Changes between Version 8 and Version 9 of Mod_Layout


Ignore:
Timestamp:
May 4, 2014, 5:25:40 AM (10 years ago)
Author:
leper
Comment:

Add links for simulation/data subfolders

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  • Mod_Layout

    v8 v9  
    55[[TOC]]
    66
    7 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]).
     7Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `art/animation`, `simulation/components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]).
    88
    99The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public mod] included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''
     
    107107==== data ====
    108108
    109 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and [wiki:Technology_Templates Technology templates] are located here.
     109XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and technology templates are located here.
     110
     111===== auras =====
     112
     113[wiki:Aura_Templates Aura templates].
     114
     115===== cheats =====
     116
     117[wiki:Cheat_Templates Cheat templates].
     118
     119===== technologies =====
     120
     121[wiki:Technology_Templates Technology templates].
     122
    110123
    111124==== helpers ====