Changes between Version 14 and Version 15 of PortA24ToA25
- Timestamp:
- May 19, 2021, 4:59:07 PM (3 years ago)
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PortA24ToA25
v14 v15 21 21 22 22 === r24989 === 23 Treasures now have their rewards in a sep erate component. So instead of:23 Treasures now have their rewards in a separate component. So instead of: 24 24 {{{ 25 25 <ResourceSupply> … … 38 38 }}} 39 39 (yes, this means one can reward multiple resources with one treasure). 40 Also the people gathering those treasures don't need a rate in their `ResourceGatherer` component anymore, but they have a sep erate component as well :)40 Also the people gathering those treasures don't need a rate in their `ResourceGatherer` component anymore, but they have a separate component as well :) 41 41 {{{ 42 42 <Rates> … … 63 63 64 64 === r25123 === 65 Turret points -- a.k.a. visible garrison points -- are now internally fully sep erated from a garrison holder. This means that e.g. walls do not need the !GarrisonHolder component anymore. This also means that the aura for entities on walls is now a different type: `turretedUnits` instead of `garrisonedUnits` (the latter only affects entities which are //inside// the holder).65 Turret points -- a.k.a. visible garrison points -- are now internally fully separated from a garrison holder. This means that e.g. walls do not need the !GarrisonHolder component anymore. This also means that the aura for entities on walls is now a different type: `turretedUnits` instead of `garrisonedUnits` (the latter only affects entities which are //inside// the holder). 66 66 Entities which you'd like to be able to be turreted need a new component now `<Turretable/>` in their templates. 67 67 … … 73 73 74 74 === r25373 === 75 Calling trigger actions now expect 'On[triggerName]' like RegisterTrigger.75 Calling trigger actions now expect 'On[triggerName]' like !RegisterTrigger. 76 76 This changes nothing for maps, but component mods may need updating.