7 | | Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). The exact structure can vary from one mod to another, but the standard is based on the `public` mod included with the game. This is an overview of that layout. '''Note: file and directory names are case sensitive.''' |
| 7 | Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]). |
| 8 | |
| 9 | The exact directory structure can vary from one mod to another, but the standard is based on the `public` mod included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.''' |