Changes between Version 13 and Version 14 of Random_Map_Generator
- Timestamp:
- Nov 12, 2018, 9:46:19 PM (5 years ago)
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Random_Map_Generator
v13 v14 43 43 * In a player's starting area, not many obstructions should be placed within a radius of 20 tiles, so the player has space to build a base there. Large clumps of trees can be problematic. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20 tiles. 44 44 45 * A player's starting buildings should be rotated uniformly to face the player's initial camera view. A rotation of about `-PI/4` on the Y-axisis standard. Starting units should be grouped together neatly.45 * A player's starting buildings should be rotated uniformly to face the player's initial camera view. A rotation of about `-PI/4` is standard. Starting units should be grouped together neatly. 46 46 47 47 * Placed entities (especially trees) shouldn't obstruct the player's initial view of their units and structures.