Changes between Version 8 and Version 9 of PMP_File_Format


Ignore:
Timestamp:
Mar 22, 2015, 9:47:48 PM (9 years ago)
Author:
historic_bruno
Comment:

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  • PMP_File_Format

    v8 v9  
    33A scenario consists of an XML data file and, optionally, a PMP data file. The XML format is text and may be viewed in any text editor, while the PMP is a proprietary binary format. Most scenarios are created with [wiki:Atlas_Manual Atlas scenario editor], which generates one of each file per map.
    44
    5 The PMP files store a map's elevation and terrain texture references for each tile. The XML files store map objects (entities and [wiki:Actors actors]) as well as information for environment (e.g. lighting and water parameters), camera orientation, and various other settings.
     5The PMP files store a map's elevation and terrain texture references for each tile. The XML files store map objects ([wiki:Entity entities] and [wiki:Actors actors]) as well as information for environment (e.g. lighting and water parameters), camera orientation, and various other settings.
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    77== PMP format ==
     
    154154
    155155This is a list of Entity elements that define all the objects on the map. Each Entity consists of:
    156  * unique entity ID of type u32. Players are also considered entities, so these don't necessarily start with 1. 0 is reserved for `INVALID_ENTITY`.
     156 * unique [wiki:Entity entity] ID of type u32. Players are also considered entities, so these don't necessarily start with 1. 0 is reserved for `INVALID_ENTITY`.
    157157 * entity template filename. For [wiki:Actors actors], these are a reference to the actor template instead, prefixed with '''actor|'''
    158158 * player ID which owns the entity, positive integer of type i32. Gaia is reserved as player 0, typically 1-8 are used for other players, -1 is reserved for `INVALID_PLAYER`.