Changes between Version 14 and Version 15 of Modding_Guide
- Timestamp:
- May 18, 2014, 2:24:32 PM (10 years ago)
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Modding_Guide
v14 v15 59 59 Additionally, if you want to mod the latest greatest version of the game, you might consider getting the latest data from SVN. For Windows users we provide a precompiled version of the game in SVN, so programming/compiling knowledge is not required. Still you will be expected to have a working knowledge of Windows, file management, and basic troubleshooting. See the [wiki:BuildInstructions build instructions] for details on acquiring the latest version of the game for your OS. 60 60 61 == Distr ubuting your mods ==61 == Distributing your mods == 62 62 63 63 The pyrogenesis binary also has an archive builder, to compile your mod into a zip file and pre-cache your textures (so users don't see grey textures on the first run). The zip isn't compressed by default, but if your mod becomes big, and you don't compress it afterwards (i.e. to distribute with an autoinstaller exe), it's advised to compress your mod with the archive builder.