Changes between Version 8 and Version 9 of Mod_Layout
- Timestamp:
- May 4, 2014, 5:25:40 AM (10 years ago)
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Mod_Layout
v8 v9 5 5 [[TOC]] 6 6 7 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: ` \art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]).7 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `art/animation`, `simulation/components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]). 8 8 9 9 The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public mod] included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.''' … … 107 107 ==== data ==== 108 108 109 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and [wiki:Technology_Templates Technology templates] are located here. 109 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and technology templates are located here. 110 111 ===== auras ===== 112 113 [wiki:Aura_Templates Aura templates]. 114 115 ===== cheats ===== 116 117 [wiki:Cheat_Templates Cheat templates]. 118 119 ===== technologies ===== 120 121 [wiki:Technology_Templates Technology templates]. 122 110 123 111 124 ==== helpers ====