Changes between Version 13 and Version 14 of Random_Map_Generator


Ignore:
Timestamp:
Nov 12, 2018, 9:46:19 PM (5 years ago)
Author:
FeXoR
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Random_Map_Generator

    v13 v14  
    4343* In a player's starting area, not many obstructions should be placed within a radius of 20 tiles, so the player has space to build a base there. Large clumps of trees can be problematic. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20 tiles.
    4444
    45 * A player's starting buildings should be rotated uniformly to face the player's initial camera view. A rotation of about `-PI/4` on the Y-axis is standard. Starting units should be grouped together neatly.
     45* A player's starting buildings should be rotated uniformly to face the player's initial camera view. A rotation of about `-PI/4` is standard. Starting units should be grouped together neatly.
    4646
    4747* Placed entities (especially trees) shouldn't obstruct the player's initial view of their units and structures.