Version 15 (modified by 21 months ago) ( diff ) | ,
---|
0 A.D. Mod List
Introduction
This page aims to keep track of all the Pyrogenesis mods. This can help improve their discovery and provide resources for other modders to pick from.
For Modders
Get Featured
The plan is that mod creators add their own mod to the list on this page. You can do this by creating an account here on Trac, after that you log in and on the bottom of the page on the left a button Edit this Page
will appear.
Format
Feel free to feature your mod in any way you like. Make sure you check the WikiFormatting Help on how to use the page editor and that the mod falls under the Mod List node in the table of contents
. It might be nice for visitors to also include a Scroll To Top link at the bottom of your mod description, in the case that the mod list will get very long.
Mod List
Grapejuice by Grapjas
Gameplay
Graphics
Balance
Maps
The mod aims to bring interesting new mechanics to the player, and- to some extend- increase realism.
Some features of grapejuice:
- Total rebalance of all units, per civ and even per rank.
- Ranged units have ammo.
- With the new ammo feature, theres a new re-arm aura at military buildings.
- Units can charge the enemy for bonus damage.
- Units enter a wounded state when their health is low.
- Various units have secondary weapons.
- Espionage tech has been reworked.
- Promotion has been reworked.
- Some techs have been reworked.
- Priests have been reworked and they can make a building that's new, "Field Camp".
- Some particle effects have been added and others have been reworked.
- 2 New skirmish maps.
- Player position randomnization for supported skirmish maps.
For a more detailed description and download links of the mod read further at: Mod.io GitHub Forum.
Attachments (2)
-
bannerGrapejuice2.png
(14.7 KB
) - added by 21 months ago.
Grapejuice Logo
- preview_shiny.png (1.7 MB ) - added by 21 months ago.
Download all attachments as: .zip