Changes between Version 5 and Version 6 of PortA26ToA27


Ignore:
Timestamp:
Jan 17, 2023, 10:48:13 AM (16 months ago)
Author:
Stan
Comment:

Add more commits.

Legend:

Unmodified
Added
Removed
Modified
  • PortA26ToA27

    v5 v6  
    99
    1010=== r27245 ===
    11 The requirements of training and upgrades are now handled by a Requirements helper. The schema of both is unified. One can fix the templates with: https://code.wildfiregames.com/P265. [[BR]]
     11The requirements of training and upgrades are now handled by a Requirements helper. The schema of both is unified. One can fix the templates with: Phab:P265. [[BR]]
     12
     13=== r27308 ===
     14`basic_spec.xml`,`blend_spec.xml`,`objectcolor_spec.xml`,`playercolor_spec.xml` have been removed. You can use Phab:P290 to fix them.
     15
     16=== rP27368 ===
     17
     18`aura.xml` `basic_glow.xml` `basic_glow_norm.xml` `basic_glow_wind.xml` `basic_specmap.xml` `basic_trans_ao.xml` `basic_trans_ao_spec.xml` `basic_trans_spec.xml` `no_trans_ao.xml` `no_trans_ao_spec.xml` `no_trans_parallax_ao.xml` `no_trans_spec.xml` `objectcolor_specmap.xml` `player_trans_ao.xml` `player_trans_ao_parallax.xml` `player_trans_norm.xml` `player_trans_parallax.xml` `player_trans_spec.xml` `player_trans_spec_helmet.xml` `trans_wind.xml`  were removed. You can use Phab:P292 to fix them
     19
     20**IMPORTANT**: The reason they were removed is that the more materials the least performance. You should always use empty normal maps and spec maps (2x2 null_white.dds or null_black.dds for spec) and default_norm for normal.
     21You might notice some artifacts on transparent meshes.