Changes between Version 11 and Version 12 of Random_Map_Generator_Internals
- Timestamp:
- Aug 3, 2013, 7:57:06 PM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Random_Map_Generator_Internals
v11 v12 11 11 "Name" : "Islands", 12 12 "Script" : "islands.js", 13 "Description" : " Each player starts on an island surrounded by water.",14 "BaseTerrain" : ["medit_s ea_depths"],13 "Description" : "Players start in small islands while there are many others around...", 14 "BaseTerrain" : ["medit_sand_wet"], 15 15 "BaseHeight" : -5, 16 "Keywords": ["naval"], 17 "Preview" : "islands.png", 16 18 "CircularMap" : true, 19 "XXXXXX" : "Optionally define other things here, like we would for a scenario" 17 20 } 18 21 } … … 31 34 * `BaseHeight`: (integer) Base height of the terrain, basically how deep water can be vs. how high mountains can be. 32 35 ==== Optional / game setup values: ==== 36 * `Preview`: (string) Optional. Filename of preview image for this map, shown in game setup. 33 37 * `CircularMap`: (bool) Optional. Indicates whether the map is circular (default) or square. This effects how map bounds work, for instance. 34 38 * `RevealMap`: (bool) Optional. Indicates whether the map should be revealed for all players (no LOS), default is `false`. Can be useful for testing. … … 36 40 * `LockTeams`: (bool) Optional. Indicates whether teams (and thus diplomacy) should be locked when the game begins, default is `false`. 37 41 * `GameType`: (string) Optional. The game type ("victory" or "endless"). 38 * `Size`: (integer) Size of the map in tiles (see [ http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/map_sizes.json map_sizes.json]).39 * `PlayerData`: (array of objects) Array of player data objects, [ http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json player_defaults.json] is used to fill in missing data.42 * `Size`: (integer) Size of the map in tiles (see [source:ps/trunk/binaries/data/mods/public/simulation/data/map_sizes.json map_sizes.json]). 43 * `PlayerData`: (array of objects) Array of player data objects, [source:ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json player_defaults.json] is used to fill in missing data. 40 44 * `AI`: (string) Name of the AI for this player. 41 45 * `Civ`: (string) Four-letter code for the player's civ e.g. "hele".