Changes between Version 11 and Version 12 of Random_Map_Generator_Internals


Ignore:
Timestamp:
Aug 3, 2013, 7:57:06 PM (11 years ago)
Author:
historic_bruno
Comment:

Updates example

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  • Random_Map_Generator_Internals

    v11 v12  
    1111                "Name" : "Islands",
    1212                "Script" : "islands.js",
    13                 "Description" : "Each player starts on an island surrounded by water.",
    14                 "BaseTerrain" : ["medit_sea_depths"],
     13                "Description" : "Players start in small islands while there are many others around...",
     14                "BaseTerrain" : ["medit_sand_wet"],
    1515                "BaseHeight" : -5,
     16                "Keywords": ["naval"],
     17                "Preview" : "islands.png",
    1618                "CircularMap" : true,
     19                "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1720        }
    1821}
     
    3134 * `BaseHeight`: (integer) Base height of the terrain, basically how deep water can be vs. how high mountains can be.
    3235==== Optional / game setup values: ====
     36 * `Preview`: (string) Optional. Filename of preview image for this map, shown in game setup.
    3337 * `CircularMap`: (bool) Optional. Indicates whether the map is circular (default) or square. This effects how map bounds work, for instance.
    3438 * `RevealMap`: (bool) Optional. Indicates whether the map should be revealed for all players (no LOS), default is `false`. Can be useful for testing.
     
    3640 * `LockTeams`: (bool) Optional. Indicates whether teams (and thus diplomacy) should be locked when the game begins, default is `false`.
    3741 * `GameType`: (string) Optional. The game type ("victory" or "endless").
    38  * `Size`: (integer) Size of the map in tiles (see [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/map_sizes.json map_sizes.json]).
    39  * `PlayerData`: (array of objects) Array of player data objects, [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json player_defaults.json] is used to fill in missing data.
     42 * `Size`: (integer) Size of the map in tiles (see [source:ps/trunk/binaries/data/mods/public/simulation/data/map_sizes.json map_sizes.json]).
     43 * `PlayerData`: (array of objects) Array of player data objects, [source:ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json player_defaults.json] is used to fill in missing data.
    4044  * `AI`: (string) Name of the AI for this player.
    4145  * `Civ`: (string) Four-letter code for the player's civ e.g. "hele".