18 | | * Fullscreen mode: To enable fullscreen mode, add `windowed=false` into `local.cfg`. Also, add lines like `xres=1024` and `yres=768`, changing the numbers to make it match your monitor's resolution. |
19 | | * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to make sure 0 A.D. uses no shaders. If this fixes the problems, please report it as a bug to us. |
20 | | * Fancy water: Again, if you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`. Note that it's also possible to toggle fancy water while the game is running however, if you only want to check how things look temporarily or just want to use it occasionally. |
| 18 | * Fullscreen mode: To enable fullscreen mode, add `windowed=false` into `local.cfg`. Also, add lines like `xres=1024` and `yres=768`, changing the numbers to make it match your monitor's resolution. |
| 19 | * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to make sure 0 A.D. uses no shaders. If this fixes the problems, please report it as a bug to us. |
| 20 | * Fancy water: Again, if you have an older graphics card, or just don't want all the fancy effects, you can disable pixel-shaded water by adding `fancywater=false`. Note that it's also possible to toggle fancy water while the game is running however, if you only want to check how things look temporarily or just want to use it occasionally. |
26 | | * Map name dropdown: Lists all the maps you have. |
27 | | * Screenshot Mode: Check this box when you just want to open a map to take screenshots instead of playing. This will disable line of sight and fog of war, as well as put all the units in Passive stance, so they do not attack each other. |
28 | | * LOS: You can switch from normal to explored or all visible, that will show the whole map (explored) or show the map + deactivate the fog of war (all visible) |
| 26 | * Map name dropdown: Lists all the maps you have. |
| 27 | * Screenshot Mode: Check this box when you just want to open a map to take screenshots instead of playing. This will disable line of sight and fog of war, as well as put all the units in Passive stance, so they do not attack each other. |
| 28 | * LOS: You can switch from normal to explored or all visible, that will show the whole map (explored) or show the map + deactivate the fog of war (all visible) |
34 | | * Scrolling: Move the mouse to a side of the screen, or use the arrow keys. |
35 | | * Rotating: Use Ctrl + left and right arrow keys. |
36 | | * Pitching: Use Ctrl + up and down arrow keys. |
37 | | * Zooming: Use the mouse wheel or the "+" and "-" keys. |
38 | | * Other controls: Alt + middle mouse button + drag scrolls the view. Ctrl + middle mouse button + drag rotates the camera about its location. |
| 34 | * Scrolling: Move the mouse to a side of the screen, or use the arrow keys. |
| 35 | * Rotating: Use Ctrl + left and right arrow keys. |
| 36 | * Pitching: Use Ctrl + up and down arrow keys. |
| 37 | * Zooming: Use the mouse wheel or the "+" and "-" keys. |
| 38 | * Other controls: Alt + middle mouse button + drag scrolls the view. Ctrl + middle mouse button + drag rotates the camera about its location. |
101 | | * You can only build structures within your own territories. |
102 | | * Consequently, you can only gather resources near your own territories, since you need a dropsite. |
103 | | * Eventually, there will be a limit on the number of buildings of some types in each Territory. |
104 | | * There will also be a limit on total houses you can build, so the extra population space from additional Civil Centres will be necessary if you want to field a large army. |
| 101 | * You can only build structures within your own territories. |
| 102 | * Consequently, you can only gather resources near your own territories, since you need a dropsite. |
| 103 | * Eventually, there will be a limit on the number of buildings of some types in each Territory. |
| 104 | * There will also be a limit on total houses you can build, so the extra population space from additional Civil Centres will be necessary if you want to field a large army. |
131 | | * Aggress: The default. Causes the unit to automatically attack and pursue any enemies it sees. |
132 | | * Defend: The unit will attack and pursue enemies, but it will not pursue them beyond its line-of-sight away from the position where it was stationed. |
133 | | * Stand: The unit will stand at its position but still attack units that come in range (if it is a ranged unit). |
134 | | * Hold: The unit will stand still and hold all fire (unless manually told to attack). |
| 131 | * Aggress: The default. Causes the unit to automatically attack and pursue any enemies it sees. |
| 132 | * Defend: The unit will attack and pursue enemies, but it will not pursue them beyond its line-of-sight away from the position where it was stationed. |
| 133 | * Stand: The unit will stand at its position but still attack units that come in range (if it is a ranged unit). |
| 134 | * Hold: The unit will stand still and hold all fire (unless manually told to attack). |