Changes between Version 5 and Version 6 of Playing0AD


Ignore:
Timestamp:
Dec 7, 2008, 12:19:07 AM (15 years ago)
Author:
Erik Johansson
Comment:

added the -publicFilesOnly cmd line switch

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  • Playing0AD

    v5 v6  
    33= Starting the Game =
    44
    5 So, you've checked out the game from SVN. The next step is to try it out :D. To do this, go to the folder `binaries\system` in the folder where you checked out the game, and double-click `pyrogenesis.exe`. The game will take several minutes to start up the first few times, because it is building compressed data files so it can start faster in the future. Eventually, the startup time will go down to ~5 seconds. If you're having trouble with for example sound you can double-click 'Quickstart.bat' in the 'binaries\system folder which will start the game without some things enabled, like sound for example. If you're on another operating system, or prefer to do things another way - like adding a shortcut to the binary from the Desktop - the same can be achieved by using the argument `-quickstart` when you run the game (For other command line options see the `Readme.txt` file in `binaries\system`).
     5So, you've checked out the game from SVN. The next step is to try it out :D. To do this, go to the folder `binaries\system` in the folder where you checked out the game, and double-click `pyrogenesis.exe`. The game will take several minutes to start up the first few times, because it is building compressed data files so it can start faster in the future. Eventually, the startup time will go down to ~5 seconds. If you're having trouble with for example sound you can double-click 'Quickstart.bat' in the 'binaries\system folder which will start the game without some things enabled, like sound for example. If you're on another operating system, or prefer to do things another way - like adding a shortcut to the binary from the Desktop - the same can be achieved by using the argument `-quickstart` when you run the game. Another command line switch that can be good to know is `-publicFilesOnly` which will make it possible to test how things work using only the public files (which is everything except some of the Art which is kept internal until later), an example would be to test if a public map contains files in the internal mod (For other command line options see the `Readme.txt` file in `binaries\system`).
    66
    77== Exiting ==