Changes between Version 6 and Version 7 of Mod_Layout
- Timestamp:
- Jun 27, 2012, 4:36:23 AM (12 years ago)
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Mod_Layout
v6 v7 7 7 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]). 8 8 9 The exact directory structure can vary from one mod to another, but the standard is based on the [ http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ public] modincluded with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''9 The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public mod] included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.''' 10 10 11 11 === art ===