Changes between Version 3 and Version 4 of PMP_File_Format


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Timestamp:
Jun 26, 2012, 5:22:50 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • PMP_File_Format

    v3 v4  
    33A scenario consists of an XML data file and, optionally, a PMP data file. The XML format is text and may be viewed in any text editor, while the PMP is a proprietary binary format. Most scenarios are created with [wiki:Atlas_Manual Atlas scenario editor], which generates one of each file per map.
    44
    5 The PMP files store a map's elevation and terrain texture references for each tile. The XML files store map objects (entities and actors) as well as information for environment (e.g. lighting and water parameters), camera orientation, and various other settings.
     5The PMP files store a map's elevation and terrain texture references for each tile. The XML files store map objects (entities and [wiki:Actors actors]) as well as information for environment (e.g. lighting and water parameters), camera orientation, and various other settings.
    66
    77== PMP format ==
     
    149149=== Entities ===
    150150
    151 This is a list of Entity elements that define all the objects and actors on the map. Each Entity consists of:
     151This is a list of Entity elements that define all the objects on the map. Each Entity consists of:
    152152 * unique entity ID of type u32. Players are also considered entities, so these don't necessarily start with 1. 0 is reserved for `INVALID_ENTITY`.
    153  * entity template filename. For actors, these are a reference to the actor template instead, prefixed with '''actor|'''
     153 * entity template filename. For [wiki:Actors actors], these are a reference to the actor template instead, prefixed with '''actor|'''
    154154 * player ID which owns the entity, positive integer of type i32. Gaia is reserved as player 0, typically 1-8 are used for other players, -1 is reserved for `INVALID_PLAYER`.
    155155 * world position. Only X and Z translation are currently supported.