Changes between Version 11 and Version 12 of Playing0AD


Ignore:
Timestamp:
Jul 16, 2009, 6:47:01 AM (15 years ago)
Author:
Matei
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Playing0AD

    v11 v12  
    1616
    1717Various graphic settings are in the file `binaries\data\config\default.cfg`. To change a setting, create a ''new'' file called `binaries\data\config\local.cfg`. Open both these files in Notepad, and copy any lines you want to change from `default.cfg` into the new `local.cfg`. Here are the main ones you might be interested in changing:
    18 * Fullscreen mode: To enable fullscreen mode, add `windowed=false` into `local.cfg`. Also, add lines like `xres=1024` and `yres=768`, changing the numbers to make it match your monitor's resolution.
    19 * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to make sure 0 A.D. uses no shaders. If this fixes the problems, please report it as a bug to us.
    20 * Fancy water: Again, if you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`. Note that it's also possible to toggle fancy water while the game is running however, if you only want to check how things look temporarily or just want to use it occasionally.
     18 * Fullscreen mode: To enable fullscreen mode, add `windowed=false` into `local.cfg`. Also, add lines like `xres=1024` and `yres=768`, changing the numbers to make it match your monitor's resolution.
     19 * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to make sure 0 A.D. uses no shaders. If this fixes the problems, please report it as a bug to us.
     20 * Fancy water: Again, if you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`. Note that it's also possible to toggle fancy water while the game is running however, if you only want to check how things look temporarily or just want to use it occasionally.
    2121
    2222== Playing a Match ==
     
    2424On the main menu, press Single Player to begin your first match. This brings up a game setup screen. Some of the controls on this screen do not work yet, but there are two very useful ones that you should be aware of:
    2525
    26 * Map name dropdown: Lists all the maps you have.
    27 * Screenshot Mode: Check this box when you just want to open a map to take screenshots instead of playing. This will disable line of sight and fog of war, as well as put all the units in Passive stance, so they do not attack each other.
    28 * LOS: You can switch from normal to explored or all visible, that will show the whole map (explored) or show the map + deactivate the fog of war (all visible)
     26 * Map name dropdown: Lists all the maps you have.
     27 * Screenshot Mode: Check this box when you just want to open a map to take screenshots instead of playing. This will disable line of sight and fog of war, as well as put all the units in Passive stance, so they do not attack each other.
     28 * LOS: You can switch from normal to explored or all visible, that will show the whole map (explored) or show the map + deactivate the fog of war (all visible)
    2929For now, leave the settings as default. That is, play on the map '''Latium''', with screenshot mode off. '''Latium''' is our "typical" map, created from a random map script, and complete with resources, territories, etc.
    3030
     
    3232
    3333The camera controls in 0 A.D. are similar to other RTS games. Here is an overview of what you can do:
    34 * Scrolling: Move the mouse to a side of the screen, or use the arrow keys.
    35 * Rotating: Use Ctrl + left and right arrow keys.
    36 * Pitching: Use Ctrl + up and down arrow keys.
    37 * Zooming: Use the mouse wheel or the "+" and "-" keys.
    38 * Other controls: Alt + middle mouse button + drag scrolls the view. Ctrl + middle mouse button + drag rotates the camera about its location.
     34 * Scrolling: Move the mouse to a side of the screen, or use the arrow keys.
     35 * Rotating: Use Ctrl + left and right arrow keys.
     36 * Pitching: Use Ctrl + up and down arrow keys.
     37 * Zooming: Use the mouse wheel or the "+" and "-" keys.
     38 * Other controls: Alt + middle mouse button + drag scrolls the view. Ctrl + middle mouse button + drag rotates the camera about its location.
    3939
    4040There is also a minimap in the lower right of the screen. You can click on it to immediately change view to any place in the world.
     
    9999
    100100Owning a territory gives you several benefits:
    101 * You can only build structures within your own territories.
    102 * Consequently, you can only gather resources near your own territories, since you need a dropsite.
    103 * Eventually, there will be a limit on the number of buildings of some types in each Territory.
    104 * There will also be a limit on total houses you can build, so the extra population space from additional Civil Centres will be necessary if you want to field a large army.
     101 * You can only build structures within your own territories.
     102 * Consequently, you can only gather resources near your own territories, since you need a dropsite.
     103 * Eventually, there will be a limit on the number of buildings of some types in each Territory.
     104 * There will also be a limit on total houses you can build, so the extra population space from additional Civil Centres will be necessary if you want to field a large army.
    105105
    106106On latium_generated, you can find a Settlement by walking directly South from your Civil Centre. Make sure you bring an infantry unit there to actually be able to build on it (cavalry can't build).
     
    129129
    130130Each unit can be in one of four stances that controls its AI. These can be set from the Stance List tab, which normally has three daggers drawn on it. They include:
    131 * Aggress: The default. Causes the unit to automatically attack and pursue any enemies it sees.
    132 * Defend: The unit will attack and pursue enemies, but it will not pursue them beyond its line-of-sight away from the position where it was stationed.
    133 * Stand: The unit will stand at its position but still attack units that come in range (if it is a ranged unit).
    134 * Hold: The unit will stand still and hold all fire (unless manually told to attack).
     131 * Aggress: The default. Causes the unit to automatically attack and pursue any enemies it sees.
     132 * Defend: The unit will attack and pursue enemies, but it will not pursue them beyond its line-of-sight away from the position where it was stationed.
     133 * Stand: The unit will stand at its position but still attack units that come in range (if it is a ranged unit).
     134 * Hold: The unit will stand still and hold all fire (unless manually told to attack).
    135135There is also an Avoid stance that is not currently implemented.
    136136