Changes between Version 6 and Version 7 of ParticleFormat
- Timestamp:
- Mar 21, 2024, 2:27:04 PM (5 weeks ago)
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ParticleFormat
v6 v7 91 91 * '''`<force x=`"'''''number'''''`" y=`"'''''number'''''`" z=`"'''''number'''''`"/>`''' - each particle will be subjected to a constant acceleration force (in metres per second per second) in each direction. Each attribute will default to 0, so typically you can just write e.g. `<force y="-2.5"/>` to get downwards acceleration (simulating gravity). 92 92 93 == Particle Options == 94 95 There are two options you can use on particles: 96 97 * `<start_full />`- If present the actor will spawn more particles when spawned to give the impression that it's always been running. 98 99 * `<use_relative_velocity />` - If present the particle velocity will take the object's rotation into account. 100 101 93 102 == Using particles == 94 103