Version 7 (modified by 3 years ago) ( diff ) | ,
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How to port your A24 mod to A25
This lists (most) of the template-changing commits, and how to fix them.
r24953
In UnitAI, the NaturalBehaviour
of animals was deprecated in favour of more options for Stance
s. As a consequense of significant changes in UnitAI for animals (they can behave more like other units now), animals now need vision range to attack and chase.
r24960
In Garrisonable, a Size
now needs to be specified.
r24963
In ResourceSupply, there is now an option for timers, hence Amount
is changed to Max
(with a possibility for Initial
).
One can use find . -type f | xargs sed -i 's/Amount>/Max>/g'
to fix their templates.
r24989
Treasures now have their rewards in a seperate component. So instead of:
<ResourceSupply> <Max>300</Max> <Type>treasure.stone</Type> </ResourceSupply>
one should now write:
<Treasure> <Resources> <stone>300</stone> </Resources> <CollectTime>1000</CollectTime> </Treasure>
(yes, this means one can reward multiple resources with one treasure).
Also the people gathering those treasures don't need a rate in their ResourceGatherer
component anymore, but they have a seperate component as well :)
<Rates> <treasure>1</treasure> </Rates>
<TreasureCollecter> <MaxDistance>2</MaxDistance> </TreasureCollecter>
Notice here that rate
was previously unused for treasures and there is no such entry now.
r25053
The elephant_stables
was renamed to elephant_stable
.
Some templates need to be moved around, but e.g. maps and referencing templates can be fixed using: find . -type f | xargs sed -i 's/elephant_stables/elephant_stable/g'
r25089
The functions to mirage are now stored in their respective components, meaning mods that introduce a component (and want it miraged) should add the functions there. Also, mods modifying components need to include the mirage functions there from unmodded 0 A.D.