Changes between Version 34 and Version 35 of Modding_Guide


Ignore:
Timestamp:
Aug 4, 2018, 5:18:48 PM (13 months ago)
Author:
elexis
Comment:

Clarify licensing.

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  • Modding_Guide

    v34 v35  
    151151You may want to publish your mod on the [https://mod.io mod.io platform]. If you do so, your mod will be available in the 0 A.D. mod downloader. To avoid security issues, we take some extra validation steps: follow [https://wildfiregames.com/forum/index.php?/topic/24333-guide-for-publishing-mods-on-modio/ the guide on the forums].
    152152 
    153 == Legal notice: Because 0AD's code is written under GPL 2 license mods must be under the GPL 2 license and above or otherwise if the code is licensed differently ==
     153== Licensing ==
     154
     155The code of 0 A.D's is licensed under GPL v2 or a later version.
     156
     157So mods that modify this code must be licensed under a GPL v2+ compatible license.
     158
     159While it is situational whether newly added files count as a modification of the code of 0 A.D.,
     160if a mod copies and modifies a file of that code, it certainly is affected by the GPL.
     161
     162Have a quick look at our [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/LICENSE.txt LICENSE.txt] file for example.
     163Add a custom `LICENSE.txt` to your mod folder to explain the licensing when redistributing the mod and list all copyright holders whose work you have reused.
     164
     165If you reuse or modify our art files, notice most them are licensed under a Creative Commons license and not GPL.
     166If you distribute copies or modifications of other peoples art files, make sure you have permission to do so and mention the terms of the permission in the license file.
     167This allows other people to determine whether and how they can reuse and modify these files of your mod.
    154168
    155169== Tutorials ==