Changes between Version 12 and Version 13 of Random_Map_Generator


Ignore:
Timestamp:
Nov 12, 2018, 9:41:07 PM (5 years ago)
Author:
FeXoR
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Random_Map_Generator

    v12 v13  
    1919== Load libraries ==
    2020
    21 A random map script should first load any libraries it will need. Libraries are stored in the game data directories under `maps/random/libraryName/`. When a library is loaded, all scripts in that directory are parsed and their code made available to the random map script. They are loaded through the function call `Engine.LoadLibrary(libraryName)`. Currently there is only one library available, [wiki:Rmgen_Library rmgen] - in the future there may be others or you can create your own.
     21A random map script should first load any libraries it will need. Libraries are stored in the game data directories under `maps/random/libraryName/`. When a library is loaded, all scripts in that directory are parsed and their code made available to the random map script. They are loaded through the function call `Engine.LoadLibrary(libraryName)`.
    2222
    2323== Initialize the library ==