To help differentiate units on a battlefield, most unit textures should make use of player colour: parts of the texture are marked as player-colour regions, and in the game they are colourised to match their player.

This is controlled by the alpha channel of the texture - high alpha regions are unaltered, low alpha regions become strongly coloured, and anything in between gets a proportional amount of colouring.

Last modified 11 years ago Last modified on Oct 3, 2012, 8:45:48 PM
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