3951=== Shroud-of-darkness/SOD/Shroud of Darkness ===
    40 The black area where you haven't explored yet and can't see anything. Compare Fog-of-War.
     52The black area where you haven't explored yet and can't see anything, unknown territory. Compare Fog-of-War.
    4153
    4254=== Siege weapon/Siege weapons ===
     
    4658A game where you don't play against another human being. Often against an AI, though it could also be a sandbox game where you just explore, build, etc without an enemy.
    4759
     60=== Super Unit/Super Units ===
     61Units which are more expensive than Citizen Soldiers, and also don't have any economical abilities, they are however stronger and better at fighting. Compare Citizen Soldiers and Heroes.
     62
    4863=== Unit/units ===
    49 A common word for both people, siege weapons, boats, and animals controlled by the player.
     64A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a building.
    5065
    5166=== Wood ===