Changes between Version 1 and Version 2 of Player_Colours
- Timestamp:
- Oct 3, 2012, 8:45:48 PM (11 years ago)
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Player_Colours
v1 v2 2 2 3 3 This is controlled by the alpha channel of the texture - high alpha regions are unaltered, low alpha regions become strongly coloured, and anything in between gets a proportional amount of colouring. 4 5 The [wiki:Image_Converter Image Converter] tool lets you edit BMP files where the alpha channel is represented by a black-and-white lower half of the bitmap, which is easier in some painting programs.6 7 The [wiki:Colour_Tester Colour Tester] tool lets you examine textures in any colour, to ensure they are working as expected.