Changes between Version 1 and Version 2 of MaterialSystem
- Timestamp:
- Apr 14, 2012, 7:33:15 PM (12 years ago)
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MaterialSystem
v1 v2 72 72 * `vec3 specularColor` - color and brightness (components can be larger than 1.0). 73 73 * `USE_TRANSPARENT` - `1` when the texture's alpha channel should be output by the fragment shader. 74 * `DISABLE_RECEIVE_SHADOWS` - `1` when shadows should not be cast onto this object.