== sessions() == This is the constructor. It currently does nothing except initialize the object. == hasSeasons() == This method returns whether the map should have seasons. == hasTeams() == This method returns whether the players will team together. == hasTeamsLocked() == This method returns whether the players are permanently teamed. == getType() == This method returns the game type. == getNumPlayers() == This method returns the number of players. == getNumSettlements() == This method returns the requested number of settlements per player == getSize() == This method returns the requested map size. == getDifficulty() == This method returns the requested AI difficulty. == getSpeed() == This method returns the requested game speed. == getBorderTimer() == This method returns the requested border timer. == getMaxCenters() == This method returns the requested maximum amount of military centers. == getPopCap() == This method returns the requested population capacity. == getStartingResources() == This method returns the requested amount of resources to start with. == getStartingSeason() == This method returns the requested season to start with. == getStartingPhase() == This method returns the requested phase to start in. == getVisibility() == This method returns the requested visibility. == setUserDefined() == This method grabs all the session data and sets them. (used if the scripter doesn't want to ignore user session data) == setType(type) == This method sets the game type for map. == setNumSettlements(int) == This method sets the number of settlements per player. == setSize(int,int) == This method sets the size of map. == setDifficulty(string) == This method sets the difficulty of AI. == setSpeed(int) == This method sets the game's speed. == setBorderTimer(int) == This method sets the length in seconds Territory borders are activated. == setMaxCenters(int) == This method sets the maximum amount of military centers. == setPopCap(int) == This method sets the population capacity. == setStartingResources(string) == This method sets the amount of starting resources. == setStartingSeason(string) == This method sets the season the game starts in. == setStartingPhase(string) == This method sets the phase every player starts in. == setVisibility(string) == This method sets the visibility of the map.