Changes between Version 35 and Version 36 of Modding_Guide


Ignore:
Timestamp:
May 30, 2019, 10:38:31 PM (4 weeks ago)
Author:
elexis
Comment:

Remove objected legal interpretation

Legend:

Unmodified
Added
Removed
Modified
  • Modding_Guide

    v35 v36  
    150150
    151151You may want to publish your mod on the [https://mod.io mod.io platform]. If you do so, your mod will be available in the 0 A.D. mod downloader. To avoid security issues, we take some extra validation steps: follow [https://wildfiregames.com/forum/index.php?/topic/24333-guide-for-publishing-mods-on-modio/ the guide on the forums].
    152  
    153 == Licensing ==
    154 
    155 The code of 0 A.D's is licensed under GPL v2 or a later version.
    156 
    157 So mods that modify this code must be licensed under a GPL v2+ compatible license.
    158 
    159 While it is situational whether newly added files count as a modification of the code of 0 A.D.,
    160 if a mod copies and modifies a file of that code, it certainly is affected by the GPL.
    161 
    162 Have a quick look at our [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/LICENSE.txt LICENSE.txt] file for example.
    163 Add a custom `LICENSE.txt` to your mod folder to explain the licensing when redistributing the mod and list all copyright holders whose work you have reused.
    164 
    165 If you reuse or modify our art files, notice most them are licensed under a Creative Commons license and not GPL.
    166 If you distribute copies or modifications of other peoples art files, make sure you have permission to do so and mention the terms of the permission in the license file.
    167 This allows other people to determine whether and how they can reuse and modify these files of your mod.
    168152
    169153== Tutorials ==